Impassive_Bru
Refugee
Ive always wondered about zombie hearing in rain throughout my childhood (due to the amount of pop zombie lore I went through). Well to sum it up I wonder what would happen if the zombie attention type of fov whatever you use could be reconfigured during conditions to represent "placeholders" of entity and or player into display of distance and air constraint per block as if they were relying on other senses in the rain. My argument for why this could work for this game is because I think it would work well with this template style of zombie game. Strategic game changing styled environment. Built with survival and replayability mashed together with statistics and levelup combat. If there is anybody with any other ideas I want to see them as I love wild concepts