NPC Textures not loading in opengl

kavey78

Refugee
Version
v2.0 (b295)
Platform
Linux
Running in opengl mode in my linux setup. Looks good in vulkan, but seeing as it is marked as not fully supported and the targeting is off (usually menu buttons target high or low and so does targeting enemies with no consistency), opengl is usually the better option.


Code:
# lsb_release -a
No LSB modules are available.
Distributor ID:    Debian
Description:    Debian GNU/Linux 13 (trixie)
Release:    13
Codename:    trixie

Package: nvidia-driver
Version: 550.163.01-1

# uname -a
Linux kvlaptop 6.12.32-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.12.32-1 (2025-06-07) x86_64 GNU/Linux
 
Reproduction Steps
Running in opengl mode.
Link to Logs
http://log.not.generated.for.recently.playtimes.cc
Link to Screenshot/Video
https://ctrlv.link/HUO7
I have this same issue. Bazzite Linux (Fedora)
Nvidia driver 575.64
NVML Version 12.575.64

Only just started v2.0, but every zombie is wearing the same mono-black outfit, and even (what I assume is) blood on some models is solid black.
 
I have this same issue. Bazzite Linux (Fedora)
Nvidia driver 575.64
NVML Version 12.575.64

Only just started v2.0, but every zombie is wearing the same mono-black outfit, and even (what I assume is) blood on some models is solid black.
As it shows in that linked thread, use vulkan for now. It's a known issue with gl core.
 
As it shows in that linked thread, use vulkan for now. It's a known issue with gl core.
Vulkan has some targetting issues for the cursor for me. For example the buttons might be activated well above or below (doesn't seem to veer left and right, mostly up and down), but this seems to be similar with the targeting hitboxes. Like I feel like I am targetting a headshot and miss high and low where in glcore the cursor targetting is spot on.
 
Vulkan has some targetting issues for the cursor for me. For example the buttons might be activated well above or below (doesn't seem to veer left and right, mostly up and down), but this seems to be similar with the targeting hitboxes. Like I feel like I am targetting a headshot and miss high and low where in glcore the cursor targetting is spot on.
Yeah, it's not ideal. Unfortunately, until they can fix the glcore issue, that is the only option. It's kind of a choice of which issue you prefer right now.
 
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