Attention Devs: I have solved the empty jars issue....

Double G

Survivor
Forget about glass. Make them plastic bottles. Make them as easy to find as they were in Alpha 16.

Now here's the key to balancing them.............microplastics!

Over a certain amount of time, (maybe an in game week) microplastics leach into the fresh water making it undrinkable. That way players can't create and hoard large supplies of fresh water.
And with that you can make refrigerators be useful by making it so if you store the bottled water in one, it will slow the rate in which the water becomes contaminated.

I'm sure some nerd on Reddit would complain that it would take very long for the water stored in plastic bottles to become undrinkable, but who cares. Maybe the plastic got modified by the radiation of the bomb.
 
Why can't I edit my first post?

Anyway, for those that are confused, you can read about microplastics here.
Vault 13 canteen. At least, the answer to that particular "issue" before now....
 
Vault 13 canteen
How about something new that is also based in reality, as well as not being another thing from Fallout? It would be far better for something to have more of its own identity than to copy things that worked in other very well known games.

The scenario of this game is that you are stranded with nothing, in the advanced stages of a zombie apocalypse. At this point canteens and even glass jars would be very hard to find. Could they exist in the game? Sure. But the biggest issue in this game is that the player progresses too quickly and the things that have been implemented to mitigate that has been a turn off to many players.

You want to slow the progression down without making it seem too unrealistic or feel too tedious.
 
Here's the thing, though. Microplastics are such a non-issue. The vast majority of people will NEVER be affected or feel the effects from them. Drinking something with microplastics isn't going to harm me in the immediate time frame. And before you come back with your "radiation" argument, if radiation is affecting PLASTIC at that level, the player should be worrying about radiation in everything.

"Solving" jars is as simple as limiting how much the player can gather and carry. If they brought back jars, they need to not stack, be uncraftable, and be extremely rare.
 
"Solving" jars is as simple as limiting how much the player can gather and carry. If they brought back jars, they need to not stack, be uncraftable, and be extremely rare.

Just to ruin it for you....... The game is super easy to mod. Even for a newbie. Meaning that kind of modification, is easy to overcome. Even the rarety level.

But that being said, I know where you come from, because it is super easy to get water.
 
There is nothing to be "fixed" or "balanced". It´s just developers wasting time for nothing. I played a lot of different survival-games and EVERYWHERE water is unlimited and you just need to boil it or craft better structures like filters/rain-collectors.

For example Icarus has a good water-system.
  1. Consuming Rain Water has a 5% chance to cause dysentery.
  2. Consuming Dirty water has a 15% chance to cause dysentery.
  3. Water that has been filtered through charcoal (no effects)
  4. There is also the hot and cold water effects in Icarus but in 7D2D they removed every enviromental hazard and warm water would not warm you up for example.
Let´s say in an apocalyptic scenario you double the risks of dysentery and add parasites and radiation if you want to "balance" more.
But let´s ignore the water-purifier-mod for the helmet wich is EXTREMLY OVERPOWERED.
What are they even trying to fix? Remove that mod first and then we can talk about "balancing".
 
Here's the thing, though. Microplastics are such a non-issue. The vast majority of people will NEVER be affected or feel the effects from them. Drinking something with microplastics isn't going to harm me in the immediate time frame. And before you come back with your "radiation" argument, if radiation is affecting PLASTIC at that level, the player should be worrying about radiation in everything.

"Solving" jars is as simple as limiting how much the player can gather and carry. If they brought back jars, they need to not stack, be uncraftable, and be extremely rare.
Ah, there you are. You're that "well actually 🤓" redditor that I mentioned.

Saying microplastics are a "non-issue" ignores research showing they do cause harm....not instantly like cyanide, but through inflammation, hormone disruption and chemical leaching...they're linked to cardiovascular disease risk and immune dysfunction, etc.

And in-game, it doesn’t need to be a 1:1 with real life. 7 Days (like every other similar game) already undersells and oversells many aspects of physical reality. It’s about limiting infinite safety, not simulating reality perfectly. A contamination timer on bottled water isn’t about "plastic politics", it’s a believable, in-world reason you can’t just sit on 500 bottles forever. That’s more immersive than arbitrarily making jars unstackable or super rare, which just feels like a boring, tedious dev-imposed inventory tax.

Seeing as microplastics are a new concern for many people, it would be a little fun thing to have in the game. And it's these little fun things that build up (like microplastics) that create a more interesting and engaging overall experience. Being too analytical about these things results in less fun.
 
Just to ruin it for you....... The game is super easy to mod. Even for a newbie. Meaning that kind of modification, is easy to overcome. Even the rarety level.

But that being said, I know where you come from, because it is super easy to get water.
Just saying you can mod it is a weak argument. You can mod a lot in the game. Why isn't that the response to the OP?
 
Just saying you can mod it is a weak argument. You can mod a lot in the game. Why isn't that the response to the OP?
Depending on how you look at it, I would not consider it as a weak argument. Especially, since it is so easy to do. except for when you need a new icon/skin. Then it becomes a wee bit more annoying to do.

I did not add it for OP, since it was ment as a comment on what you wrote. And in regards to OPs idea, while I find it interesting, fresh and also opportunistic, I also find it, well, stupid. Not that the idea is stupid, I do like it, but as you know, there is no spoilage in the game, which would become an entire new feature. And for that, they would have to write it from scratch, and I do not see them doing that.. Unless someone makes a mod they can steal it from. (yes, that is actually a thing in the EULA. Or at least, it was several years ago, as far as I heard).
 
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