After reading of so much nostalgia I wanted to verify something. People are saying this alpha is the best or this one or that one. So I thought to myself, what has been added and what have we lost. I couldn't find specific removal dates for some things, but I could for many.
So to start here are some of the things added (by going over initial patch notes) for each release after A14. If I miss something important please feel free to comment. I tried to find the important things, but there are a lot of notes
Things Added:
2.0 = Storms, Biome Progression, Loot Stage Caps, Navezgane Update, Charged and Infernal Zombies, Perk Updates, Sledgehammer Books, New Hand-Use Animations, Questing Rally Markers, Crossplay
1.0 = Player Armor & Clothing, New Animal & Vehicle Models, Challenges, RWG Performance & Tweaks, Better World Lighting, Zombie Spawning System for Performance, Q6 Crafting & Legendary Parts, Trader Nerf, Twitch Integration, New Environmental Art
A21 = New Environmental Art, Double Doors & Door Break Mechanics, Small Loot Containers Destroyed on Use, Hazards (flames in POIs), New Gore System, Biome Difficulty, POI Localization (names), Infestation Quests, Chunk Reset System, Jar/Can Removal & Dew Collector, Crafting Skill System (magazines), Perk Overhaul, Recipe Tracker, Crafting Quality Selector, Starter Quest, Wandering Hordes, Twitch Extension
A20 = Tiles System, Districts & Cities, Navezgane Updates, HD Characters, Shapes Overhaul, Robotic Drone, Rendering Improvements, Restore Power Quests, Loot Stage System & Biome and POI Tier Bonuses, Improved Weather Systems, Dismemberment, Better RWL and Server XML Settings for Modding, Pipe Weapons, Biome & Building Spawning (specific zombies spawn in relevant POIs), Vehicle Mods
A19 = Better Lighting, Critical Injuries, Food & Water UI Bars, HD Character Models, Dynamic Music, Loot Rebalance (T0-3), Nazezgane Updates, Converted POIs to Quest-able, New Art Assets, New Weapons & Tools (Desert Vulture, Auto Shotgun, Sniper Rifle, Impact Driver, Ratchet, Tactical Assault Rifle, Blunderbuss, Robotic Sledge), Candy Vending Machines, New Book Sets (Brawler, Spear, Tech), Random Biome Placement, Traders Spawning Changes, Player Spawning Changes
A18 = XP Balance (now earned from many sources other than zombies), Larger Backpack & Less Stamina Cost for Early Game, Increased Performance, Lowered Zombie Spawns, Crafting Governed by Perk Tree, Schematics Re-Added, Death Debuff Removed (changed to XP loss), Melee Hit Detection Optimization, Infection & Dysentery Included, HD Icons, More Books (Art of Mining, Batter Up, etc), 20 New Weapons (Spears, Junk Turret, Stun Baton, Baseball Bat, Sledge, M60, Wraps, etc), Better Terrain Blending, Surface Boulders for Mining, Coyote & Mountain Lion Added, Demo Zombie Added
A17 = Lighting & Rendering Improvements, Party System (team up), Quest System, Navezgane Improvements, Redone Vehicle System (New Motorbike & 4x4 & Bicycle), Zombie Speed Options, Added Stag & Doe, Weapon & Armor Modding, Re-Done Skill System (Perk System), Wellness Removed, Reworked Weather Survival (less clothes swaps), Store Crates & Gun Bags Added, Plains Biome Removed, Compare Item Quality, 700 New Block Shapes, New Stealth System (revamp), Level & POI Editor
A16 = Skyscrapers Added, Sleeper Spawn Mechanic (instead of static spawn), Electricity, Hub Generation (city, town and rural), New Zombies (Business Man, Hawaiian, Feral Zombies, Radiated), Remodeled Zombies & Animals, Painting, Skill & Progression Changes, Block Rotations, New Stealth System
A15 = Navezgane Updates, RWG Road System, RWG Terrain Modification, Journal Tip System (tips on gameplay), Traders, Vending Machines, Blood Moon Dynamic Difficulty, Added Fertilizer & New Crops (Yucca, Mushrooms), Growing Trees (less efficient in desert/snow), Chemistry Station, Zombie Specific Loot & Spawning, Exp & Skill Changes, Sign Creation, Steam Achievements, Underground Mineral Veins, Combine Items at Workbench, Backpack Sorting, New Items (Nailgun schematic, Clothing, Electrical Parts, etc), New Block Shapes
So to start here are some of the things added (by going over initial patch notes) for each release after A14. If I miss something important please feel free to comment. I tried to find the important things, but there are a lot of notes
Things Added:
2.0 = Storms, Biome Progression, Loot Stage Caps, Navezgane Update, Charged and Infernal Zombies, Perk Updates, Sledgehammer Books, New Hand-Use Animations, Questing Rally Markers, Crossplay
1.0 = Player Armor & Clothing, New Animal & Vehicle Models, Challenges, RWG Performance & Tweaks, Better World Lighting, Zombie Spawning System for Performance, Q6 Crafting & Legendary Parts, Trader Nerf, Twitch Integration, New Environmental Art
A21 = New Environmental Art, Double Doors & Door Break Mechanics, Small Loot Containers Destroyed on Use, Hazards (flames in POIs), New Gore System, Biome Difficulty, POI Localization (names), Infestation Quests, Chunk Reset System, Jar/Can Removal & Dew Collector, Crafting Skill System (magazines), Perk Overhaul, Recipe Tracker, Crafting Quality Selector, Starter Quest, Wandering Hordes, Twitch Extension
A20 = Tiles System, Districts & Cities, Navezgane Updates, HD Characters, Shapes Overhaul, Robotic Drone, Rendering Improvements, Restore Power Quests, Loot Stage System & Biome and POI Tier Bonuses, Improved Weather Systems, Dismemberment, Better RWL and Server XML Settings for Modding, Pipe Weapons, Biome & Building Spawning (specific zombies spawn in relevant POIs), Vehicle Mods
A19 = Better Lighting, Critical Injuries, Food & Water UI Bars, HD Character Models, Dynamic Music, Loot Rebalance (T0-3), Nazezgane Updates, Converted POIs to Quest-able, New Art Assets, New Weapons & Tools (Desert Vulture, Auto Shotgun, Sniper Rifle, Impact Driver, Ratchet, Tactical Assault Rifle, Blunderbuss, Robotic Sledge), Candy Vending Machines, New Book Sets (Brawler, Spear, Tech), Random Biome Placement, Traders Spawning Changes, Player Spawning Changes
A18 = XP Balance (now earned from many sources other than zombies), Larger Backpack & Less Stamina Cost for Early Game, Increased Performance, Lowered Zombie Spawns, Crafting Governed by Perk Tree, Schematics Re-Added, Death Debuff Removed (changed to XP loss), Melee Hit Detection Optimization, Infection & Dysentery Included, HD Icons, More Books (Art of Mining, Batter Up, etc), 20 New Weapons (Spears, Junk Turret, Stun Baton, Baseball Bat, Sledge, M60, Wraps, etc), Better Terrain Blending, Surface Boulders for Mining, Coyote & Mountain Lion Added, Demo Zombie Added
A17 = Lighting & Rendering Improvements, Party System (team up), Quest System, Navezgane Improvements, Redone Vehicle System (New Motorbike & 4x4 & Bicycle), Zombie Speed Options, Added Stag & Doe, Weapon & Armor Modding, Re-Done Skill System (Perk System), Wellness Removed, Reworked Weather Survival (less clothes swaps), Store Crates & Gun Bags Added, Plains Biome Removed, Compare Item Quality, 700 New Block Shapes, New Stealth System (revamp), Level & POI Editor
A16 = Skyscrapers Added, Sleeper Spawn Mechanic (instead of static spawn), Electricity, Hub Generation (city, town and rural), New Zombies (Business Man, Hawaiian, Feral Zombies, Radiated), Remodeled Zombies & Animals, Painting, Skill & Progression Changes, Block Rotations, New Stealth System
A15 = Navezgane Updates, RWG Road System, RWG Terrain Modification, Journal Tip System (tips on gameplay), Traders, Vending Machines, Blood Moon Dynamic Difficulty, Added Fertilizer & New Crops (Yucca, Mushrooms), Growing Trees (less efficient in desert/snow), Chemistry Station, Zombie Specific Loot & Spawning, Exp & Skill Changes, Sign Creation, Steam Achievements, Underground Mineral Veins, Combine Items at Workbench, Backpack Sorting, New Items (Nailgun schematic, Clothing, Electrical Parts, etc), New Block Shapes