My top suggestions for 7dtd

My top request for 7dtd. And strap yourself in because there is alot

• Revamped water system: jars are back but with 3 tiers of water and jars only stack up too 5. Contaminated, murky, clean. Contaminated needs to be cooked with a beaker and or a Chemistry station. While the rest are the same

• Revamped food: food spoils, increase chances of being sick, crops can decay, zombie sent from food, dysentery is like what it use to be again! Deadly

• Survivor Revamped: blocking and aiming around corners for Bandits, shoving/stunning zombies like in l4d but at a major cost of stamina, bashing with guns, Hold Jump button too increase Jump hight (if you have the perk)

• Learn by everything. Learn by doing from beating small challenges to get little rewards like mini perks and magazine skills. Learn by leveling you get skill points too invest into small perks or magazines, and learn by reading too reward scavengers

• Harsher effects and injury: broken rips, bloody noses, crippling fatigue, weakness, low blood suger, poisoning, infected bones, crippled back, etc

• More wildlife: more dangerous wildlife with contaminated meat too make you less likely too eat them (you can if you have too) so you live to another day and more wildlife in navezgane like sheep, Bison, elk, wild dogs, Bob cats, types of snakes, etc

• More zombie types: many more zombie types. Ones for all stages of the game and even sub Varrants of specials zombies.

• Increase tier progression: an increase in progression too make things harder and longer and most importantly. Rewarding to unlock maybe up too 7 tiers (stone, Scrap, iron, renforced iron, steel, legendary)

• Locked progression: some things you need to find again in order too even know how to make. Like you can get a crucible but still dont know how to make steel. Or dont know how too use contaminated meat. Building concrete, etc Stuff you need too loot/find/unlock

• More Armors: Armors for many roles and light, mid and heavy versions of all armors Locked behind separate books. So you can run a light nerd gear set, or a heavy biker set, and armor for other uses like Explosives, hunting, trading, against humans/Bandits

• Parts are more usesful: they are needed to craft repair kits for guns, tools/melee and vehicles

• More traps like more mines, explosive barrels, more turrets, more melee traps, more offensive traps, etc

More dangerous towns/city's/wandering hordes. Towns and citys have there own biome ranking making stronger zombies spawn in the biomes
 
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