Was pleased with the poi that takes you through air pockets in a cave. Was nice to see a hint that water and breathing could be relevant.
Alongside more of that, I'd like it if there were longer rivers and bridges, but crucially that encumbrance had a direct impact on your ability to stay afloat. Thus making water an obstacle, not an insurmountable one, but a more important landscape feature. Its always been a pet peeve of mine that character wearing platemail can perform backstroke with ease in games.
Vehicles of should cease to operate in water with the exception of any boat mechanics.
Even possibilities for breathing apparatus. Maybe firearm/melee limitations. Depend how deep you wanna go.
Alongside more of that, I'd like it if there were longer rivers and bridges, but crucially that encumbrance had a direct impact on your ability to stay afloat. Thus making water an obstacle, not an insurmountable one, but a more important landscape feature. Its always been a pet peeve of mine that character wearing platemail can perform backstroke with ease in games.
Vehicles of should cease to operate in water with the exception of any boat mechanics.
Even possibilities for breathing apparatus. Maybe firearm/melee limitations. Depend how deep you wanna go.