ALEXZANDER
Scavenger
7 days game should be a survival zombie game with little amount of rpg elements instead of magical zombie mmo rpg!
Previosly game had LBD system which was automaticly leveling up by any of ur actions with specific tools - the only downside it had was unlocking some recipes with level points! U just played the game and u payed way less attention to that system while minding ur business!
But right now - the whole game and its ballance is tied on this cringe perk system so in order too keep up with growing crazy survivabillity/difficulty of zombies - u need to upgrade specific perk to boost ur weapon/tool stats which is idiotic for me!
The perk system doesn't add anything interesting to the game other than artificially stretching out the gameplay.
The weapon/tool stat boosts should be acquired by making specific modifications on melee weapons or finding/crafting higher quallity gun parts to make gun better, instead of magicly buying perk from the cloud to make them better!
Throw slippers at me as much as you want but i said whats needed
Previosly game had LBD system which was automaticly leveling up by any of ur actions with specific tools - the only downside it had was unlocking some recipes with level points! U just played the game and u payed way less attention to that system while minding ur business!
But right now - the whole game and its ballance is tied on this cringe perk system so in order too keep up with growing crazy survivabillity/difficulty of zombies - u need to upgrade specific perk to boost ur weapon/tool stats which is idiotic for me!
The perk system doesn't add anything interesting to the game other than artificially stretching out the gameplay.
The weapon/tool stat boosts should be acquired by making specific modifications on melee weapons or finding/crafting higher quallity gun parts to make gun better, instead of magicly buying perk from the cloud to make them better!
Throw slippers at me as much as you want but i said whats needed
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