InfiniteWarrior
Survivor
Honestly reminds of the publishing company execs refusing to support true choice and consequence in RPGs because they insist the studio will be creating alternative content for branching storylines no one will ever see.It's just not a good use of development resources to put effort into creating and maintaining an enemy type that many players may never experience in game. That calculation changes when you're putting the finishing touches on a game, but I think it's fair to say TFP has a way to go yet.
 Well, we know from experience how untrue that is given that some of the most beloved RPGs of all time are choice and consequence RPGs (like New Vegas) and that's why choice and consequence RPGs are so hard to come by anymore despite that most players of RPGs will exhaust every possible permutation. That is, after all, what accounted for their enormous replayability in the first place. Fact is: publishers today are just too greedy and cheap to fund it. I mean, we can blame BGS for ruining Fallout all we like, but the simple fact is it's the ones holding the purse strings who call the shots when it should be the other way around: the artists and developers making the game should be calling the shots and the publishers/marketers publishing and marketing what they produce. Strange how things have become so bass-ackwards in that regard.
 Well, we know from experience how untrue that is given that some of the most beloved RPGs of all time are choice and consequence RPGs (like New Vegas) and that's why choice and consequence RPGs are so hard to come by anymore despite that most players of RPGs will exhaust every possible permutation. That is, after all, what accounted for their enormous replayability in the first place. Fact is: publishers today are just too greedy and cheap to fund it. I mean, we can blame BGS for ruining Fallout all we like, but the simple fact is it's the ones holding the purse strings who call the shots when it should be the other way around: the artists and developers making the game should be calling the shots and the publishers/marketers publishing and marketing what they produce. Strange how things have become so bass-ackwards in that regard.Make the "specials" generic and they will come off generic.
 
	 
 
		 
 
		 
 
		
 
 
		

