Small things part 2

A few small additions again
  • Big mama being able to spawn in the forest, Brunt forest, desert and snow in the wild. You only see her spawn in ghe wasteland
  • With Parkcore you have to hold the jump button if you want the increase Jump high and you get a charge up bar like the bow
  • Bows Natrualy can deal bleed damage but with bleeding hearts perk you get stackable
  • Able to find a gather, water filter, and tarp in working stiff tools box's and savage country
  • Old cash can be used to buy stuff in vending machines
  • Lead and brass is needed for weapons and armor mods to give it more use
  • Able to find black lung serum, fallout flush in medical box's and sun stroke and Scorcher stew in Trader menus and shamway creates
  • nomad armor full set gives you protection from storms
  • Able to make a version of veggie stew with pumpkin
 
  • When you damage a frostclaw cop, plauge spitter and Mutated zombie while they are ready to use their range attack it stuns them and if you melee then it will Ragdoll them
  • Mutated Zombies can spit towards you you fire around them
  • Feral wights have a new ability of coming back from the dead over and over unless there head is destroyed they don't take bonus headshot damage tho
  • Zombies dogs, bears, vultures, Direwolfs and demos can spawn in Varrants like feral, rads etc
  • Crawlers can spawn in irradiated and other versions too
  • Deserts can now spawns feral zombies during the day in the wild along with a rare cop
  • Snow biomes can spawn ferals during the day and other zombie types and rarely rads at night
  • The wasteland can spawn ferals, rads during the day and Infernal and charged at night
  • Citys/towns have special spawn types to try and keep people out..like cops, dogs, spiders and even biome specials in none biome base areas like frost claws and plauge spitters (once there new models is out) this imo would encourage raiding rual areas first before raiding a town or city
 
  • Old cash can be used to buy stuff in vending machines
A lot of great ideas here. I've thought about this one for a while myself. IMO, wilderness vending machines should:
  • take old cash if working (not dukes)
  • never restock
  • if not working, can be broken down and receive a small amount of random candies/food/drinks
Trader vending machines should continue to work as they currently do.
 
  • Stealth kills give you extra XP
  • Breaking a zombies arms lowers its damage by 25%
  • Able too loot wild broken wild vending machines @Syphon583 for candy
  • Some candy can be found in the wild but the op ones like drops and skull Crushers are rare or only found in vending machines
  • Grandpa's awesome sause has more buffs including stamina boost and Run speed
  • Learning elixir has a 15% chance of giving you a extra magazine if you read something while Under the influence
  • Grandpa's forgetting elixir is craftable at level 75 of cooking
  • Infitrator acts like animal hunter but for zombies, loot and more. Kinda like survival sense in dying light
  • Able to use plaster cast on sprain limbs to heal without needing physician but if you wanna heal it instantly with normal ones
 
A lot of great ideas here. I've thought about this one for a while myself. IMO, wilderness vending machines should:
  • take old cash if working (not dukes)
  • never restock
  • if not working, can be broken down and receive a small amount of random candies/food/drinks
Trader vending machines should continue to work as they currently do.
that has been my feeling too. it always seemed weird that it didnt work that way(especially when you think of the logistics of modifying a machine to take dukes AND restocking it
 
Here's a few more i came up with while playing
  • Yuca fruit gives you water
  • Beer gives you some water
  • Harvesting corn and other crops give you plant fibers (so you can make cloth)
  • Retrieve quest Gives you a bonus for killing all zombies
  • Infestation quest, clear and power quest give you a bonus if you do it at night
  • Able to do power quest during the day now
  • Key fob doors and switches unlock doors so you can open and close without any worry
  • Shooting zombies legs is more useful when they do there stun animations they get slower and slower
  • Able to put vehicle armor mods on
  • Able to melt down armor and weapon parts into a nice chunk on iron
  • Able to turn a chunk of parts into another kind. (The logic is alot of guns have similar parts but not exactly the same ones so you use 5 shotgun parts and out of it you get 1 ar part or 5 spear parts into 1 blade part if your really unlucky.
  • Legendary parts sell for a higher price
  • Shudders have a framless opinion so you can make like a kitchen door
  • Killing zombies at night (outside of horde night) and other activities give you extra xp. And it's stackable with the stealth book.
 
Here's a few more i came up with while playing
  • Yuca fruit gives you water
  • Beer gives you some water
  • Harvesting corn and other crops give you plant fibers (so you can make cloth)
  • Retrieve quest Gives you a bonus for killing all zombies
  • Infestation quest, clear and power quest give you a bonus if you do it at night
  • Able to do power quest during the day now
  • Key fob doors and switches unlock doors so you can open and close without any worry
  • Shooting zombies legs is more useful when they do there stun animations they get slower and slower
  • Able to put vehicle armor mods on
  • Able to melt down armor and weapon parts into a nice chunk on iron
  • Able to turn a chunk of parts into another kind. (The logic is alot of guns have similar parts but not exactly the same ones so you use 5 shotgun parts and out of it you get 1 ar part or 5 spear parts into 1 blade part if your really unlucky.
  • Legendary parts sell for a higher price
  • Shudders have a framless opinion so you can make like a kitchen door
  • Killing zombies at night (outside of horde night) and other activities give you extra xp. And it's stackable with the stealth book.
Also...
- more idle animation types for zombies
- more attack animation variations for zombies
- more types of zombie walk animations
- more hand mesh files for items
- fix of zombie run animation which looks cringe sometimes
- No "turned on" lights in POIs because they should be all abondoned! (same with poi generators)
- POI generators should require fuel to use
- POI generators should get turned off state
- All poi lights/electronic devices must be conected to generators/battery banks (with not infinity fuel)
- POI buildings should be grown more with ivy - they look like recently built
- More plants on roads/in cities/damaged asphalts
- More car block variations
- Car blocks should get visible interiors like it was in A16 (interior can be desibled if u far enough from car blocks)
- Car blocks should get interaction: abillity to open car hoods and (luggage boots where random loot could spawn)
- Special animations while interacting with car blocks like: car hood/luggage boot open/close
- Abillity to sit on chairs/sofas and etc with proper animations
- More interaction with POI/Player furnitures
 
Last edited:
Back
Top