nullref spam crop up.

Version
2.0 (B285)
Platform
Windows
i was playing the game for roughly 4 hours on my session and out of nowhere i was spammed with nullref exception text that were non stop, this isn't ideal and would request this be looked into please,



thanks, callum.
 
Thank you for reporting.
I believe this is a rare known case. Unfortunately it's a very rare case that we have not been able to reproduce yet.
There is already an internal ticket for it, so I will add your report to the ticket. Thank you for providing the logs.
If you can provide some additional information, it may help to pinpoint the issue.
- What map. (Navezgane, Pregen, or rwg(seed name and size))
- What you were doing at the time.
- Where you were on the map at the time.
- Were there any POIs around you at the time?
- Did you hear an explosion before getting the error?
 
Which mods are you using? I can see the error on "EntityFactory" which doesn't exist anymore which is related to zombies' group.
He provided a log which would show if there were any mods loaded, which there are not. Looks like something to do with a zombie getting dismembered. Maybe one hit a landmine or something and it caused a dismemberment?


Code:
NullReferenceException: Object reference not set to an instance of an object
  at AvatarZombieController.ProcDismemberedPart (UnityEngine.Transform t, UnityEngine.Transform partT, DismemberedPartData part, System.UInt32 bodyDamageFlag) [0x002fe] in <f178f105e046413fb968c6794a8df7e7>:0
  at AvatarZombieController.MakeDismemberedPart (System.UInt32 bodyDamageFlag, EnumDamageTypes damageType, UnityEngine.Transform partT, System.Boolean restoreState) [0x00319] in <f178f105e046413fb968c6794a8df7e7>:0
  at AvatarZombieController.RemoveLimb (BodyDamage _bodyDamage, System.Boolean restoreState) [0x000bb] in <f178f105e046413fb968c6794a8df7e7>:0
  at AvatarController.DismemberLimb (BodyDamage _bodyDamage, System.Boolean restoreState) [0x00019] in <f178f105e046413fb968c6794a8df7e7>:0
  at EntityAlive.ExecuteDismember (System.Boolean restoreState) [0x00022] in <f178f105e046413fb968c6794a8df7e7>:0
  at EntityAlive.ApplySpawnState () [0x0001d] in <f178f105e046413fb968c6794a8df7e7>:0
  at EntityAlive.PostInit () [0x00006] in <f178f105e046413fb968c6794a8df7e7>:0
  at EntityEnemy.PostInit () [0x00000] in <f178f105e046413fb968c6794a8df7e7>:0
  at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x00633] in <f178f105e046413fb968c6794a8df7e7>:0
  at Chunk.OnLoad (World _world) [0x0002d] in <f178f105e046413fb968c6794a8df7e7>:0
  at World.updateChunkAddedRemovedCallbacks () [0x0007d] in <f178f105e046413fb968c6794a8df7e7>:0
  at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x00000] in <f178f105e046413fb968c6794a8df7e7>:0
  at GameManager.UpdateTick () [0x00073] in <f178f105e046413fb968c6794a8df7e7>:0
  at GameManager.gmUpdate () [0x004d4] in <f178f105e046413fb968c6794a8df7e7>:0
  at GameManager.Update () [0x00000] in <f178f105e046413fb968c6794a8df7e7>:0
 
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