Yet another zombie suggestion post

Zombies
Digger: a zombie on all fours with enlarged mutated arms and steel-like nails. These zombies are fast, do large block damage, inflict bleeding more often, ignore 25% of heavy armor, and will not follow the standard path-finding that most zombies do during horde night. Instead this zombie will prioritize base destruction, preferring to dig a path through defenses to support other zombies. IE if most zombies are crowding around the door of your meat grinder horde base, this guy is not part of that crowd. Instead he's trying to collapse a support or break a wall to get into your base.


Tank: a variant of zombie bear that has been mutated. 15% slower than a regular zombie bear but double the size, hp, and damage. Can knock players back, and can charge straight into walls, dealing massive block damage around the impact area. (also brutalizing any player or zombie in their path). Hardened skin on it's forehead reduces the damage that headshots will deal to this beast.

Hulk: similar to the zombie from left for dead, a mutated brute with massive muscles. Can pick up rocks and throw them directly at players. Attack does more damage than the frost claw's, the projectile is bigger, and flies directly at the player instead of at an arc.

Mortar-man: an undead soldier that appears bloated and mutated. They hang back away from the other zombies and spit yellow bile in an upwards arc, similar to how the frost claw throws his rock. The bile explodes when it hits the ground dealing low block damage and high damage to players. The bile can give players the "corroding" status affect which damages your armor and health for 10 seconds.

Dire-wolves: I just think dire wolves should be a bit faster and able to pounce towards their target like the spider zombie can.

Zombie bears: I think these guys should also be a bit faster.

Im aware tfp will never add these. But perhaps a modder could be inspired by my post. I hope.
 
I am always down for more zombies. Each biome should have their own special variant.
I would like to expand on that and have each biome, have a gatekeeper of a sort.
I keep thinking, of open world and story simultaneously, so they can blend in either
format that is played. But they have to be a pure PITA type attack, to differentiate them.
Miners will love that.;)
It could be the demolisher without a bomb, or an orange demolisher without a bomb, headshot only.
That sounds a bit like the frost claw.
Mortar-man
This I find most interesting, if the mutated bubbler, could shoot its projectiles much further and higher , and you needed
to clean up the radiated areas with a rad remover. I think the easiest adaptation would be to use the bandits and give them
rocket launchers.
Dire-wolves
You can add jump in entitiesclasses.xml I think.
Zombie bears:
I think they are slow because they have that tank hand, in the hulk above.
But variants might be ok to fill the AI gaps.
 
I would like to expand on that and have each biome, have a gatekeeper of a sort.
I keep thinking, of open world and story simultaneously, so they can blend in either
format that is played. But they have to be a pure PITA type attack, to differentiate them.

Miners will love that.;)

It could be the demolisher without a bomb, or an orange demolisher without a bomb, headshot only.

That sounds a bit like the frost claw.

This I find most interesting, if the mutated bubbler, could shoot its projectiles much further and higher , and you needed
to clean up the radiated areas with a rad remover. I think the easiest adaptation would be to use the bandits and give them
rocket launchers.

You can add jump in entitiesclasses.xml I think.

I think they are slow because they have that tank hand, in the hulk above.
But variants might be ok to fill the AI gaps.
IK the hulk sounds similar, I was thinking it'd be like a more dangerous frost claw. I forgot to put this in the post, but i was also thinking it'd spawn in wastelands, move similar to how a gorilla does, have a stronger punch than a bear, and throw projectiles that move MUCH faster than the artillery style rocks that the frost claws throw out.
 
No it didn't sound defensive, actually it gave me ideas to try. I take a lot of notes
and excerpts from conversations. It helps expand my ideas when I try them. I like
creativity.
 
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