This is so strange. First, you see a lot of the old timers talking about how much better it was when the zombie AI wasn't 'all knowing' and acted more like zombies (alpha 15/16), then you see people wondering why the zombies would be acting 'strangely'. Don't you remember them running in circles for NO reason? Don't you remember how they'd beat on anything just because and run about all willy-nilly so getting a decent shot off was just awful? If they've put even a bit of that back into the zombie AI in preparation for using the current, 'engineering degree' AI for the bandits, then what may we expect the future AI to be like when Bandits are released? Go for it, TPF! Experiment on us with your AI fun! I won't complain, much, and I'm looking forward to what comes.