Electronic Parts to be back

Back then there also was animal fur resource which was used to craft leather!
Fur isn't used to craft leather, though. Hide is. Maybe that was what used to be in the game? Anyhow, having a lot of extra resources that are essentially duplicates (electronics is just a sub category for electrical, so electrical components would include electronic components) or having a lot of extra steps to craft anything just makes creating less worthwhile to a lot of players. There are those who like it, but many more are likely to just stick to finding stuff instead if you make it too much work/too many steps.
 
There are those who like it, but many more are likely to just stick to finding stuff instead if you make it too much work/too many steps.
Yeh, I'm not against simplifying out single-purpose steps like hide => leather or even iron ore => scrap iron. Both were "thematic", but there was no real processing step or anything, so it was kinda pointless.

But for electronics vs (power) electrics, I could see a purpose. It feels weird using toasters to make cameras and other obviously high tech stuff. A toaster just doesn't have the parts to guide a drone... That split could work reasonably, if balanced right; rare items from computers and/or the control panel blocks, maybe cars, used for the "processors required" -stuff.
 
Yeh, I'm not against simplifying out single-purpose steps like hide => leather or even iron ore => scrap iron. Both were "thematic", but there was no real processing step or anything, so it was kinda pointless.

But for electronics vs (power) electrics, I could see a purpose. It feels weird using toasters to make cameras and other obviously high tech stuff. A toaster just doesn't have the parts to guide a drone... That split could work reasonably, if balanced right; rare items from computers and/or the control panel blocks, maybe cars, used for the "processors required" -stuff.
Yes, but you don't really know what is in those electrical parts. It can be a mix of all kinds of stuff. Unless you are only ever getting parts from scrapping specific low-end stuff, it's not hard to imagine that it includes some of what you need mixed in. In the end, unless you were to scrap the exact item you want to craft, you aren't really going to be grabbing a random circuit board to create something else. There may be limited possibility of doing that (using a circuit board from a doorbell as a trigger, for example), but it's not normally something you'll have luck doing because circuit boards are created for a single purpose and you can't just rewire them. You're certainly not going to make a drone using a circuit board that isn't for a drone, or at least doesn't have very similar functionality. And the game doesn't include any workstation that would be designed to create custom circuit boards. So no matter how you look at it, it's abstracted. I don't like having a lot of extra stuff to collect when it isn't necessary and is very similar to something existing and can easily be believed to fit into that same category. I know some like making things as complex as possible to be as realistic as possible, but most gamers aren't looking for hardcore sims.

Where do you draw the line? Do we need Gear Parts and Hydraulic Parts and Pulley Parts and so on? After all, if you only have gears and need to build something that requires hydraulics, you can't do so. That's really no different than splitting electronics from electrical. It's easier to just have it be mechanical and electrical parts. I don't see any need to break things down more than that.
 
I don't like having a lot of extra stuff to collect when it isn't necessary and is very similar to something existing and can easily be believed to fit into that same category.
I get that, and you're not wrong about the electronics being mismatched anyway. But it could be a spot for a decent crafting gating option, if we wanted a difference between "switches" and "turret AI"; higher tier stuffs requiring better parts.

Now, I wouldn't mind an electronics workstation, circuit boards are hard to make, but not impossible; would be more entertaining to figure one out for a drone than try to figure out ten dozen rolls of duct tape .. :P
But if you'd prefer the duct tape, no worries there ;)
 
Fur isn't used to craft leather, though. Hide is. Maybe that was what used to be in the game? Anyhow, having a lot of extra resources that are essentially duplicates (electronics is just a sub category for electrical, so electrical components would include electronic components) or having a lot of extra steps to craft anything just makes creating less worthwhile to a lot of players. There are those who like it, but many more are likely to just stick to finding stuff instead if you make it too much work/too many steps.
Thx for correcting - it was actually hide!
 
having a lot of extra resources that are essentially duplicates (electronics is just a sub category for electrical, so electrical components would include electronic components) or having a lot of extra steps to craft anything just makes creating less worthwhile to a lot of players.
The main difference is that electrical components convert electrical energy into other forms like heat, light, or motion, while electronic components use electrical energy to process and control information. Electrical components typically handle high power for basic functions (e.g., resistors, motors), whereas electronic components use controlled, low-power electron flow (semiconductors like transistors and integrated circuits) for tasks like data processing.

Electrical components
  • Function: Convert electrical energy into other forms of energy.
  • Purpose: Basic power-related tasks.
  • Examples: Resistors, capacitors, motors, switches, and power-handling components.

  • Energy: Typically work with high-voltage AC (alternating current) to perform tasks like heating or generating mechanical work.
Electronic components
  • Function: Control the flow of electrons to process information.
  • Purpose: Information processing, communication, and automation.
  • Examples: Transistors, diodes, and integrated circuits (ICs).
  • Energy: Work with low-voltage DC (direct current) to perform logic and signal processing.
 
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