Hey everyone,
I am a rank amateur, never done any significant coding or even computery type stuff, but recently got bitten by the modding bug. I've succesfully added a few new weapons and changed some names of items and a few other experiments, but I hit a wall with trying to make something like a Skeleton Key hand armor mod.
The blocks.xml lists the LockPickItem for each of the SecureLoot blocks as resourceLockPick. I tried adding the armor mod to that value but then the game reads that as requiring both. Is there a way to mod that value to require EITHER the item resourceLockPick or something of my choosing?
I am also trying to find the actual function which "breaks" or removes one lock pick on a failed attempt so I can play with that.
Any advice would be really appreciated.
I am a rank amateur, never done any significant coding or even computery type stuff, but recently got bitten by the modding bug. I've succesfully added a few new weapons and changed some names of items and a few other experiments, but I hit a wall with trying to make something like a Skeleton Key hand armor mod.
The blocks.xml lists the LockPickItem for each of the SecureLoot blocks as resourceLockPick. I tried adding the armor mod to that value but then the game reads that as requiring both. Is there a way to mod that value to require EITHER the item resourceLockPick or something of my choosing?
I am also trying to find the actual function which "breaks" or removes one lock pick on a failed attempt so I can play with that.
Any advice would be really appreciated.