InfiniteWarrior
Survivor
Honestly reminds of the publishing company execs refusing to support true choice and consequence in RPGs because they insist the studio will be creating alternative content for branching storylines no one will ever see.It's just not a good use of development resources to put effort into creating and maintaining an enemy type that many players may never experience in game. That calculation changes when you're putting the finishing touches on a game, but I think it's fair to say TFP has a way to go yet.

Make the "specials" generic and they will come off generic.