They used toI would like for Zombies to take fall damage. It feels incredibly unrealistic that they don't. I guess I know why they don't, but I really dislike it.
Yes, I suppose it was turned off when it made it too easy to build impenetrable bases? Still, it is ridiculous. If that was the case, then they can solve it by brigning in more demos, vultures, yetis, etc, that damage bases so they crumble and/or attack people from the sky/distance, so even tall bases that hurl zombies to their death are vulnerable and will force players to not just hide in a tower.They used to
This requires a completely different behavior algorithm. If desired, I can make a fairly stable base with a long ladder up and a bunch of hammers along the way to throw off the ladder. And calculating the place that needs to be broken so that it all collapses will not be such a simple task.If that was the case, then they can solve it by brigning in more demos, vultures, yetis, etc, that damage bases
I'd like some differences to behavior, too, but I think this could be solved by just increasing the numbers of zombies that can destroy bases, like demos and yetis. Ultimately, in advanced game stage you could still handle this with turrets and traps and feel entirely safe at Blood Moons, but it would make it more unviable to "cheese" the game at earlier stages by hiding in a tower with a strategically placed hammer. But more importantly, it just is super weird that they don't take fall damage.This requires a completely different behavior algorithm.
That's why they don't receive them. It's too easy to create a base for Horde Night with zombie drops. Especially after the hammer appears.But more importantly, it just is super weird that they don't take fall damage.
Zombies do take fall damage, there is just a cap to how much each fall hurts them. I think it's around 33% max per fall or something like that.
Seems like they still take damage to me.The last time I tested it (in 2.0 I think), I coaxed a zombie to fall off a skyscraper and followed it down in god mode. It fell 10 stories, hit the ground, and took zero damage.
Seems like they still take damage to me.
I don't think they ever removed fall damage, just capped it. I think his mods just undid that change so they would take full damage? Never used them myself.
In terms of realism, that's how it should be. But in terms of game mechanics in a building game, it would make the game a lot easier.If I see a rotting zombie fall off a skyscraper onto concrete, I expect it to pop like a watermelon.
Yep. And if that makes the game too easy then make it harder some other way, like with more demos, automatic sledges that break down quickly, a zombie type that can demolish walls rapidly, more vultures, or whatever is required for balance. I simply don't like highly unrealistic cop outs like zombies not taking damage from falls to prevent things being too easy.If I see a rotting zombie fall off a skyscraper onto concrete, I expect it to pop like a watermelon.
In terms of realism, that's how it should be. But in terms of game mechanics in a building game, it would make the game a lot easier.
Wouldn't every horde base just be a drop base, then? Or you could clear any reasonably tall POI by building a ~3 block narrow walkway away from the building, really high up, with you waiting on the other side of a couple strong blocks, and nearly all the zombies would crowd that walkway and fall to their death.Yep. And if that makes the game too easy then make it harder some other way, like with more demos, automatic sledges that break down quickly, a zombie type that can demolish walls rapidly, more vultures, or whatever is required for balance. I simply don't like highly unrealistic cop outs like zombies not taking damage from falls to prevent things being too easy.
Maybe it isn't possible. But even if is isn't possible, I'd still prefer it to how it is today, because it just bugs me so much that they seem unbreakable.I'm not opposed to having zombies take enough fall damage to kill them, I'm just wondering how it could be done without trivializing so much.