Trader Quests and Supply Drops with biome progression.

Night-Owl

Refugee
I started a game with a town in the forest a stones throw away from the wasteland. A trader quest and a supply drop both landed in the waste biome which both were unable to be done. I think trader quests and supply drops need to check if they are in another biome and moved to the players biome before becoming active.
 
Last I heard, they're looking into this. The supply drop, I don't think an issue. Get in; get it; and get out. Trader "quests" are a little more troublesome. I've seen people just eliminate them and get another that's closer to home. But , if I'm not mistaken, TFP are addressing this issue.
 
The supplies were further in than you could get without a smoothie and was in the water as well. It was the first drop in the game.
 
That almost happened to me. One landed right at the edge of the frost biome when just entered the desert. A Yeti showed up so I tippy-toed into the snow shot him and then got the hell out. Lol
 
Air drops will likely never be changed to only fall in safe locations. They are an entirely optional thing and you can always loot them later.

They did say they were clamping the intro quest to the forest biome, but I haven't seen them mention any other quests. It wouldn't be a bad option to make quests only appear in the same biome as where they are received. That's easy enough to do and wouldn't hurt anything, while also preventing a player from having to go into a biome they can't yet handle.
 
Back
Top