Please return the old level by playing system

jonifire

Refugee
I started plying this game way back in the days on the old console version and now I can finally play the updated version.

I enjoy the game quite a lot with my friend, but I feel like there were a lot of unnecessary changes done.

Back in the days you would level your bow , gun… skill just by playing, using weapons and killing zombies. Now I have to find tons of magazines instead, which I don’t really like. I don‘t think there was anything wrong with the old system and it was far better.

Thanks for reading (Sorry if I posted this in the wrong category)
 
what is their reason for that?
There’s pros and cons of each system and neither is perfect. You prefer the previous version and others prefer the newer version. The newer version fits with their plans which is why it won’t change. If they were going to change it just because some people like the old way more, they would just end up angering the players who like the new way better. It’s a no-win strategy trying to please one faction or another. Best is for them to follow their own plan and invite everyone who likes it to come and play.
 
There’s pros and cons of each system and neither is perfect. You prefer the previous version and others prefer the newer version. The newer version fits with their plans which is why it won’t change. If they were going to change it just because some people like the old way more, they would just end up angering the players who like the new way better. It’s a no-win strategy trying to please one faction or another. Best is for them to follow their own plan and invite everyone who likes it to come and play.
I'd also add that even one of the most liked overhaul mods for 7D2D, Darkness Falls, has only reimplemented the old system partially.
They have only some "action" skills level up by doing, and all the others are done with points.

The problem with the LbD system has always been that it's a gigantic grind AND sometimes there are skills that you need, but don't like, that in that system you HAVE to play over and over even if it's not your cup of tea. :cautious:
 
I'd also add that even one of the most liked overhaul mods for 7D2D, Darkness Falls, has only reimplemented the old system partially.
They have only some "action" skills level up by doing, and all the others are done with points.

The problem with the LbD system has always been that it's a gigantic grind AND sometimes there are skills that you need, but don't like, that in that system you HAVE to play over and over even if it's not your cup of tea. :cautious:
the irony is, balancing LBD, capping the exploitability, and adding some leveling by points, was the improvement to LBD that it seemed people were looking for. There probably can't be one system that "works" for every situation, a balanced blend of progression was probably the right answer all along. oh well. it's really too late now.
 
There’s pros and cons of each system and neither is perfect. You prefer the previous version and others prefer the newer version. The newer version fits with their plans which is why it won’t change. If they were going to change it just because some people like the old way more, they would just end up angering the players who like the new way better. It’s a no-win strategy trying to please one faction or another. Best is for them to follow their own plan and invite everyone who likes it to come and play.
Well the problem with that is the new system is unplayable it makes the game a complete grind fest and a real pain to even bother trying to relearn. This new system forces you to play a specific way instead of letting us do our own thing and explore as we please.
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I'd also add that even one of the most liked overhaul mods for 7D2D, Darkness Falls, has only reimplemented the old system partially.
They have only some "action" skills level up by doing, and all the others are done with points.

The problem with the LbD system has always been that it's a gigantic grind AND sometimes there are skills that you need, but don't like, that in that system you HAVE to play over and over even if it's not your cup of tea. :cautious:
Thats the exact problem i have with the new system. Its a pain to find all the books you need and they arent easy to find meaning you have to play for hundreds of hours to level up instead of like 20-30
 
Well the problem with that is the new system is unplayable it makes the game a complete grind fest and a real pain to even bother trying to relearn. This new system forces you to play a specific way instead of letting us do our own thing and explore as we please.

How is that a problem with what you quoted in your reply? It confirms what I said. You don't like the new system and claim that it is "unplayable"-- yet hundreds of thousands play it just fine and come back for more and look forward to updates that build on the current system. The new system is great for those who enjoy it.

The magazines are only a grind if you choose to try and knock them all out at once as quickly as possible. You don't have to play that way. You CAN play that way but there is nothing forcing you to do so. BTW, LBD also could be a complete grind fest if you chose to focus all your time repetitively doing actions to knock out the progression all at once as quickly as possible. The same complaint was voiced back then by those who choose to rush the progression instead of just letting it happen gradually.

Its a pain to find all the books you need and they arent easy to find meaning you have to play for hundreds of hours to level up instead of like 20-30

If you want a faster progression then increase the loot percentage and your xp gains. Books are only for improving crafting. By increasing your xp you will level up faster and your loot stage will skyrocket and you will be able to find and/or buy the things you want a lot sooner. If you only want a 20-30 hour progression there are settings in the game to get that.
 
A lot of people don't enjoy crafting the same thing a hundred times to improve at crafting it or to be able to craft the next thing. Or to jump up and down hundreds of times to improve your jumping ability. Or to swing your weapon around hundreds of times to improve your fighting ability. On the other hand, a lot of other people don't enjoy having to find magazines. No matter what they choose, one group is not going to be happy.

I hate LBD in most games. If I do think it's okay in a game, it's usually because it's barely used or used in very limited situations. At that point, it really isn't even worth putting time into since removing it from such a game wouldn't change things very much.

As far as magazines go, they aren't that hard to find. I don't purposely perk into stuff to improve the drops of magazines and I still find them very easily and quickly. And you can perk into stuff to improve the drop rates if you want. If you're really struggling, there are perks and armor that will improve how quickly you gain those magazine points... increasing drop rates or increasing the number of points you get each time you read one. With those, you can max your magazines very quickly. I think most people who struggle with getting magazines just don't understand where to find the ones they want. If you're looking in the right locations, they are easy to find. For example, people often complain about it being hard to find Forge Ahead magazines, even just to get enough for a forge. Yet if you know to look for the workstations - workbenches are often in garages, cement mixers are often anywhere you see construction, etc. - then those are one of the easiest to level up (farming and cooking are the easiest). The same goes for the other magazines.
 
What I'd like to see is a combination of the systems. I think magazines have their own merits, especially when discovering new weapon/tool/vehicle recipes. I think bringing back level by doing on certain things, such as:
-Blunt weapon skill
-Edged weapon skill
-Vehicle REPAIR (Not crafting, but let you repair more of a vehicle as you repair a vehicle more and more using repair kits)
-Having multiple separate crafting skills separated by type of item, that make crafting slightly faster, and slightly cheaper.
-Harvesting resources. I think you should be able to mine faster, hit harder, and get more resources as you do it more. Separate it between Junk, Mining, Farming, and Chopping skills.

It seems to me a huge issue is that you could spam craft to get a higher level of item. I think that could be cancelled out by making it require levels in multiple skills to say, level up Pummel Pete.
 
-Blunt weapon skill
-Edged weapon skill
I don't like it. Now if I want to invest all my starting points into (i.e.) Pummel Pete, I can start out as a fair "pummeler" right away. If you tie action skills only to repeated actions (LbD), you're basically making every single game the same, where you start as a noob in everything and need to grind everything up from scratch.
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Well, at least it's better than driving through a group of zombies. Limbs and guts fly in all directions. I don't envy the people who would have to clean the streets during a zombie apocalypse.
Yeah, like one of those "cleaner games"... ZOMBIE APOCALYPSE CLEANER! OUT NOOOOOW! :LOL:
 
So I had a better idea when I was creating my own thread on my ideas on how to balance the system, level 1 pummel pete being 0 str blunt weapon skill level 1, but after that it scales 5 levels 1 STR level 10 Blunt weapons.

 
There’s pros and cons of each system and neither is perfect. You prefer the previous version and others prefer the newer version. The newer version fits with their plans which is why it won’t change. If they were going to change it just because some people like the old way more, they would just end up angering the players who like the new way better. It’s a no-win strategy trying to please one faction or another. Best is for them to follow their own plan and invite everyone who likes it to come and play.
Mix all 3 😁
 
They said that about the glass jars and yet they do come back.

I would prefer a good mix with LBD, perks and recipes. In a way that you can´t abuse the LBD by sitting in the forge and watch arrowheads being crafted.
I wouldn't mind to go back to magazines for individual items (or groups of items) to unlock the recipe.

Say for example that before you can start crafting Machineguns you need to find that type of magazine (specifically for machineguns), but you'd be able to only to craft the Pipe Machinegun. Then for each machinegun crafting tier, you'd need to find one additional magazine of the same type.

I'd leave LBD only as an added bonus on perks. E.g.: you'd still need Pummel Pete for clubs, but if you use them a lot, you get some kind of reasonable bonus to damage or accuracy or something like that.

Same thing with non-action skills. If you keep crafting or cooking a lot, you get a bonus that makes you use less % of materials needed in each recipe.

I could get behind this kind of compromise.
 
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