• Mods are now organized as resources. Use the Mods link above to browse for or submit a mod, tool, or prefab.

    The TFP Official Modding Forum Policy establishes the rules and guidelines for mod creators and mod users.

Resource icon

Bdub's Vehicles 2.0.0.5

No permission to download
I'm looking for a nice vehicle mod for a fresh start, so I have a few questions about the mod.

a) I can't find any fully functional vehicles lying around somewhere on the map?

b) I have to build all the vehicles myself, like in the vanilla version.

c) Can I build everything right away, or do I need skill books to unlock vehicles, or do I need certain levels to build them?

I think it would be "stupid" for me, to be able to build everything right away without any requirements.

Thank you :)
 
I've only used a few but I believe they are all like vanilla. No working ones to find, have to build them, and they unlock at appropriate vehicle crafting levels.
 
This mod functions same as vanilla with each tier of vehicle gated behind the same requirements as vanilla counterparts. Vehicle Madness has repairables scattered throughout the world if that's what you are looking for.

An M113 would be fun. Does 7DTD even support tracked vehicles?
Not natively, no. There have been a few that have made some, I think Witos and maybe a few others I forget. Never messed with it myself and not sure how well it actually functions.
 
Not natively, no. There have been a few that have made some, I think Witos and maybe a few others I forget. Never messed with it myself and not sure how well it actually functions.

Well, it was just a thought. Honestly, funny stuff like the golf cart or motorized shopping cart (can't remember if you made that one) fits the flavor of the game better anyway. 😁
 
The UAZ doesn't seem to have any audio at cruising speed, just acceleration. Or maybe it's very quiet. It also seems to have bald tires, and slides a lot, brakes slowly. The buggy on the other hand has too much grip for me. I'd like to slide a bit more. I think I can adjust those parts myself, so just the audio is a problem.
 
Some of the sprite icons are not that visible, especially the dirt bike. What I've been doing is editing the png, doubling the size and then adjusting the black/white level to make them whiter so when colored they show up better. It lacks edge detail though so doesn't look as good as say the Box Truck icon. Would be great if you could redo those. The worst I can remember are the dirt bike, buggy, UH60 and Sherpa.
 
Oh, and forgot the horn on the dirt bike doesn't work.

It's "horn_loud" in vehicles.xml and "DBhorn_loud" in sounds.xml.
 
Oh, and forgot the horn on the dirt bike doesn't work.

It's "horn_loud" in vehicles.xml and "DBhorn_loud" in sounds.xml.
Seems fine on my end, also checked Azure and Git to make sure they were fine. horn_loud is what it uses in the AIO pack, DBhorn_loud is what the individual mod uses.

I'm not a fan of the nav icons if I'm being honest, but as I try and keep these vehicles in line with vanilla by default, they have those icons. Can't say I care much what they look like, and graphics stuff isn't my forte. Haha. If you have better ones made I can use them in place of what I have.
 
I may not have explained it well, and don't know much about sounds in the game, so maybe I'm not understanding it.

I am using the individual mods downloaded from Nexus.

The box truck horn works. In vehicles.xml there is the property <property name="hornSound" value="BT_horn"/> and a corresponding sound data node in sounds.xml <SoundDataNode name="BT_horn">.

For the dirt bike there is no sound when pressing the horn button. Vehicles.xml has <property name="hornSound" value="horn_loud"/> but there is no corresponding "horn_loud" sound data node, not in the mod or vanilla. There is <SoundDataNode name="DBhorn_loud">, and if I change the hornSound property to use this node then the horn works.

I normally don't use the horn for anything but lately I've been using the horns open doors mod. It still works with no sound, but it's nice to have the audio cue that I hit the right button.


The icons I remade do show up better, but they don't look good, more like a grainy yellow silhouette. I do find navicons useful on the compass when trying to find my way back to my vehicle. I may see if I could do something better but graphics isn't a strong point for me either.
 
For the dirt bike there is no sound when pressing the horn button. Vehicles.xml has <property name="hornSound" value="horn_loud"/> but there is no corresponding "horn_loud" sound data node, not in the mod or vanilla. There is <SoundDataNode name="DBhorn_loud">, and if I change the hornSound property to use this node then the horn works.
Do you have the latest version? I'm looking at it on Git right now and the hornSound is DBhorn_loud.

I may see if AI can do anything for the icons. Some of them were easy to make look decent, but some not so much.
 
Do you have the latest version? I'm looking at it on Git right now and the hornSound is DBhorn_loud.

I may see if AI can do anything for the icons. Some of them were easy to make look decent, but some not so much.

Ah, no, no I don't. I re-downloaded the mods on the July 10th after the last update, except I missed that one. Sorry for the bother.
 
Back
Top