Most of what I look at is aesthetics, because the rest I can mod.
Been doing a cram session from 7 to now, I will hit you back in about a week or week and a half.
So far the qol differences.
1 No distances shown just a pointer
2 No pointers to Traders, it's more of a where is Waldo scenario, You find, you mark, you keep.
3 Entity sounds 2d distance not accurate, And joel had respawn delay set to 0. 7 plus constantly
building per area. But it makes you paranoid, because everything sounds right next to or behind
you. Dogs are the constant threat in every biome.
4 60 second follow memory. Relentless. And all zombies act like screamers, If one notices you then
here comes a mob.
5 Burnt trees intertwined hampering visual ahead. Creepy and beautiful. And bushes had colliders
so you had to run around them.
6 Billboard foliage, above eye height when crouched, but their texture was higher resolution.
Some trees sway like the Whomping Willow. While others just shimmy. A nice blend though.
7 textures grundgy. I think there was one of the older alphas that had a poi tag for old or new.
8 Multiple particle overlay for atmosphere. That is why I'm facinated at recreating it now.
9 All monitors in one location, lower left screen. The main part of the activity screen didn't
have numbers and text just action.
10 After the minimap was removed, the compass was a partial dial on top of the Belt.
11 7.11 the zombies looked up, like they do today, and the bullets were an arcadish bullet monitor.
12 everything was dirty looking. Neat but dirty.
13 Most of the Zombies were male femle, browns grays and greens. But generic so you only focused on
them being a threat. Not really paying as much attention to the detail reproduction.
14 This was before MOCAP, so the death animations, were more generic less theatrical.
15 Most of the beginning is trying to avoid, and kite 1 at a time, vs going full bam bam on them.
Thats it so far.
So for me it's all of them, but only bits and pieces. Which I go back and observe then try to inc in
which ever version I'm on.
Basically less was more.