Dear The Fun Pimps Development Team,

Tomi1991

Refugee
Dear The Fun Pimps Development Team,

As a player, I would like to provide some feedback regarding the development of 7 Days to Die and its recent updates.

We greatly appreciate the new additions in the "Storm's Brewing" (V2.0/2.1) update, especially the "Dynamic Storms" system. This innovation makes gameplay more exciting and unpredictable, replacing the somewhat monotonous nature of the old fixed Day 7 horde. It's also a positive change that horde events no longer disappear upon exiting or crashing, which enhances the integrity of the challenge.

However, the game's technical state remains a significant concern. We understand that managing a voxel world built on the Unity engine is a complex task, but the poor optimization (FPS fluctuations, high resource demands) and the outdated graphics engine overshadow the gameplay experience. Many feel that the development team is working on an outdated technological foundation, which limits the game's visual and performance potential.

Furthermore, it is extremely frustrating for players that a new world has to be started with every major version update (like V2.0 and the upcoming V2.1). This nullifies a significant amount of invested playtime and effort, contributing to the feeling that the game may never reach a stable, "finished" state.

We hope that future developments will prioritize optimization, and in the long term, perhaps a transition to a more modern engine or at least an improvement in save file compatibility can be realized, which would truly unlock the game's full potential.

Thank you for your hard work!

Sincerely,A dedicated player
 
They did an engine update from A19 to A20 i think it was, and it took them 18 months. I doubt that we will see another one, that just doesn´t add up with the roadmap. They work on new games already. And they for sure won´t switch to another engine that would take even longer. We can only hope for more optimization.

There is only 2 big updates left according to the roadmap, so there is an end to development in sight, which meana no more restarts necessary then. Stil don´t get what people do after day 70. I mean yeah building, but if i want to build i play Enshrouded you can actually build nice things there.
 
Furthermore, it is extremely frustrating for players that a new world has to be started with every major version update (like V2.0 and the upcoming V2.1).
Speak for yourself. It doesn't bother me. Usually, by the time of a major update, I've already played enough. So I'll start a new game anyway.

And in the game, the middle game is the most interesting for me. I don't really like the beginning, when you have nothing, and it's very boring at the end, when the game doesn't present any challenges or danger.
 
They did an engine update from A19 to A20 i think it was, and it took them 18 months. I doubt that we will see another one, that just doesn´t add up with the roadmap.
They actually update the engine regularly. Ask @faatal. As far as I know they always use the latest LTS version of Unity.

Comments regarding the use of other game engines usually come from players who have no idea about software development yet are easily impressed by demo videos. But if you take a look at the latest Unity demo videos, development hasn't stopped there either.
 
Dear The Fun Pimps Development Team,

As a player, I would like to provide some feedback regarding the development of 7 Days to Die and its recent updates.

We greatly appreciate the new additions in the "Storm's Brewing" (V2.0/2.1) update, especially the "Dynamic Storms" system. This innovation makes gameplay more exciting and unpredictable, replacing the somewhat monotonous nature of the old fixed Day 7 horde. It's also a positive change that horde events no longer disappear upon exiting or crashing, which enhances the integrity of the challenge.

However, the game's technical state remains a significant concern. We understand that managing a voxel world built on the Unity engine is a complex task, but the poor optimization (FPS fluctuations, high resource demands) and the outdated graphics engine overshadow the gameplay experience. Many feel that the development team is working on an outdated technological foundation, which limits the game's visual and performance potential.

Furthermore, it is extremely frustrating for players that a new world has to be started with every major version update (like V2.0 and the upcoming V2.1). This nullifies a significant amount of invested playtime and effort, contributing to the feeling that the game may never reach a stable, "finished" state.

We hope that future developments will prioritize optimization, and in the long term, perhaps a transition to a more modern engine or at least an improvement in save file compatibility can be realized, which would truly unlock the game's full potential.

Thank you for your hard work!

Sincerely,A dedicated player

You don't have to start a new save in 2.1, it's every big number.
 
They actually update the engine regularly. Ask @faatal. As far as I know they always use the latest LTS version of Unity.

Comments regarding the use of other game engines usually come from players who have no idea about software development yet are easily impressed by demo videos. But if you take a look at the latest Unity demo videos, development hasn't stopped there either.

They update the engine, but they can not use many of the new features that were added in Unity over the years because that would really need a major rewrite. It may be this what the OP were asking for, not changing the engine to unreal.

I would assume that eventually they will develop a 7D2D 2 and part of that will probably be a rewrite to use all the new features Unity has to offer.
 
I can appreciate seeing a constructive post regarding your concerns about the game instead of bashing the devs that people tend to do a lot. Due to the changes that happen between major updates (and sometimes the minor ones too) a new save is required. Once they finish 4.0 it should be smooth sailing ^^
Every update requires a new save on console
 
Speak for yourself. It doesn't bother me. Usually, by the time of a major update, I've already played enough. So I'll start a new game anyway.

And in the game, the middle game is the most interesting for me. I don't really like the beginning, when you have nothing, and it's very boring at the end, when the game doesn't present any challenges or danger.
Post automatically merged:

I just outlined my experiences, someone wants to twist my words, thank you, Szpen, who did this, I won't forget your name, dear Suxar!
 
I think its funny you like the storms and don't like the performance / visuals. This is backwards of like everyone else who posts on here.

Performance was greatly enhanced in 2.0 with DLSS, more remnant POIs, changes to trees, etc. Visuals have come a long way since early alphas.

I find shadows and reflections tank my performance the most and turn those down but keep other settings on high / ultra. Maybe toying with those can help you optimize. I Can run 32 zombie horde nights only dropping to 90 frames from a consistent 110 during normal exploration.
 
They update the engine, but they can not use many of the new features that were added in Unity over the years because that would really need a major rewrite. It may be this what the OP were asking for, not changing the engine to unreal.

I would assume that eventually they will develop a 7D2D 2 and part of that will probably be a rewrite to use all the new features Unity has to offer.

A 7D2D 2? :love:
 
They actually update the engine regularly. Ask @faatal. As far as I know they always use the latest LTS version of Unity.

Comments regarding the use of other game engines usually come from players who have no idea about software development yet are easily impressed by demo videos. But if you take a look at the latest Unity demo videos, development hasn't stopped there either.
Yes, we do update our Unity version for every major release. Internally we do that several times until we lock in on a version for release. I am planning on being on Unity 6.x for 3.0.
 
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