Sir Squirrelsalot
Refugee
When I heard about them being made into general perks to make them more universally accessible I was excited but this version makes them less accessible not more. It makes you spend half or full as many points as you would normally spend on the trait to rank it up to the point one can get the perk. But now without all the other bonuses from having the trait up. Every trait has perks that make it useful as a secondary or tertiary trait and so even if the perk wasn't in your main trait there was generally at least one other trait that would be of interest by the time you were willing to spend points in these perks.
If TFP wants to keep some gating on them to keep them from being rushed then just put a level requirement on the higher levels. But apart from living off the land none of them are things one would want to rush particularly hard. Because all the rest of them are tertiary abilities or well lucky looter which needs you to have some games stage to multiply before it can really do anything.
Even living off the land isn't really that useful to rush early. Because to actually get farming up and running you need a bunch of farm plots/rotten flesh. The only thing you can really do by rushing it is get a lot of xp from foraging tons of flowers and cotton.
If TFP wants to keep some gating on them to keep them from being rushed then just put a level requirement on the higher levels. But apart from living off the land none of them are things one would want to rush particularly hard. Because all the rest of them are tertiary abilities or well lucky looter which needs you to have some games stage to multiply before it can really do anything.
Even living off the land isn't really that useful to rush early. Because to actually get farming up and running you need a bunch of farm plots/rotten flesh. The only thing you can really do by rushing it is get a lot of xp from foraging tons of flowers and cotton.