yeah my desktop is a Ryzen 9 7900x 12core with a 4060TI gpu will tear down a default map at 10250x10250 pretty quick.
My 7dtd server is a windows 10vm running on a dell 1650 with 10xCPU 25GB-ram and a SSD (no GPU to speak of)..
@bdubyah I thought of that and did a seed generate on my desktop (names matched), but when compared the file sizes are identical and the names are the same.. the server took longer to generate (like 10 minutes, not the terrible 30+ minutes of the past) but same output..
my last server had crazy lag as you pushed the rendered boundaries, so I was wondering if there was a flag to force the server to generate the MIP layers?
So I went and checked the serverconfig.xml
I have tweaked these..
<property name="MaxSpawnedZombies" value="50" /> (same config I have used for many years)
<property name="MaxSpawnedAnimals" value="250" /> (same config I have used for many years)
<property name="ServerMaxAllowedViewDistance" value="10" /> reduced this from 12 to 10
<property name="MaxQueuedMeshLayers" value="2000" /> uped this from 1000 to 2000
attached is the actual capture from the server screen..
I am hoping the increase in mesh que will help it..