CyberHellKen
Refugee
Silly question, but in the Marauder armor set trailer, it featured a remote detonator. New explosive coming?
Also, is the wetness debuff simply dead and buried, or will it return with different properties, like increased infection chance? I have a feeling we'll be relying on modders once more to make this game a survival game again instead of the arcade game it's turned into. Partially teasing here. I know that new players won't realize that mechanic is gone, but it's pretty jarring (get it, JARring?) that it's no longer a survival concern.
My opinion on storms is that they are almost exactly like the storms of No Man's Sky, right down to the intrusive warnings. The only difference being that you have mods in NMS that mitigate the damage, but there are still vignettes and other minor debuffs -- but you can also get some buffs by being out in certain storms. Examples: special materials you can only gather in storms. Your movement or jumping can be improved in certain storms. I'd love to see some variety in the storms with different debuffs and even a buff to things, like run speed, mining strength, melee damage, XP gain boost, etc.
That said, having "damage" being the only threat of storms is a bit basic. Some of the biome hazard effect mechanics would be much more amazing if applied to storms. In other words, being in a storm builds up a debuff over time, and when it becomes critical you feel the effects of it - be it damage, slowness, increased water/food usage, even increased damage to your armor, or perhaps driving your vehicle in a storm could cause slow damage and worsened fuel/speed performance. Then, using armor mods could slow how quickly the storm builds the debuff to critical, and special foods (like the biome smoothies) could slow it further, or reduce the build-up by a minute or two (which could also be affected by a perk, like Iron Gut).
The way storms are now, they feel rushed and simplistic. PLEASE give storms better mechanics and variety.
This also reminds me, why don't mods degrade over time and have quality stats? I'd have a reason to be excited when I find my 50th rad remover mod if I had to replace them periodically, or even finding one that has better stats. I'd even want to craft mods if the RNG gods don't provide me a replacement in a timely manner.
Thanks for AMAZING optimization work done in this update. I'm playing on higher video settings now, with far better performance than 1.4.
Also, is the wetness debuff simply dead and buried, or will it return with different properties, like increased infection chance? I have a feeling we'll be relying on modders once more to make this game a survival game again instead of the arcade game it's turned into. Partially teasing here. I know that new players won't realize that mechanic is gone, but it's pretty jarring (get it, JARring?) that it's no longer a survival concern.
My opinion on storms is that they are almost exactly like the storms of No Man's Sky, right down to the intrusive warnings. The only difference being that you have mods in NMS that mitigate the damage, but there are still vignettes and other minor debuffs -- but you can also get some buffs by being out in certain storms. Examples: special materials you can only gather in storms. Your movement or jumping can be improved in certain storms. I'd love to see some variety in the storms with different debuffs and even a buff to things, like run speed, mining strength, melee damage, XP gain boost, etc.
That said, having "damage" being the only threat of storms is a bit basic. Some of the biome hazard effect mechanics would be much more amazing if applied to storms. In other words, being in a storm builds up a debuff over time, and when it becomes critical you feel the effects of it - be it damage, slowness, increased water/food usage, even increased damage to your armor, or perhaps driving your vehicle in a storm could cause slow damage and worsened fuel/speed performance. Then, using armor mods could slow how quickly the storm builds the debuff to critical, and special foods (like the biome smoothies) could slow it further, or reduce the build-up by a minute or two (which could also be affected by a perk, like Iron Gut).
The way storms are now, they feel rushed and simplistic. PLEASE give storms better mechanics and variety.
This also reminds me, why don't mods degrade over time and have quality stats? I'd have a reason to be excited when I find my 50th rad remover mod if I had to replace them periodically, or even finding one that has better stats. I'd even want to craft mods if the RNG gods don't provide me a replacement in a timely manner.
Thanks for AMAZING optimization work done in this update. I'm playing on higher video settings now, with far better performance than 1.4.