Suggested changes

Tallstar

Refugee
Ok so for one I feel like if I have the zombies set to never run then they should NEVER RUN regardless of how angry they are at bleeding additionally during blood moon zombies should not be allowed to spawn inside the boundary of a land claim block my group has a large walled base the problem with this is the wall and traps are made pretty much useless by the fact that if everyone isn't spaced out appropriately around the compound then suddenly we are getting smacked on the rear from inside our base
 
Ok so for one I feel like if I have the zombies set to never run then they should NEVER RUN regardless of how angry they are at bleeding additionally during blood moon zombies should not be allowed to spawn inside the boundary of a land claim block my group has a large walled base the problem with this is the wall and traps are made pretty much useless by the fact that if everyone isn't spaced out appropriately around the compound then suddenly we are getting smacked on the rear from inside our base
I gave up trying to read that after realizing there wasn't any punctuation. But you can prevent zombies from entering rage mode by using the lowest difficulty setting. They could add a separate setting, of course.
 
Ideally, zombies aren't supposed to be spawning inside your land claim zone, but for some reason they do. Every time I go out on a looting run and return to base, I'll do a lap around my base and see nothing, but as soon as I enter my base and close the door, 1 or 2 spawn inside my land claim zone which has 3 rows of spike traps, a 4 tier high cobble stone wall at the edge of my perimeter with a double door as a gate on that wall. But after so long of dealing with it, it's just normal for me now.
 
Ideally, zombies aren't supposed to be spawning inside your land claim zone, but for some reason they do. Every time I go out on a looting run and return to base, I'll do a lap around my base and see nothing, but as soon as I enter my base and close the door, 1 or 2 spawn inside my land claim zone which has 3 rows of spike traps, a 4 tier high cobble stone wall at the edge of my perimeter with a double door as a gate on that wall. But after so long of dealing with it, it's just normal for me now.
It's been a long time since I've had the discussion about that with people and I'm not sure I remember it correctly at this point since it really doesn't matter to me. But I believe the land claim will not stop random spawns on top of terrain blocks. So if your land claim has terrain on it, they can still spawn. This is different from POI spawns, which are stopped. Note that this may relate to horde night only. I can't remember for sure, but I'm sure someone will correct me if that's the case.
 
Here's a rough draft of how my bases for the most part are like, this was a quick through together for the bloodmoon base post. So, what you are saying is the grass in between the base and the spike traps in this picture, will allow zombies to spawn with in the perimeter of the land claim block zone. If I'm understanding you correctly @Riamus.
Screenshot 2025-06-28 110823.png
 
Blood moon Zs spawn in a radius around the player. I don't remember the exact number for it. but nothing prevents them from spawning. so if you have an enormous base, it's expected for them to spawn inside walls (over terrain blocks as Riamus said)

That base doesn't look big enough so Zs would spawn inside the spikes wall, but maybe if you are standing at the back edge they could spawn in the opposite side.

If you want to prevent it at all costs, just replace that grass for more steel (or any other building block)
 
Here's a rough draft of how my bases for the most part are like, this was a quick through together for the bloodmoon base post. So, what you are saying is the grass in between the base and the spike traps in this picture, will allow zombies to spawn with in the perimeter of the land claim block zone. If I'm understanding you correctly @Riamus.
View attachment 35283
Assuming I have the details right and LCB for non-horde night is what is tied to having blocks placed instead of terrain, yes... biome (random) zombie spawns could spawn within those spikes unless you put down some other blocks (even just a sheet or plate block that's flat to the ground). I just can't remember if it affects non-horde night or horde night or both.
 
This is what we usually paste to those asking over in discord:
I knew that info was posted multiple times around the forum, but didn't want to try to find it. Thanks for posting.

So, yeah... for your non-horde base, you want blocks placed anywhere you don't want a biome spawn to happen unless it's close enough to your bedroll.
 
I think part of my post is not being understood I'm not asking if lcb prevents hoard spawns within its bounds I'm saying that it needs to prevent hoard spawns within its bounds hardly anything needs to be changed, regarding proximity spawning that can stay the same there just needs to be a deadzone created in the area of effect for the lcb
 
I think part of my post is not being understood I'm not asking if lcb prevents hoard spawns within its bounds I'm saying that it needs to prevent hoard spawns within its bounds hardly anything needs to be changed, regarding proximity spawning that can stay the same there just needs to be a deadzone created in the area of effect for the lcb
They don't want you to be able to prevent the horde spawns. After all, you can have 3 LCB by default unless that number has changed at some point. That's per person. If you could just drop a 9 LCB in a square from 3 players and they prevented hordes from spawning, then you could just sit in the middle and not have a horde night. If you were playing on your own or in a group that didn't want horde nights, you could turn it off and have the same effect, but if you're on a server or with a group of people who want horde night in their game, then being able to be perfectly safe isn't a good option.

Hordes have a minimum spawn distance, so if you aren't so far away from one side of your base that they can spawn within the base, then they won't. A normal size base shouldn't have any problems with hordes spawning inside it. If you make a very large base, then you'll run into problems and you'll need to plan for those.
 
Ideally, zombies aren't supposed to be spawning inside your land claim zone, but for some reason they do. Every time I go out on a looting run and return to base, I'll do a lap around my base and see nothing, but as soon as I enter my base and close the door, 1 or 2 spawn inside my land claim zone which has 3 rows of spike traps, a 4 tier high cobble stone wall at the edge of my perimeter with a double door as a gate on that wall. But after so long of dealing with it, it's just normal for me now.
I'm with you on that, I come back from a run and I see a bloody frostclaw and 2 zombies on my base property. Those frostclaws are a B taking down, but yet a bear can kill it no problem somehow, even though the frostclaw hits harder compared to the bear.
 
This is what we usually paste to those asking over in discord:
Have they changed it in 1.0/2.0? It used to be that non-terrain blocks would prevent blood moon horde zombies from spawning, so if you paved like a 250X250 area and stood in the middle, you'd get no spawns on horde night.
 
Have they changed it in 1.0/2.0? It used to be that non-terrain blocks would prevent blood moon horde zombies from spawning, so if you paved like a 250X250 area and stood in the middle, you'd get no spawns on horde night.
That was just regarding LCBs and bedrolls.

Yes, you can still pave your world and have a boring night. But at that point just disable bloodmoons and save you the trouble or placing thousands of blocks
 
That was just regarding LCBs and bedrolls.

Yes, you can still pave your world and have a boring night. But at that point just disable bloodmoons and save you the trouble or placing thousands of blocks
I once paved a 71X71 area (max land claim size) with reinforced concrete (many alphas ago obviously), but I had hordes turned off and a mod adding more and bigger wandering hordes.

But the base I wanted to build took up basically that whole area, so it wasn't just to stop spawning :)
 
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