Why DONT you want jars

No open sources of gas and oil? Where do you think the gas comes from when you loot a car?
Good point.... and when you collect those you automatically gain the container that goes with it. So, like I said, if you could collect jars of murky water from a lake, then it would work the same. Since you can't I stand by what I said earlier.... they're not the same.
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Anyway, drawing water from natural sources isn't a "worse" solution. It's how I have my game modded and it's the *best* solution. Because it takes time to gather water bucket-by-bucket and boil it. The work it takes and time it takes is the mechanism that balances it. And you don't need jars for that at all.
When you had jars, it also took time to gather and boil. I think its worse, because you are not limited by how many jars you have.
 
Yeah, I know many do. But I also know some don't. What I am wondering is what the ratio is.

As far as what counts, reusing cans would count, but a canteen wouldn't. Any game with a canteen will let you reuse it.

I guess it would count if it is something you can carry at least a few of and reuse them. So a canteen doesn't because you normally have one. If it is some specific thing that works like a canteen that you can only have one, or perhaps two or three of, then it wouldn't count. But if you can just collect many jars or bottles or cans or whatever and fill them up over and over again, then that would count.

I downloaded a canteen mod recently but haven't actually gotten around to trying it out.

But one thing I'd like to see in a water bucket mod would be a limit to how many full buckets you could carry at once. Like, two max would probably be reasonable. That's the equivalent of 6 (or is it 8?) "units" of gathered water. Of course that has nothing to do with water gathered from looting toilets or whatever -- the purpose of a water bucket mod is to allow you to gather from rivers but limit how MUCH you can gather with a single bucket.

Even allowing additional full buckets to be carried in a vehicle's inventory would still come out to a tiny fraction of the amount players were able to carry around when glass jars were a thing.

As for the canteen...jeez I can't even remember exactly what the point of that mod was. It may just be a different flavor of bucket mod, I'm not sure. I downloaded it because I thought it would be cool to have a canteen. 🤷‍♂️
 
I have posted a lot about how both systems can work together. The dew collector can stay and work for players who want an AFK water station, and it works just the same; nothing for the players who enjoy the current system would change. But some people here just say they don’t want jars… just because? If it was something you enjoyed, I would be here asking for options for you as well, not being dismissive just because I didn’t like something you enjoyed. I want jars added back because I enjoyed that system, not because they were “easy.” I want them to be harder and more hands-on to craft, balanced for gameplay. Here’s an example of a more challenging jar recipe:

Ingredients:
  • 8 Crushed Sand – Base material for glass
  • 2 Soda Ash / Potash – Lowers melting point and purifies the glass
  • 1 Clay Jar Mold – Fragile mold; breaks after one use
  • 1 Short Iron Pipe – Supports the shape of the molten glass
  • 1 Iron Sheet / Lid – For sealing the jar

  • Crafting Requirements:
    • Requires all three tools: Anvil,, Bellows, and Crucible
    • Craft Time: 3 minutes per Jar
    • Stack Limit: 5 per stack
    • Clay Jar Mold Recipe

      Ingredients:
    • 8 Clay – Base material for mold
    • 4 Sand – Adds structure to the clay
    • 1 Jar of Water – Helps bind the clay
    • 1 Charcoal Dust – For slight tempering of the clay (makes it more heat-resistant)

      Crafting Requirements:
    • Requires Workbench
    • Craft Time: 2 minutes per mold
    • Output: 1 Clay Jar Mold
    • Notes: Mold is fragile and breaks after crafting a jar. Could add a chance to slightly deform, making crafting take extra care.
      • Iron Sheet Recipe
        Ingredients:
      • 6 Iron
      • 1 Aluminum Powder – Coating to prevent rust and improve hygiene
      • 1 Rubber Piece – Used as a seal to make the jar airtight

I honestly would also like to see a harder step for water purification to match this more realistic crafting approach. I’m willing to wait until after the bandits and major updates are done for jars to come back. But I’d appreciate it if The Fun Pimps would acknowledge the request rather than staying silent. The post on Reddit was a question, not an official response, and it feels like they’re ignoring it.
 
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Good point.... and when you collect those you automatically gain the container that goes with it. So, like I said, if you could collect jars of murky water from a lake, then it would work the same. Since you can't I stand by what I said earlier.... they're not the same.
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When you had jars, it also took time to gather and boil. I think its worse, because you are not limited by how many jars you have.

🤦‍♂️ I could fill 40 inventory slots with water buckets and that would be less than what you can currently carry in a SINGLE inventory slot in vanilla.

1 bucket per slot. They don't stack.
A bucket can only hold 3 units of murky water.
That's 3 murky water per inventory slot.
Murky water currently stacks to 125 per inventory slot.

3 < 125. This is basic grade school math. It's not hard.

3 murky water per slot... is less... than 125 murky water per slot.

120 murky water in 40 slots of buckets is certainly less than 5,000 units of murky water in 40 slots.
 
🤦‍♂️ I could fill 40 inventory slots with water buckets and that would be less than what you can currently carry in a SINGLE inventory slot in vanilla.

1 bucket per slot. They don't stack.
A bucket can only hold 3 units of murky water.
That's 3 murky water per inventory slot.
Murky water currently stacks to 125 per inventory slot.

3 < 125. This is basic grade school math. It's not hard.

3 murky water per slot... is less... than 125 murky water per slot.

120 murky water in 40 slots of buckets is certainly less than 5,000 units of murky water in 40 slots.
Which is why I said that jars, including murky water, should only stack to 15. As I said before, the biggest problem, IMO, with the old system was the jars stack size. It takes very little time and effort to grab 500 jars and fill them up all at once, but if you had to do it 15 at a time, it becomes a very different story.
 
Which is why I said that jars, including murky water, should only stack to 15. As I said before, the biggest problem, IMO, with the old system was the jars stack size. It takes very little time and effort to grab 500 jars and fill them up all at once, but if you had to do it 15 at a time, it becomes a very different story.

15 is still a greater number than 3. How are buckets somehow "easier" than jars? Even with your proposed stack size of 15 jars, that's still 5 times more water than you can carry in a bucket!
 
15 is still a greater number than 3. How are buckets somehow "easier" than jars? Even with your proposed stack size of 15 jars, that's still 5 times more water than you can carry in a bucket!
When did I say buckets were easier than jars? I was talking about the concept of getting jars of murky water directly from open water.... just like getting containers of gas or oil directly from cars. While that would solve my issue with not being able to collect water, it would create a larger, IMO, issue of infinite water with zero limitations. Having to have empty jars to collect water would provide a limitation. If you want to have buckets instead of jars? Sure, why not.... it still solves the problem. I just like jars better.
 
For me want, don't want, as long as neither interfere with the other. Get er' dun, Why, since I started playing
there have been a multiple of major changes. I creatively adapt. Just because everything is there,
does not mean I am compelled to use it for a fun game play. If it is just an optional line of play
I may use it more or less per play through, options. I don't follow bright lights into dark places, I just don't
unless I' holding the light. I'm spelunking pois as I come across them 1-5, traveling at night, to the far ends of the
map.

There are approx 156 books, right now I'm only using those for bow, lucky looter 3 of 7 total and animal tracker which meant
I had to level up perception to 7.
I have multiples of 48 different volumes in a box for if I decide to use them later, more to be added as I find them.
My weaps Bow and pipe weapons. Armor level 2 as it is found. All I need for permanent access to the biomes
is to use the four concotions, in each respective biome, but being on a short leash in the biomes has been fun.

That is why neither direction would really bother me.
 
I really don't have a preference.

If the argument for jars are its just easier, then fill your boots (or Jars ;-) ). I find jars alone not immersive enough. They also go against the games internal logic, which is no containers, and why they were removed. I would be in favour of containers, but containers across the board. (water, fuel, food, oil, etc.)

Regardless, if the argument is jars are better immersion, that is true, but it necessitates a reworking of water and other containers for internal logic.
Extra levels needed for purification, more meds, containers, and a water workstation rework.

IZprebuilt has a video out about his water rework. It's much more inline with what I have indicated a few times. Yes, its a work in progress but has promise.
 
I have a couple dozen empty glass jars in my cabinets. They're there for when I feel like making Jam or anything else I'd want to store in them. They are, in fact, the very Ball jars you mentioned in your post.
I was rushed, the thought I intended to carry across was 'how many people', IE, how commonplace they'd be for widespread random loot; I too have shelves of Ball jars, but I wouldn't expect a majority of homes to have them.

What is this fixation on them? And why not cans or a canteen or thermos?
I thought on canteen/thermos/waterskin, and I kind of retract my prior hypothetical support for something like that. It'd take a total reinventing of the water wheel, I think, and be a level of development time to devise that I think even more people would be upset with it; I've tried to think of a good implementation method, and every one is just worse and jankier than what drinks are using currently.

I honestly would also like to see a harder step for water purification to match this more realistic crafting approach. I’m willing to wait until after the bandits and major updates are done for jars to come back. But I’d appreciate it if The Fun Pimps would acknowledge the request rather than staying silent. The post on Reddit was a question, not an official response, and it feels like they’re ignoring it.
There's meetings, discussions, ruminations, devising a playable test, playtesting it themselves, and any number of deeper steps for it. One of the TFP guys took the time to pose a question in a, frankly, hostile social media environment, and he was replying and discussing in the comments; I doubt they dismissed the discussions, it just takes time to process things across a team who will all have their own opinions and angles. Not getting constant updates on their processes doesn't equate to zero processes happening.

I'd personally like an active water system alongside the current passive water system, but with tweaks and additions and more; I just don't want glass jars to be the vehicle for active collection, and I don't particularly want empty jars (or other container, really) as an inventory slot, either. Collect directly into inventory rather than drinking from a standing water source? I'd be okay with that, if murky also had a drastic stack size reduction; maybe reduce stack sizes for all drinks to 5, dunno.

I am neither here or there. I don't mind if jars are added back and I could care less if they aren't.
I really don't have a preference.
How dare you? This is the Internet, any opinions must include a wide number of insults, slanders, mockeries, derogatory implications, and belittling condescension. If you aren't 100% in agreement with my opinions, then you are instantly 1,000% against me.
 
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They also go against the games internal logic, which is no containers, and why they were removed
That's not why they were removed. They were removed because they trivialized water.

Joel said this:
We took jars out because there was never any survival element to them. You could scoop up some sand, craft 5000 jars and never have any struggle with water ever again. There was never a decision of craft this new cool shiny thing or have water to drink, it was so easy to have endless water that it shouldn't have even existed. Nobody ever spent a nickel on water, etc.
 
Which is why I said that jars, including murky water, should only stack to 15. As I said before, the biggest problem, IMO, with the old system was the jars stack size. It takes very little time and effort to grab 500 jars and fill them up all at once, but if you had to do it 15 at a time, it becomes a very different story.
The problem with that is it makes it even worse for those of us who don't want to deal with jars. At least when it was 125, I could loot everything and ignore that I got empty jars and they'd only take one slot until I hit 125. With only 15, I'd be using multiple slots very quickly in a POI, especially a tier 5 POI. Since I don't normally spend time looking at what I loot and just hit loot all for each container, I'd quickly end up with a bunch of slots filled with jars that I'd then have to drop in order to pick up other things when I got full. That's what I don't want to have to do again and one reason why I don't support adding empty jars back.

Unless you can't loot empty jars. If you want to say that you can't loot jars, then feel free to have them be a small stack size.

Even so, unless they make it so you have to fill each jar one at a time with a 2 second or so timer so that it's just a royal pain to do (but is immersive and realistic!!), then empty jars will always end up being extremely easy no matter how you set them up unless you limit the total number you can carry to only a few total - perhaps having a "canteen" slot that is the only way to carry a reusable water container (jar or canteen or bottle or whatever).
 
What Joel said contemporaneously with the change was:

There were several reasons to change it.
1.) Water was never a survival issue before. It was something you did once, go craft 500 jars, fill them up and your done for your entire play through.
2.) With unlimited duct tape people could craft OP quantities of things early game. Now its a choice, do use my water to craft duct tape, or do I drink it.

3.) Water jars is some leftover minecraft mechanic the engine had when we started and never a design we wanted. One less wasted slot in inventory.
 
When you had jars, it also took time to gather and boil. I think its worse, because you are not limited by how many jars you have.
I don't know about older alphas, but when I was playing the game with jars, I never crafted any and could have hundreds in a very short time just from looting. And if you choose to craft them, it was easy to craft many of them very quickly. I could then go to water and fill a stack of 125 in a single click without any timer. That's not exactly much "time to gather". Now, boiling took time. But you still have to do that unless you buy the water filter mod. But yeah, if you compare collecting water with jars to using dew collectors that have the filter, you avoid the boiling time. But you can also spend all your water and go immediately refill all of it immediately without waiting, compared to a dew collector that takes time to get more water. And considering you can boil water without being there and with the cooking perks, that can be done pretty quickly, it's easy to boil hundreds of water in a short time with a few campfires that are extremely cheap to make. So all in all, jars were far cheaper and faster to get tons of water with than dew collectors.

If you ran a comparison of the two methods, trying to get water from both options as quickly as possible, I would be surprised if you couldn't get water using empty jars at least a few times faster.
 
The problem with that is it makes it even worse for those of us who don't want to deal with jars. At least when it was 125, I could loot everything and ignore that I got empty jars and they'd only take one slot until I hit 125. With only 15, I'd be using multiple slots very quickly in a POI, especially a tier 5 POI. Since I don't normally spend time looking at what I loot and just hit loot all for each container, I'd quickly end up with a bunch of slots filled with jars that I'd then have to drop in order to pick up other things when I got full. That's what I don't want to have to do again and one reason why I don't support adding empty jars back.
I believe that inventory management is an integral part of a survival game, which is why I don't really have a problem with it. Fortunately for you, should they ever add jars back, you can always mod them out again.
 
If you ran a comparison of the two methods, trying to get water from both options as quickly as possible, I would be surprised if you couldn't get water using empty jars at least a few times faster.
Heh, no need to run a comparison, you are absolutely right.... getting water in the old system was far too quick and easy, which is why I would want far more limited stack sizes. But with dew collectors its not all that different; I usually start with 5 or so and pretty quickly ramp up to 10-20. I like stockpiling supplies. So water is never a problem for me beyond the first couple of days.
 
I believe that inventory management is an integral part of a survival game, which is why I don't really have a problem with it. Fortunately for you, should they ever add jars back, you can always mod them out again.
I support inventory management, but only for things that are necessary in the game. I don't support inventory management of things that are essentially junk that isn't worth selling. I don't use backpack mods (unless I'm using Vehicle Madness because that has so many additional things for you to loot) because of that. However, space wasted for unnecessary things isn't something I support for inventory management. If it was a game with junk items that sold for decent money and you needed to make money and that was a good way to do so, then it's worth it. In this game, money is mostly useless and extremely easy to get and I don't think empty jars were even worth selling (I forget what they sold for, or even if they could be sold... I always just either dropped them in a chest and ignored them or else threw them on the ground). So managing a pointless item, especially if it had a small stack size and was found all over the place like they were, isn't a good thing.

Remember that modding only works for PC. I can do that, and I absolutely will if they add them back. But those on console can't. Besides, you can reverse that and say that anyone who wants jars can just mod them back in - there are mods for that already. And that doesn't require any time spent at all from the devs. So which makes more sense with that argument? Spending dev time and telling those who don't like it to mod the jars out again, or not spending dev time and telling those who do like jars to mod them in again?

Heh, no need to run a comparison, you are absolutely right.... getting water in the old system was far too quick and easy, which is why I would want far more limited stack sizes. But with dew collectors its not all that different; I usually start with 5 or so and pretty quickly ramp up to 10-20. I like stockpiling supplies. So water is never a problem for me beyond the first couple of days.
So, it is far faster. It's also far cheaper. Your argument was that you thought jars were better because of the time spent gathering and boiling the water (see quote below). But you agree that that is not the case. It's faster, so that time spent is less. Yes, there is a jar limitation, but you can keep refilling them, so that's not much of a limitation. And you can compare that limitation to the number of dew collectors you make.

When you had jars, it also took time to gather and boil. I think its worse, because you are not limited by how many jars you have.
 
I don't want jars because I played for 8 years with jars and they got boring. Building a dew collector farm and harvesting water from something I constructed has been a better experience for me than just getting a stack of empty jars and filling them all up. I agree that there is too much water in loot. It wasn't that way during testing before the first release but maybe they were too worried about thirst spiraling out of control. I don't want empty jars in loot.

Lately, I've feel very ambivalent towards water. I just don't think it has to be one of the pillars of the game. So if the devs create a way to gather water from sources and bring it back to be boiled I can't bring myself to care very much one way or the other. I'm really over things pre-empting bandits and the event manager. The event manager is really what I'm most excited about for 3.0 tbh.

So I'd rather they make a decision about water whichever way they want to go and then leave it in place forever. There are going to be people unhappy with whatever choice they make and at least half of those who are unhappy right now have about 10 other things they are unhappy about as well so changing water alone isn't going to make a difference. They'll still be unhappy and still say that TFP isn't listening because they didn't change everything that they have been demanding.
 
I have posted a lot about how both systems can work together. The dew collector can stay and work for players who want an AFK water station, and it works just the same; nothing for the players who enjoy the current system would change. But some people here just say they don’t want jars… just because? If it was something you enjoyed, I would be here asking for options for you as well, not being dismissive just because I didn’t like something you enjoyed. I want jars added back because I enjoyed that system, not because they were “easy.” I want them to be harder and more hands-on to craft, balanced for gameplay. Here’s an example of a more challenging jar recipe:

Ingredients:
  • 8 Crushed Sand – Base material for glass
  • 2 Soda Ash / Potash – Lowers melting point and purifies the glass
  • 1 Clay Jar Mold – Fragile mold; breaks after one use
  • 1 Short Iron Pipe – Supports the shape of the molten glass
  • 1 Iron Sheet / Lid – For sealing the jar

  • Crafting Requirements:
    • Requires all three tools: Anvil,, Bellows, and Crucible
    • Craft Time: 3 minutes per Jar
    • Stack Limit: 5 per stack
    • Clay Jar Mold Recipe

      Ingredients:
    • 8 Clay – Base material for mold
    • 4 Sand – Adds structure to the clay
    • 1 Jar of Water – Helps bind the clay
    • 1 Charcoal Dust – For slight tempering of the clay (makes it more heat-resistant)

      Crafting Requirements:
    • Requires Workbench
    • Craft Time: 2 minutes per mold
    • Output: 1 Clay Jar Mold
    • Notes: Mold is fragile and breaks after crafting a jar. Could add a chance to slightly deform, making crafting take extra care.
      • Iron Sheet Recipe
        Ingredients:
      • 6 Iron
      • 1 Aluminum Powder – Coating to prevent rust and improve hygiene
      • 1 Rubber Piece – Used as a seal to make the jar airtight

I honestly would also like to see a harder step for water purification to match this more realistic crafting approach. I’m willing to wait until after the bandits and major updates are done for jars to come back. But I’d appreciate it if The Fun Pimps would acknowledge the request rather than staying silent. The post on Reddit was a question, not an official response, and it feels like they’re ignoring it.

This is a great idea for a mod because of how in depth and complex it is. Maybe this is the disconnect that you have with the developers. You want something like water and thirst to be super complex with lots of scope while the developers are focusing on streamlining and simplifying mechanics that they don't consider "the fun parts of the game".

Your idea adds five brand new materials-- potash, clay mold, charcoal dust, aluminum powder, and a rubber piece (O-ring?). The clay mold has its own recipe which stunningly requires 1 glass jar of water in order to make 1 glass jar which I'm crafting to.... fill with water? How's the economy work on that? Seems like I could just keep my jar of water instead of using it to make a mold that yields me one empty jar...

You talk about adding a new mechanic-- "fragility" which requires you to take extra care when crafting. Does that mean crafting will get a minigame of some sort where you have a chance to fail and deform your product? Currently there is no mechanic that similates the player crafting in a rushed way vs a careful way so that would need to be added.

Where does aluminum dust come from? Perhaps, a new ore that would need to be added for mining?

These are great Pimp Dreams but given the maturity of the game just not very realistic to have happen. TFP is much more likely to embrace ideas that are streamlined and simple.

That's not to say it's a bad idea (other than spending a jar of water on a mold to make an empty jar) but it is the epitome of scope creep. Someone else did the same kind of thing last week talking about bringing back tin cans to hold water but they couldn't just leave it at that. They also wanted to add a sealer workstation/tool to weld the lids onto the cans so as to keep the water from spilling out.

I'm for letting people gather water from streams and lakes. If they did that they could also remove all murky water from loot which would be very pleasing. Whether its a canteen, or a bucket, or you just get jars of murky water whenever you press E empty handed...I don't much care at this point. I think the game is better without empty jars in loot and it would be better still without murky water in loot.
 
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