Time to change the way the game is run

Time to change the way the game is done. REMOVE THE IDEA THAT UPDATES ARE NEEDED. What the Devs need to do it make it a modders paradise. WORK ACTIVELY WITH THE MODDING COMMUNITY. If the development over to community design advancement through mods is done the game will always improve. Profitize by making modders modules, that can add mods, check and compare them for working together. MAKE THE GAME BASE OFF A MOD LOADER. IF THE GAME BECOMES THE MOD LOADER PROFIT CAN BE MADE THROUGH CHARGING TO CORRELATE AND CONFIGURE MODS. I would gladly pay to have a system that checks, correlates, fixes mods. Allow us full controll over the game and sit back and help us make it great. We don't need updates we need correlation for expansion. Without mods who would be playing this game for the last 15 years.
 
Hate to make your bubble burst, but it is already a modders paradise. Has been from the very beginning. And only got better and better. I guess this is a thank you TFP post for making that all possible. With THAT i agree. Btw. how is your idea feasible for all those console players? Not thought about it? Go figure.

-edit- using capslock like that is very childish. Says something about your age.
 
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PROFIT CAN BE MADE THROUGH CHARGING TO CORRELATE AND CONFIGURE MODS
I don't imagine that going over any better than paid DLC in an unfinished game. Only PC modding is supported, atm. Does TFP really want or need the paid vs. open source mod controversy on their doorstep? Only TFP know for sure.
 
Time to change the way the game is done. REMOVE THE IDEA THAT UPDATES ARE NEEDED. What the Devs need to do it make it a modders paradise. WORK ACTIVELY WITH THE MODDING COMMUNITY. If the development over to community design advancement through mods is done the game will always improve. Profitize by making modders modules, that can add mods, check and compare them for working together. MAKE THE GAME BASE OFF A MOD LOADER. IF THE GAME BECOMES THE MOD LOADER PROFIT CAN BE MADE THROUGH CHARGING TO CORRELATE AND CONFIGURE MODS. I would gladly pay to have a system that checks, correlates, fixes mods. Allow us full controll over the game and sit back and help us make it great. We don't need updates we need correlation for expansion. Without mods who would be playing this game for the last 15 years.
Stop acting like the devs should just throw in the towel and hand the game over to modders. That’s one of the most out-of-touch takes I’ve seen here. I usually don’t let posts like this get under my skin, but you’ve seriously ■■■■ed me off.

Yes—modders have created incredible things with this game. Absolute works of art. They’ve used the base game as a canvas and made things that stand out on their own. And they absolutely deserve respect and recognition for that.

But you know who else deserves respect? The Fun Pimps. You wouldn’t even have a modding scene if they hadn’t built the ■■■■ foundation in the first place. Even the modders who get ■■■■ed off at changes still show respect to the devs—because they understand what goes into making a game like this even possible to mod.

The idea of scrapping updates and turning the game into some profit-driven mod loader is not only disrespectful, it’s backwards. Updates matter. The base game matters. Modding is supposed to be a creative extension, not a crutch to lean on because you’re mad something broke during an alpha patch. You clearly don’t speak for the modding community. Because they—unlike you—still have some respect for the people behind the game
 
Full respect understanding, the mods are really what anyone playing long term plays for. IF the devs could make life for modders easier by incorporating xml checks and mod controls it would revolutionize the game alowing everyone the ability to interact creating there own overhauls within the game. Running 50 plus mods takes 100s hours to conglfigure and check compatability. This should be part of the core of the game now. Help us modders make the game into a unending saga.
 
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Running 50 plus mods takes 100s hours to conglfigure and check compatability. This should be part of the core of the game now. Help us modders make the game into a unending saga.
Most use third party apps for that, e.g. Vortex (Nexus Mods); 7DTD Mod Launcher; et al. Why would something like that be "part of the core of the game"? TFP provides the ability to mod the game on PC, but anyone using mods will have their own preference of mod managers and/or configuration apps to use.

Are you just tired of doing it by hand? Try a mod manager. No idea from where the notion that updates should stop might be coming. The game is still in alpha. Are you suggesting it not be completed?
 
im 72 years old , 7d2d is the only game i play , its my life , 16 hours a day , currently running 108 mods , 10k world with a developed subway system i designed , overhead highways , ocean area with underwater pois , a vehicle i designed for underwater travel. Mod launcher i use to load and keep track but it does not check if mods are compatible. I wrote 17 of my own mods so far , one to allow blocks to merge with terrain. How the world could expand if we found a purpose as a community. I am suggesting the time to look where were going is now, Do we need updates adding and subtracting things we can do our selves. I think the time would be better spent making the game completely mod compatible. NPC core been out years yet bandits are theoretical , its time for the Pimps to allow us to expand the game by helping us through tools , adding options , controls , its no longer 1st time players. I can not just grab someone's mod and expect it to integrate , it takes hours to make sure. Updates do not need to change or add just improve function. We can change and add ourselves. Now that we have caves ill spend 100s hours reconfiguring the world again. POIs are a problem as many do not integrate if special blocks are used . If the pimps focused on things like blocks , terrains , decorations, etc.. that would be the best updates. I still have no idea how to make those giant supper size pois , but my custom rwg allowing one giant city in each biome , no towns , just one giant city and tons of wilderness pois is the best i have come up with so far. I use just about every poi pack i can find. 99% of my time is developing the world and redoing pois , 10% is actual play now that the newest V2 is out.
 
the last week i been trying to make a vault door that acts as underwater airlock , its very very hard to keep water in place after doors open , but someone will go there and we will then add a whole new underwater game construct.
 
the last week i been trying to make a vault door that acts as underwater airlock , its very very hard to keep water in place after doors open , but someone will go there and we will then add a whole new underwater game construct.
To do that, you would need to mod the door. They are not airtight in vanilla. You would have to change the flow direction property to block water flow. However, doing so may block it even when open. I haven't tested it.

Sincethere isn't a way to drain water like in an underwater airlock, using them wouldn't be much use other than for aesthetics or if suffering breaks and let's water into one last if the base.

When I did an underwater base, I had access from the surface and then used a lot of turrets around the whole base to kill anything that might harm the base so it wouldn't end up leaking.
 
im 72 years old , 7d2d is the only game i play , its my life , 16 hours a day , currently running 108 mods , 10k world with a developed subway system i designed , overhead highways , ocean area with underwater pois , a vehicle i designed for underwater travel. Mod launcher i use to load and keep track but it does not check if mods are compatible. I wrote 17 of my own mods so far , one to allow blocks to merge with terrain. How the world could expand if we found a purpose as a community. I am suggesting the time to look where were going is now, Do we need updates adding and subtracting things we can do our selves. I think the time would be better spent making the game completely mod compatible. NPC core been out years yet bandits are theoretical , its time for the Pimps to allow us to expand the game by helping us through tools , adding options , controls , its no longer 1st time players. I can not just grab someone's mod and expect it to integrate , it takes hours to make sure. Updates do not need to change or add just improve function. We can change and add ourselves. Now that we have caves ill spend 100s hours reconfiguring the world again. POIs are a problem as many do not integrate if special blocks are used . If the pimps focused on things like blocks , terrains , decorations, etc.. that would be the best updates. I still have no idea how to make those giant supper size pois , but my custom rwg allowing one giant city in each biome , no towns , just one giant city and tons of wilderness pois is the best i have come up with so far. I use just about every poi pack i can find. 99% of my time is developing the world and redoing pois , 10% is actual play now that the newest V2 is out.
If you're running 108 mods, is it possible you don't want any more updates because you're tired of updating your own and/or those of others to be compatible with newer versions of the game? If so, can you stick with an older, stable version until the game is complete?

Sounds like you have some really interesting gameplay going on there, especially the underwater stuff. And, yes, I imagine the modding community will continue to go to town with it, probably even creating overhauls that don't even resemble the original game in the least but use it as a framework for a whole new game. I think I've mentioned somewhere that Skyrim used to one of my favorite games of all time, but probably failed to mention it was a modded Skyrim. As much as I prefer to play the vanilla version of a game first, I actually added a few QOL mods to get through my first run. I probably wouldn't have made it otherwise. :)
 
i tried making special blocks 3 x9 with dual doors for air lock , no matter what i do water flows , the mechanics of water are beyond comprehension now that it works so well. i can get it to open one door close the next but still can only evacuate water by buckets , can not stop flow when there open. Not sure its possible, and i need airlocks to add my subway in the underwater area. i think i try contacting physics gamer he one of the block experts. , my last map took 2.7 hours to generate. then i got to add the subways with the editor by hand because of the cave systems even with the height set at 70. But the game is the absolute best game for learning , building , design and even decorations thanks to the moding community. I think factions with NPC will be the next awesome opportunity , and someday ill be able to play with others , maybe. I recently last week had another heart attack , without 7d2d i would literally have given up.
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one other request , if anyone knows how to make a 100% flat world it would help even 5% grades screw me up now
 
Stop acting like the devs should just throw in the towel and hand the game over to modders. That’s one of the most out-of-touch takes I’ve seen here. I usually don’t let posts like this get under my skin, but you’ve seriously ■■■■ed me off.
I dont really want to be the one to point this out... But the likely hood of modders providing a better game experience at this point is pretty high.
Dont let it get under your skin tho. Remember opinions are like ■■■■■■■■s - everybody has one, and they all stink

Hate to make your bubble burst, but it is already a modders paradise. Has been from the very beginning. And only got better and better. I guess this is a thank you TFP post for making that all possible. With THAT i agree. Btw. how is your idea feasible for all those console players? Not thought about it? Go figure.

-edit- using capslock like that is very childish. Says something about your age.

Hate to burst your bubble....
Its really not. You are very limited using only the xml tables which then requires a lot of work in C++. Then every major update (even minor ones) its all broken requiring you to rework the whole set.
I think he has thought about the console players. Mod loaders via this system mods can be submitted and digitally signed by TFP's and via an office mod launcher on console this would allow mods to be added to both PS and Xbox.

Personally being 71 and doing all that is pretty sweet... using capslock in the context he has to emphasis sections... I recon he deserves a pass. Granted you didnt know his age before posting.
 
Time to change the way the game is done. REMOVE THE IDEA THAT UPDATES ARE NEEDED. What the Devs need to do it make it a modders paradise. WORK ACTIVELY WITH THE MODDING COMMUNITY. If the development over to community design advancement through mods is done the game will always improve. Profitize by making modders modules, that can add mods, check and compare them for working together. MAKE THE GAME BASE OFF A MOD LOADER. IF THE GAME BECOMES THE MOD LOADER PROFIT CAN BE MADE THROUGH CHARGING TO CORRELATE AND CONFIGURE MODS. I would gladly pay to have a system that checks, correlates, fixes mods. Allow us full controll over the game and sit back and help us make it great. We don't need updates we need correlation for expansion. Without mods who would be playing this game for the last 15 years.
i think 1.0 (you gotta admit it was negative progress in development; massively so) and up is a dumpster fire; i disagree game is more half finished now than it was 2 years ago (weird that they get rid of half their game and double the price) I'd like to see a stable long term version too but i reallllllly hope what we got ain't it; The Fun Pimps can do better because they have done better in the past i hope they remember all the little things made their game great and it goes back that way.... and are you realllly suggesting using Besthesda as the model? (their launcher had a mod loader)
 
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Time to change the way the game is done. REMOVE THE IDEA THAT UPDATES ARE NEEDED. What the Devs need to do it make it a modders paradise. WORK ACTIVELY WITH THE MODDING COMMUNITY. If the development over to community design advancement through mods is done the game will always improve. Profitize by making modders modules, that can add mods, check and compare them for working together. MAKE THE GAME BASE OFF A MOD LOADER. IF THE GAME BECOMES THE MOD LOADER PROFIT CAN BE MADE THROUGH CHARGING TO CORRELATE AND CONFIGURE MODS. I would gladly pay to have a system that checks, correlates, fixes mods. Allow us full controll over the game and sit back and help us make it great. We don't need updates we need correlation for expansion. Without mods who would be playing this game for the last 15 years.
Agree with the concept, the mandatory (and constant) updates are absolutely horrendous in terms of game flow and mod compatibility and poor console players have no way of avoiding them. I would also recommend the OP to use something else than caps to highlight important parts of a text, it lóoks really aggressive and Im pretty sure it wasnt the plan.
 
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