PC V2.0 Storms Brewing Dev Diary

Right now if you don't have a badge for the snow biome, there's a timer running and when it expires you start taking damage.

If you were in shelter standing near a lit campfire, the timer would pause regardless of if there was a storm.

If you were outside near a lit campfire and there was no storm, then pause the timer.
If you were outside near a lit campfire and there was a storm, then turn off the campfire. :)
I was talking about how the game works now, not what could be changed.
 
In alpha 17 and below weather was kind of interesting. Especially when you went into the dessert or the snow. You’d burn your hunger and hydration really fast as well as get slowed down from “heat stroke” or the cold and get debuffed so your attributes were lowered. It added a sense of urgency to get well equipped to survive in whichever biome you were in. Also made well insulated a must have.
I keep on seeing people make this claim, and i completely disagree. I've been playing since A16.4, and did i play a ton. Basically all you had to do was raid a few houses/1 laundromat, and you had all you needed. A trench coat, and either biker pants or fatigue pants and you were safe from practically all temperatures. I'm not saying what we have now is better or worse, but i distinctly remember temperature was easily circumvented.
 
I never paid attention to this before but because of my new storm deaths can someone answer, please.
If you are not playing dead is dead, and die 4 times in a row in the burnt wilderness, you get the gamestage
drop. once you have gotten the red out of the ledger does it go back to what it was or do you have to progress
1 by 1 again?
I wish I could answer but I die just as rarely as you do so I don't remember either. We need someone who dies all the time like @Laz Man ;)

I keep on seeing people make this claim, and i completely disagree. I've been playing since A16.4, and did i play a ton. Basically all you had to do was raid a few houses/1 laundromat, and you had all you needed. A trench coat, and either biker pants or fatigue pants and you were safe from practically all temperatures. I'm not saying what we have now is better or worse, but i distinctly remember temperature was easily circumvented.

And complained about as being too easy, too hard, too trivial, too artificial, too annoying, etc. on the forums just as much as now. The only different complaint we get now is that you have to turn it off, yourself, in the options menu if you don't want it...lol.
 
OK. Let's see how 4% feels.

I bumped it up from 3% to %5 cause it felt like it took WAY too many kills to get one to drop.
This is a very debatable question.
If I'm clearing out a POI, then by and large I'm not very interested in zombie sacks, since my entire inventory will be filled with loot anyway.
If I decide to just beat up all sorts of wandering ones, then on the contrary, I'm interested in sacks. Although now, of course, other loot has appeared, gold and silver teeth, which for some reason drop in the form of nuggets.
I could be wrong, but if most players are like me, cooking generally consists of getting to bacon and eggs, and later meat stew, and calling it a done deal. There's no real milage in hunting down the right cans and making complex end game recipes, because they do so little.
I usually only cook bacon and eggs in the early game. Once transport appears, you start ignoring nests and eggs start to become a problem. For me, the main thing in cooking is to get to the vegetable stew, it is a pretty good food that you can create entirely at your base. Later I switch to Hobo Stew or Sham Chowder, but they require regular hunting.
 
@faatal, do you know if dlc is being released soon or is it gonna be after the game goes gold kinda thing?

No reason, just curious.
Just watched the trailers of the new dlc outfits and my jaw dropped !

These are the best videos advertising 7 days to die and all I can say is keep up the good work Pimps !

Also interested in when these are out, Steam says "Coming soon" , so fingers crossed with 2.0 stable release.
 
[Previously] How would the campfire benefit you from temperature when temperature does nothing?

I was talking about how the game works now, not what could be changed.

Huh? You're asking me how the game works now? I'm lost. I must not know what you're asking.

Campfires right now have no effect on a player without a snow biome's badge when it comes to the snow biome's weather. I realize the temperature system is either gone or inactive. I'm happy to move the suggestion to a Pimp Dream if that would be best.
 
@faatal Adding onto the new feature of the swarms spawning on occasion after stumps are harvested, would there be any chance for you guys to add a proper "bee swarm" that would spawn instead of the flies that the plague spitter releases?

It could have multiple uses, such as having bees swarming around stumps with unique hive models. Just a thought, not sure if it would be worth the time and resources though.
 
@faatal Adding onto the new feature of the swarms spawning on occasion after stumps are harvested, would there be any chance for you guys to add a proper "bee swarm" that would spawn instead of the flies that the plague spitter releases?

It could have multiple uses, such as having bees swarming around stumps with unique hive models. Just a thought, not sure if it would be worth the time and resources though.
I mean you have to be right on them to see that they are flies.

You could even have them spawn occasionally from trees that are cut down. you could add custom hives onto pois, like underneath roofs and in attics.
 
True, but with this highly theoretical suggestion it could lay the groundwork for rudimentary bee keeping, with apiaries acting as work stations (mods already do this, so it's not impossible).
 
True, but with this highly theoretical suggestion it could lay the groundwork for rudimentary bee keeping, with apiaries acting as work stations (mods already do this, so it's not impossible).
I just hope that poi bee hives could be a thing as a natural trap

  • Trees with hives that summon them
  • Ground hives
  • Wall hives
They can give you honey
 
Huh? You're asking me how the game works now? I'm lost. I must not know what you're asking.

Campfires right now have no effect on a player without a snow biome's badge when it comes to the snow biome's weather. I realize the temperature system is either gone or inactive. I'm happy to move the suggestion to a Pimp Dream if that would be best.
I think what he said was intended to be kind of rhetorical or eye roll or whatever. He was pointing out that there isn't any temperature in the game now, so having campfires keep you warm doesn't make sense. Considering they said they may bring temperature back in the future, that could possibly change.
 
True, but with this highly theoretical suggestion it could lay the groundwork for rudimentary bee keeping, with apiaries acting as work stations (mods already do this, so it's not impossible).
someone could create a mod, or if they are good an entire bee keeping outfit.

Holy crap that would be fun. the mod would be a helmet mod that removes or reduces the damage from the insect swarm.

The outfit could be light armor. boots for speed, hat for stamina refresh, body for reducing damage from insect swarms, and gloves for increasing the harvest rate for honey. Technically all of those could be turned into mods. Oh and the full set bonus, would increase the honey 5% rate up to 10% rate, so each quality would be 20%, 40%, etc.
 
@faatal, do you know if dlc is being released soon or is it gonna be after the game goes gold kinda thing?

No reason, just curious.
It should be released VERY soon.
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Huh? You're asking me how the game works now? I'm lost. I must not know what you're asking.

Campfires right now have no effect on a player without a snow biome's badge when it comes to the snow biome's weather. I realize the temperature system is either gone or inactive. I'm happy to move the suggestion to a Pimp Dream if that would be best.
I was not asking you anything. I was discussing how the game works now and you seemed to start talking about how you want it to work, which I am not interested in at this moment as we are trying to get stable out.
 
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@faatal Adding onto the new feature of the swarms spawning on occasion after stumps are harvested, would there be any chance for you guys to add a proper "bee swarm" that would spawn instead of the flies that the plague spitter releases?

It could have multiple uses, such as having bees swarming around stumps with unique hive models. Just a thought, not sure if it would be worth the time and resources though.
There is a chance for anything, but I would never hold my breath. Priorities.
 
It should be released VERY soon.
iu
 
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