Traps (simple edition)

Traps!!!


Defense emplacement:

Comes in wood, iron, steel
  • Barred doors: doors with bars to shoot through/attack through
  • Spiked doors: doors that when damaged deal damage back
  • Shock doors: (iron and steel exclusive) needs power but when attacked they Zap targets.

Spikes
• Wooden spikes
• Iron spikes
• Steel spikes

Barbed wire: adds bleed and chance to dismember zombies

• Barbed wire : chance to dismember zombies
• Razor wire higher chance
• Constetina wire even even higher chance

other traps
• Beartrap: has 10 uses and auto sets will turn zombies into crawlers and or stun lock them

  • Pressure trap door, 1x1, 2x2, 4x4: when stepped on it will open and close again but break down over time

mines
All tape needed is gone for mines
• Scrap mine: small boom
• Frag mine: big boom
• Fire mine: fire boom
• Shock mine: zap

Barrels!!!!

• Frag barrel: does 3x more Damage to targets great shoot able trap

• TNT barrel: barrel of tnt that breaks blocks great for mining

(Both need an electric charge for detention l) @Old Crow
• Wired frag barrel
• Wired TNT barrel

Power sources
• Small Generator holds 6 engines

• Small battery bank holds 6 batterys

• Large Generator holds 12 engines and 2x
more power

• Large battery bank: holds 12 battery's

• Solar panel: with solar cells you get infinite
power during day time

Simple electric traps
• Simple blade trap: one blade small 1x2

Decoy: when activated it will lure zombies to its will break down over time.

• Nail launcher 1x1 bleed machine

• Crossbow turret: iron arrows turret

• Sledge turret: heaver version of the robot sledge

• Shock wire: wire to Zap targets

Moderate electric traps
• Blade trap: 3x3 meat chopper

• Dart traps: 1x1 armor penetrator .

• Pellet turret: cheap turret that fires robtic rounds

• Shock Pellet turret: same but chance to shock targets

• Fire Pellet turret: same but chance for fire

• Stun sledge turret: same as a robtic sledge but can stun targets

Advance traps
• Flamethrower trap: 1x1 stackable fire damage Zombie BBQ machine

• Smg turret: 9mm bullet hose

• Tesla coil: AOE zombie zapper can stun and try targets on fire

• Flinger trap: 3x3 trap to send zombies flying!

• Shotgun turret: close range meat destroyer

• Magnum turret: mid range hand cannon that goes through armor

• AR turret: expensive but deadly bullet hose

• Gatling Pellet turret: rapid fire Pellet turret holds 3x more ammo
 
• Wooden spikes
Been using them, they work jut build a 3 block height wall so as the bash they die.
Barred doors: doors with bars to shoot through/attack through
If they are the rolling jailhouse doors then yeah
Shock doors: (iron and steel exclusive) needs power but when attacked they Zap targets.
Maybe but it would suck every time you get too close.
Spiked doors: doors that when damaged deal damage back
Only if they are spiked on the other side, on player side running up to the door would cause a lot of bleeding
Razor wire higher chance
Razor wire, I am going to use the Rolled wire that Laz Man uses on the pois, I often can't see the flat one.
Decoy: when activated it will lure zombies to its will break down over time.
This you can do now, Keep a ton of small stones in your belt, Duck down a second and throw.
These are excellent decoys, and cheap to get. Used at the right time it can gather for a Molotov
toss, or clear a path on either side if overloaded and headed home.
 
Maybe but it would suck every time you get too close.
Only if they are spiked on the other side, on player side running up to the door would cause a lot of bleeding
Only when they are hit with melee


This you can do now, Keep a ton of small stones in your belt, Duck down a second and throw.
These are excellent decoys, and cheap to get. Used at the right time it can gather for a Molotov
toss, or clear a path on either side if overloaded and headed home.
This one is for horde night
 
This is as of a few hours ago On a horde night
i just did a horde night today doing that, I've used rock decoys from when first introduced.
If they don't have line of sight, and you throw close to them they will temporarily follow
If you want to change there ai, throw one, when they get near it throw another, usually 2 or 3
change the pathing.

I did it because the first batch I drew into an alcove full of spikes. The second is because they
dropped a lot more bags than I'm use to so I threw the stones to divert attention log enough
for me to run around collecting bags, before they disappeared
 
One of the funniest things to do is hide and throw rocks to lure zombies over to where land mines are sitting. Watching the zombies stupidly wander over and step on mines cracks me up every single time.

Never tried throwing rocks on horde night, though.
 
One of the funniest things to do is hide and throw rocks to lure zombies over to where land mines are sitting. Watching the zombies stupidly wander over and step on mines cracks me up every single time.

Never tried throwing rocks on horde night, though.
I've tried it on horde night but it didn't work they just wanted my booty
 
Back
Top