Just wondering

Will old worlds started before the 2.0 be playable still or will I have to just start over?
You can use an old world (1.0+) but not an old save. But you will miss out on all of the many new POI and possibly other new things, so you may just want to make a new map for 2.0.
 
You can use an old world (1.0+) but not an old save. But you will miss out on all of the many new POI and possibly other new things, so you may just want to make a new map for 2.0.
I played way back before pois were a thing and just recently purchased it and started a map last week. I figured that would be the case but figured I'd ask the community anyways. Thank you for the quick response.
 
the world generation is so much better now in my opinion. I would restart a new map. the new remnant POI and the new sub biomes make everything feel a lot more realistic and less copy paste.
 
the world generation is so much better now in my opinion. I would restart a new map. the new remnant POI and the new sub biomes make everything feel a lot more realistic and less copy paste.
Sub biomes should appear in any map. They are applied when starting a new save regardless when that map was made.
 
the world generation is so much better now in my opinion. I would restart a new map. the new remnant POI and the new sub biomes make everything feel a lot more realistic and less copy paste.
Interesting. I hate remnants. They feel like wasted space to me. There are one or two that are worth looting, but beyond that they just take up space that could be used for POIs that are actually worthwhile.
 
Interesting. I hate remnants. They feel like wasted space to me. There are one or two that are worth looting, but beyond that they just take up space that could be used for POIs that are actually worthwhile.
Those are mostly to improve performance. I agree that most aren't really with seeing, but it doesn't bother me too much. They don't appear constantly.
 
Interesting. I hate remnants. They feel like wasted space to me. There are one or two that are worth looting, but beyond that they just take up space that could be used for POIs that are actually worthwhile.

They serve a purpose for performance; they're less demanding so you can group POIs closer together. There's also a player base that likes turning remnants into bases and horde bases. With storms, they're quick and easy shelter.

But I can understand how you might prefer every POI to be a questible destination. I think a neat sweet spot would be if we could come up with a suitable quest for the remnants. For instance, imagine a "defense" quest. You activate the quest, the remnant reverts to its default state and then you get 5 minutes to make preparations before a mini horde-like experience (waves of zombies) came at you. Rather than have any location-based loot, you might have a higher chance of zombies dropping a bag.
 
Interesting. I hate remnants. They feel like wasted space to me. There are one or two that are worth looting, but beyond that they just take up space that could be used for POIs that are actually worthwhile.
Personally I am all about making a world feel believable. the burnt remnants in the forest biome and the new trees is so much better than the old burnt forest which was basically EMPTY. Now it feels like a fire "did" come through here. they bumped up the burnt piles a ton to. got rid of some of the trees that didnt make sense. once you experience the new world gen, I would be surprised if you wanted to go back.
 
Personally I am all about making a world feel believable. the burnt remnants in the forest biome and the new trees is so much better than the old burnt forest which was basically EMPTY. Now it feels like a fire "did" come through here. they bumped up the burnt piles a ton to. got rid of some of the trees that didnt make sense. once you experience the new world gen, I would be surprised if you wanted to go back.
I've experienced it. Didn't really make an impression on me. Well, other than that harvesting trees in the early game takes longer because I have to spend more time running between them, which prompted me to actually set up a tree farm ASAP. Oh, and I hate whatever they did that makes stuff on the ground less visible.

But I haven't really found the game immersive for the past couple thousands hours (I've got ~2400 hours.)
Post automatically merged:

They serve a purpose for performance; they're less demanding so you can group POIs closer together. There's also a player base that likes turning remnants into bases and horde bases. With storms, they're quick and easy shelter.

But I can understand how you might prefer every POI to be a questible destination. I think a neat sweet spot would be if we could come up with a suitable quest for the remnants. For instance, imagine a "defense" quest. You activate the quest, the remnant reverts to its default state and then you get 5 minutes to make preparations before a mini horde-like experience (waves of zombies) came at you. Rather than have any location-based loot, you might have a higher chance of zombies dropping a bag.
I know they're for performance. And the game does seem to perform better. I guess I just dislike things that feel like wasted space (granted, I feel that way in pretty much every game I play.)

It's not that I necessarily want them questable, I just wish they served a gameplay purpose. I'd much rather have a POI that I actually have a reason to go into than one that's just there for visuals. It's like when they add a house in an RPG that you can go into, but all that's inside it is a generic NPC that just repeats the same canned line over and over. Things like that just seem like a waste of dev time to me.
 
Last edited:
Interesting. I hate remnants. They feel like wasted space to me. There are one or two that are worth looting, but beyond that they just take up space that could be used for POIs that are actually worthwhile.
Possibly better than Bethesda's "close off every building except the ones we want" and make players glitch their way into boarded up buildings, but -- egads -- the performance hit regardless.
 
I've experienced it. Didn't really make an impression on me. Well, other than that harvesting trees in the early game takes longer because I have to spend more time running between them, which prompted me to actually set up a tree farm ASAP.
Interesting that you say that. To me, it seems like it is easier to get wood, though I haven't played too far yet. There are larger gaps between clumps of trees, but you can barely move and chop down 10+ trees now instead of maybe only have 2-3 in a group before and then having to run for more. The distance may have been shorter, but you had to run more often. I don't really know whether I think it's more or less running over the course of chopping 100+ trees, though.

I actually like the tree clumping. It looks better to me and not so unnaturally random.
 
Interesting that you say that. To me, it seems like it is easier to get wood, though I haven't played too far yet. There are larger gaps between clumps of trees, but you can barely move and chop down 10+ trees now instead of maybe only have 2-3 in a group before and then having to run for more. The distance may have been shorter, but you had to run more often. I don't really know whether I think it's more or less running over the course of chopping 100+ trees, though.

I actually like the tree clumping. It looks better to me and not so unnaturally random.
Yeah, I'm not complaining about the tree clumping, I do think it looks pretty good. But when I spent all night chopping trees (which is my typical night 1 activity) I had to do more running and ended up with less wood than I would have previously. And it seems like there are less trees overall, because I cleared out the nearby trees much more quickly than I would have before.

Again, it's not really a big issue, just meant I had to be less lazy about actually planting my tree farm, which I tend not to do until I've cleared out all the nearby trees (granted, I seemingly go through more resources than the typical player. Spent 15k+ wood/cobble on my day 7 temporary horde base.)
 
Back
Top