TotallyNotABot
Refugee
Zombies
Digger: a zombie on all fours with enlarged mutated arms and steel-like nails. These zombies are fast, do large block damage, inflict bleeding more often, ignore 25% of heavy armor, and will not follow the standard path-finding that most zombies do during horde night. Instead this zombie will prioritize base destruction, preferring to dig a path through defenses to support other zombies. IE if most zombies are crowding around the door of your meat grinder horde base, this guy is not part of that crowd. Instead he's trying to collapse a support or break a wall to get into your base.
Tank: a variant of zombie bear that has been mutated. 15% slower than a regular zombie bear but double the size, hp, and damage. Can knock players back, and can charge straight into walls, dealing massive block damage around the impact area. (also brutalizing any player or zombie in their path). Hardened skin on it's forehead reduces the damage that headshots will deal to this beast.
Hulk: similar to the zombie from left for dead, a mutated brute with massive muscles. Can pick up rocks and throw them directly at players. Attack does more damage than the frost claw's, the projectile is bigger, and flies directly at the player instead of at an arc.
Mortar-man: an undead soldier that appears bloated and mutated. They hang back away from the other zombies and spit yellow bile in an upwards arc, similar to how the frost claw throws his rock. The bile explodes when it hits the ground dealing low block damage and high damage to players. The bile can give players the "corroding" status affect which damages your armor and health for 10 seconds.
Dire-wolves: I just think dire wolves should be a bit faster and able to pounce towards their target like the spider zombie can.
Zombie bears: I think these guys should also be a bit faster.
Im aware tfp will never add these. But perhaps a modder could be inspired by my post. I hope.
Digger: a zombie on all fours with enlarged mutated arms and steel-like nails. These zombies are fast, do large block damage, inflict bleeding more often, ignore 25% of heavy armor, and will not follow the standard path-finding that most zombies do during horde night. Instead this zombie will prioritize base destruction, preferring to dig a path through defenses to support other zombies. IE if most zombies are crowding around the door of your meat grinder horde base, this guy is not part of that crowd. Instead he's trying to collapse a support or break a wall to get into your base.
Tank: a variant of zombie bear that has been mutated. 15% slower than a regular zombie bear but double the size, hp, and damage. Can knock players back, and can charge straight into walls, dealing massive block damage around the impact area. (also brutalizing any player or zombie in their path). Hardened skin on it's forehead reduces the damage that headshots will deal to this beast.
Hulk: similar to the zombie from left for dead, a mutated brute with massive muscles. Can pick up rocks and throw them directly at players. Attack does more damage than the frost claw's, the projectile is bigger, and flies directly at the player instead of at an arc.
Mortar-man: an undead soldier that appears bloated and mutated. They hang back away from the other zombies and spit yellow bile in an upwards arc, similar to how the frost claw throws his rock. The bile explodes when it hits the ground dealing low block damage and high damage to players. The bile can give players the "corroding" status affect which damages your armor and health for 10 seconds.
Dire-wolves: I just think dire wolves should be a bit faster and able to pounce towards their target like the spider zombie can.
Zombie bears: I think these guys should also be a bit faster.
Im aware tfp will never add these. But perhaps a modder could be inspired by my post. I hope.