bdubyah
Hunter
Speak for yourself, gramps.Forget about 3.0 bandits; we demand nothing but fixes next update!
Speak for yourself, gramps.Forget about 3.0 bandits; we demand nothing but fixes next update!
Pretty much every single critical comment that I've found on Steam community and YouTube agrees with me. This site appears to be the last bastion of fan boys. Know that you are in the very slim minority. This game and Rust were started around the same time with the same resources. Rust has blown 7D2D out of the water in terms of all the new content added. Version 2.0? LMAO, more like 1.002.Poorly recieved? Definitely not. You raid high level pous for tge loot and challenge. (In before claims of insane difficulty, playing with a banana for a controller)
There's been thousands of those posts and the devs don't seem to care. Many of the overhaul mods for this game are better received than the vanilla game. So I think the path to making a better 7D2D would be incredibly easy if the devs actually woke up. Sometimes you have to stand up and yell to make a point.Flame posts do not help offer constructive criticism to the developers, for better or worse, it makes anything you have to say regarded as baseless complaints. There are many, MANY, problems with the implementation of features like biome survival and the hazards therein, the storms themselves, and the removal of the weather system. The biggest way these issues can be addressed is by presenting our viewpoints in a calm and rational manner.
Exactly. It's actually been an entire year since the 1.0 update. Compare the lackluster 2.0 update to the sheer amount of content added to Rust over the last year. Both Rust and 7D2D started their initial development around the same time. And the Steam workshop will essentially be a massive crutch for 7D2D in it's current state.I have to say I somewhat agree with the starting post.
Main things I noticed is that after 6+ months delay we got 2 new zombies, "biome progression" which is just a simple complication, and some tree lag fix. That's about it.
I know lots of invisible stuff was done too, but still. Not good enough, not enough to get me actively playing again. It feels like there's just a couple people developing this, and even them are doing it part time.
Move Workshop support and bandits to priority #1. Especially workshop would really make the content and variety explode.
They had this in previous alphas where you could only loot Q6 items, not craft them. And guess what? People complained about it, so they changed it. Everyone will never be happy.And/or add another tier of weapons that can only be looted or rewarded. Adding more useful items that can't be crafted to the loot pool.
I mean, they aren't the biggest dev team. Not sure on the exact numbers, but they aren't that big. And as faatal has mentioned on a few things, a lot of the current devs, especially programmers, are having to deal with old spaghetti code from previous devs that are no longer a part of TFP and left them a mess of code.It feels like there's just a couple people developing this, and even they are doing it part time.
Bandits are the next big release now, so once 2.0 goes stable they will be priority #1. Workshop likely won't be till next year, and I don't see that as an issue. Mods are already plentiful, I don't see workshop changing much other than making using mods easier for users that can't install mods properly atm.Move Workshop support and bandits to priority #1. Especially workshop would really make the content and variety explode.
Wow, simply amazing. Can someone please define "Sandbox"? At the most general definition isn't it really just non-linear gameplay?I don't understand how people can't turn off the options and the ones on they want and play it sandbox. Nothing forces you to do anything really. if you want to dig a hole straight down and make a big void, do it, turn off zombies and horde nights.
Want them to walk, make them walk
Never want to go to the winter biome? Don't.
What's NOT sandbox about this game, because it has options for people who want a storyline?
*I'm actually curious, because all the complaints I heard were about optional things. Not to mention there's 1000 mods for the game, who plays vanilla for 8000 hours?
There's only a handful of non craftable items. Once you get all those, all the crafting recipes and level 100 in all the crafting categories, looting and getting quest rewards seems so pointless. For all the 7 skull missions I did in my last playthrough, the rewards were absolute trash compared to the amount of effort required to complete the missions.They had this in previous alphas where you could only loot Q6 items, not craft them. And guess what? People complained about it, so they changed it. Everyone will never be happy.
same but trade out snow with desert and hugh with bob x'''DI don't do trader quests. I always build bases from scratch, never fortifying a current POI. And I always start off the game finding the Snow Biome, setting up camp and trading needed items with Hugh, not Rekt. How is that NOT Sandbox?
Steam EA did warn you it would change, and you knew full well the game was barely half developed at the time. Luckily, TFP has made all those old builds available so you can still go play them.Probably because when many of us fell in love with the game, it was pretty much a pure sandbox. Sure, it may not have been advertised as such, but that's what it was and a ■■■■ good one.
It is actually only maybe a couple of hundred people. It's the same people being loud over and over and over again. They aren't as large of a crowd as they appear. Should also be noted that they barely make up even 1% of the daily active players. Much less any large portion of the player base.There's a long spanning thread on Steam that argues this 7D2D isn't worth $45 and thousands of people agree with that.
It should also be emphasized that not all of the daily active players, which account for 100%, engage in posting.Steam EA did warn you it would change, and you knew full well the game was barely half developed at the time. Luckily, TFP has made all those old builds available so you can still go play them.
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It is actually only maybe a couple of hundred people. It's the same people being loud over and over and over again. They aren't as large of a crowd as they appear. Should also be noted that they barely make up even 1% of the daily active players. Much less any large portion of the player base.
Steam EA did warn you it would change, and you knew full well the game was barely half developed at the time. Luckily, TFP has made all those old builds available so you can still go play them.
I do see that the devs are set in their ways, which is becoming very apparent to me as of recent. Honestly, we may have to accept that 7 Days to Die is becoming less and less of a game for us/Veterans (I started playing in A15), and more for a mainstream audience that enjoys looter shooters.There's been thousands of those posts and the devs don't seem to care. Many of the overhaul mods for this game are better received than the vanilla game. So I think the path to making a better 7D2D would be incredibly easy if the devs actually woke up. Sometimes you have to stand up and yell to make a point.
Steam forums are a cesspit. If you want to find people complaining, you'll have no trouble there, regardless what game you look at. The same goes for YouTube. It's pointless for anyone to care what they say if they are just flaming. On the relatively rare occasions when someone complains about something and actually posts in a way that is respectful and objective and not trolling, then and only then are they worth listening to. But that doesn't happen often. About the only time you see decent posts there are if they support a game. Most negative posts are just trash talking. And that has no value.Pretty much every single critical comment that I've found on Steam community and YouTube agrees with me. This site appears to be the last bastion of fan boys. Know that you are in the very slim minority. This game and Rust were started around the same time with the same resources. Rust has blown 7D2D out of the water in terms of all the new content added. Version 2.0? LMAO, more like 1.002.
There's a long spanning thread on Steam that argues this 7D2D isn't worth $45 and thousands of people agree with that. I initially played the game earlier this year and I personally think this it's a $20 - $30 game. I got to around day 40 on warrior difficulty and the game became incredibly boring. What's the point of doing missions and looting tedious high level POI'S when I already had had the max level for crafting everything?
They should be focused on increasing the replayability of the game, which will thus increase the value of the game. Two main things will do that: 1. Making unique effects randomly generate ONLY on looted or rewarded armor and weapons. And/or add another tier of weapons that can only be looted or rewarded. Adding more useful items that can't be crafted to the loot pool.
2. Increase the sandbox element of the game. That means making more ways to defend your base, as opposed to LIMITING. Making most character builds viable and balanced in all stages of the game. They just released a patch nerfing certain things, but initially a tanky sledgehammer build would've been vastly more OP than anything else in the game.
I paid $45 for the game and want my money's worth. I currently feel like I've only got $20 of worth out of the game.