PC All hope in the devs is gone - they should turn everything over to modders

Poorly recieved? Definitely not. You raid high level pous for tge loot and challenge. (In before claims of insane difficulty, playing with a banana for a controller)
Pretty much every single critical comment that I've found on Steam community and YouTube agrees with me. This site appears to be the last bastion of fan boys. Know that you are in the very slim minority. This game and Rust were started around the same time with the same resources. Rust has blown 7D2D out of the water in terms of all the new content added. Version 2.0? LMAO, more like 1.002.

There's a long spanning thread on Steam that argues this 7D2D isn't worth $45 and thousands of people agree with that. I initially played the game earlier this year and I personally think this it's a $20 - $30 game. I got to around day 40 on warrior difficulty and the game became incredibly boring. What's the point of doing missions and looting tedious high level POI'S when I already had had the max level for crafting everything?

They should be focused on increasing the replayability of the game, which will thus increase the value of the game. Two main things will do that: 1. Making unique effects randomly generate ONLY on looted or rewarded armor and weapons. And/or add another tier of weapons that can only be looted or rewarded. Adding more useful items that can't be crafted to the loot pool.

2. Increase the sandbox element of the game. That means making more ways to defend your base, as opposed to LIMITING. Making most character builds viable and balanced in all stages of the game. They just released a patch nerfing certain things, but initially a tanky sledgehammer build would've been vastly more OP than anything else in the game.

I paid $45 for the game and want my money's worth. I currently feel like I've only got $20 of worth out of the game.
 
I have to say I somewhat agree with the starting post.
Main things I noticed is that after 6+ months delay we got 2 new zombies, "biome progression" which is just a simple complication, and some tree lag fix. That's about it.

I know lots of invisible stuff was done too, but still. Not good enough, not enough to get me actively playing again. It feels like there's just a couple people developing this, and even they are doing it part time.

Move Workshop support and bandits to priority #1. Especially workshop would really make the content and variety explode.
 
Last edited:
Flame posts do not help offer constructive criticism to the developers, for better or worse, it makes anything you have to say regarded as baseless complaints. There are many, MANY, problems with the implementation of features like biome survival and the hazards therein, the storms themselves, and the removal of the weather system. The biggest way these issues can be addressed is by presenting our viewpoints in a calm and rational manner.
There's been thousands of those posts and the devs don't seem to care. Many of the overhaul mods for this game are better received than the vanilla game. So I think the path to making a better 7D2D would be incredibly easy if the devs actually woke up. Sometimes you have to stand up and yell to make a point.
 
I have to say I somewhat agree with the starting post.
Main things I noticed is that after 6+ months delay we got 2 new zombies, "biome progression" which is just a simple complication, and some tree lag fix. That's about it.

I know lots of invisible stuff was done too, but still. Not good enough, not enough to get me actively playing again. It feels like there's just a couple people developing this, and even them are doing it part time.

Move Workshop support and bandits to priority #1. Especially workshop would really make the content and variety explode.
Exactly. It's actually been an entire year since the 1.0 update. Compare the lackluster 2.0 update to the sheer amount of content added to Rust over the last year. Both Rust and 7D2D started their initial development around the same time. And the Steam workshop will essentially be a massive crutch for 7D2D in it's current state.
 
I don't understand how people can't turn off the options and the ones on they want and play it sandbox. Nothing forces you to do anything really. if you want to dig a hole straight down and make a big void, do it, turn off zombies and horde nights.
Want them to walk, make them walk
Never want to go to the winter biome? Don't.

What's NOT sandbox about this game, because it has options for people who want a storyline?
*I'm actually curious, because all the complaints I heard were about optional things. Not to mention there's 1000 mods for the game, who plays vanilla for 8000 hours?
 
And/or add another tier of weapons that can only be looted or rewarded. Adding more useful items that can't be crafted to the loot pool.
They had this in previous alphas where you could only loot Q6 items, not craft them. And guess what? People complained about it, so they changed it. Everyone will never be happy.
It feels like there's just a couple people developing this, and even they are doing it part time.
I mean, they aren't the biggest dev team. Not sure on the exact numbers, but they aren't that big. And as faatal has mentioned on a few things, a lot of the current devs, especially programmers, are having to deal with old spaghetti code from previous devs that are no longer a part of TFP and left them a mess of code.
Move Workshop support and bandits to priority #1. Especially workshop would really make the content and variety explode.
Bandits are the next big release now, so once 2.0 goes stable they will be priority #1. Workshop likely won't be till next year, and I don't see that as an issue. Mods are already plentiful, I don't see workshop changing much other than making using mods easier for users that can't install mods properly atm.
 
I don't understand how people can't turn off the options and the ones on they want and play it sandbox. Nothing forces you to do anything really. if you want to dig a hole straight down and make a big void, do it, turn off zombies and horde nights.
Want them to walk, make them walk
Never want to go to the winter biome? Don't.

What's NOT sandbox about this game, because it has options for people who want a storyline?
*I'm actually curious, because all the complaints I heard were about optional things. Not to mention there's 1000 mods for the game, who plays vanilla for 8000 hours?
Wow, simply amazing. Can someone please define "Sandbox"? At the most general definition isn't it really just non-linear gameplay?

I play on Xbox and since we got the game I have yet to play a single horde night. I was so accustomed to the old Tell Tale version I immediately disabled horde nights so I could get used to the new gameplay. That's not Sandbox gameplay?

I don't do trader quests. I always build bases from scratch, never fortifying a current POI. And I always start off the game finding the Snow Biome, setting up camp and trading needed items with Hugh, not Rekt. How is that NOT Sandbox?

For those complaining about the game, are there ANY redeeming qualities about it, anything positive to be said, anything the game does well?

Aren't so-called Fanboys people who just refuse to acknowledge ANY bad things about a game? There are plenty of folks here who love the game but have big time issues with certain features. On Xbox the game is sometimes border line unplayable because of the lag/stuttering.

On certain days so is the Xbox Dashboard so the finger gets pointed at the hardware, not the game. This is one of "MY" top wanted fixes, optimization so the lack luster hardware of gaming consoles can handle it better. But I'm still loving the game and having a ball playing it.

Complaints, criticisms, feedback are all valid and fair game. But at least try to have a balanced approach to your critiques. The game has good AND bad points, not just all bad that requires the developers to be prosecuted.
 
They had this in previous alphas where you could only loot Q6 items, not craft them. And guess what? People complained about it, so they changed it. Everyone will never be happy.
There's only a handful of non craftable items. Once you get all those, all the crafting recipes and level 100 in all the crafting categories, looting and getting quest rewards seems so pointless. For all the 7 skull missions I did in my last playthrough, the rewards were absolute trash compared to the amount of effort required to complete the missions.

How about this: looted and rewarded weapons and armor with effects can also be broken down to get an effect shard. 3 shards of the same effect can then be combined to make an effect 'gem'. Level 6 crafted weapons and armor will have an empty gem slot. The effects could be something like "+20% damage" and etc. Inserting an effect gem into a level 6 weapon or piece or armor will be permanent as opposed to weapon or armor mods. Existing mods that grant special damage, like 'cripple em', 'rad remover' or 'the hunter', should be changed into effect gems.
 
I don't do trader quests. I always build bases from scratch, never fortifying a current POI. And I always start off the game finding the Snow Biome, setting up camp and trading needed items with Hugh, not Rekt. How is that NOT Sandbox?
same but trade out snow with desert and hugh with bob x'''D
 
  • Like
Reactions: Lax
Probably because when many of us fell in love with the game, it was pretty much a pure sandbox. Sure, it may not have been advertised as such, but that's what it was and a ■■■■ good one.
Steam EA did warn you it would change, and you knew full well the game was barely half developed at the time. Luckily, TFP has made all those old builds available so you can still go play them.
Post automatically merged:

There's a long spanning thread on Steam that argues this 7D2D isn't worth $45 and thousands of people agree with that.
It is actually only maybe a couple of hundred people. It's the same people being loud over and over and over again. They aren't as large of a crowd as they appear. Should also be noted that they barely make up even 1% of the daily active players. Much less any large portion of the player base.

TFP listens to the majority, which they can see in game statistics. Using Steam forum discussions for any kind of argument is a loosing point.
 
Steam EA did warn you it would change, and you knew full well the game was barely half developed at the time. Luckily, TFP has made all those old builds available so you can still go play them.
Post automatically merged:


It is actually only maybe a couple of hundred people. It's the same people being loud over and over and over again. They aren't as large of a crowd as they appear. Should also be noted that they barely make up even 1% of the daily active players. Much less any large portion of the player base.
It should also be emphasized that not all of the daily active players, which account for 100%, engage in posting.
To assume that only 1% of this total represents the entirety would be absurd.
Indeed, a few hundred individuals did post, but this does not imply that the millions who shared similar sentiments would have expressed the same views had they chosen to post.

same effect with the amount of pvp players, just because they don't post doesn't mean they are not there.
 
Last edited:
What a wall of text. Ffs man.

What i got out of that is that you are in an echo chamber, that other people have pointed out is about 1% of the players. It's amazing how easily it is to be fooled by an echo chamber. Seriously who cares what other people think about the game. It doesn't help prove your point, it just doesn't prove anything.

And comparing it to another game??? Make that make sense... play the games you like. If you don't like this 1 move on. If you seriously want TFP to listen to your issues, there are better ways to do that.

For me, I've been playing since A16.4, and with the nearly 3k hours played, I have more than my money's worth of game time. And 3k is not a flex, but just illustrating my point that there is a ton of fun available in this game.

But it really seems to me that you should stay away from any game until it is feature complete, you are not cut out for alpha games.
 
Steam EA did warn you it would change, and you knew full well the game was barely half developed at the time. Luckily, TFP has made all those old builds available so you can still go play them.

I think you misunderstood my post. I'm mostly enjoying the current version of the game. I was simply providing a possible answer to your question of why so many people view the game as a sandbox game.
 
There's been thousands of those posts and the devs don't seem to care. Many of the overhaul mods for this game are better received than the vanilla game. So I think the path to making a better 7D2D would be incredibly easy if the devs actually woke up. Sometimes you have to stand up and yell to make a point.
I do see that the devs are set in their ways, which is becoming very apparent to me as of recent. Honestly, we may have to accept that 7 Days to Die is becoming less and less of a game for us/Veterans (I started playing in A15), and more for a mainstream audience that enjoys looter shooters.

I think the best hope for us right now is an overhaul mod at the end of the development cycle. Currently, no overhaul mods appeal to me yet, but I'm biding my time to see something that piques my curiosity.
 
Pretty much every single critical comment that I've found on Steam community and YouTube agrees with me. This site appears to be the last bastion of fan boys. Know that you are in the very slim minority. This game and Rust were started around the same time with the same resources. Rust has blown 7D2D out of the water in terms of all the new content added. Version 2.0? LMAO, more like 1.002.

There's a long spanning thread on Steam that argues this 7D2D isn't worth $45 and thousands of people agree with that. I initially played the game earlier this year and I personally think this it's a $20 - $30 game. I got to around day 40 on warrior difficulty and the game became incredibly boring. What's the point of doing missions and looting tedious high level POI'S when I already had had the max level for crafting everything?

They should be focused on increasing the replayability of the game, which will thus increase the value of the game. Two main things will do that: 1. Making unique effects randomly generate ONLY on looted or rewarded armor and weapons. And/or add another tier of weapons that can only be looted or rewarded. Adding more useful items that can't be crafted to the loot pool.

2. Increase the sandbox element of the game. That means making more ways to defend your base, as opposed to LIMITING. Making most character builds viable and balanced in all stages of the game. They just released a patch nerfing certain things, but initially a tanky sledgehammer build would've been vastly more OP than anything else in the game.

I paid $45 for the game and want my money's worth. I currently feel like I've only got $20 of worth out of the game.
Steam forums are a cesspit. If you want to find people complaining, you'll have no trouble there, regardless what game you look at. The same goes for YouTube. It's pointless for anyone to care what they say if they are just flaming. On the relatively rare occasions when someone complains about something and actually posts in a way that is respectful and objective and not trolling, then and only then are they worth listening to. But that doesn't happen often. About the only time you see decent posts there are if they support a game. Most negative posts are just trash talking. And that has no value.

As far as price, consider that you can pay $80 for a AAA game that gives you 100-200 hours of gameplay. Or you can buy this for less (you do know you can buy it when it is on sale, right?) and get 1000+ hours of gameplay. Seems like it's worth every penny. Now, I rarely ever buy a game full price. Steam has sales constantly, so if you are able to be patient, you can usually get stuff for less than half price without difficulty. I think the game offers plenty of interest to be worth the full price, but there is no reason you can't buy it for half price and get even more value from it. For anyone not on console, you had plenty of opportunity to get this game for under $10. If you didn't, then oh well.

Sandbox is not the only element of this game and it will continue to be less of a focus. That's all there is to it. Don't like it? Play an older version if you are on Steam. Or find a game you like and move on. You can still play this game 100% as a sandbox if you want to. All it takes is changing settings and enabling certain things.
 
Ya know the BEST part of the update to me is the single block pass through for zombies. We have needed that for SO LONG. This adds a level of fear and panic on horde night we just didn't have before. It makes us rethink our designs.

Some things I don't feel were implemented in the best way, but I do feel the majority is a step in the right direction.
 
Back
Top