I am playing on adventurer and: first put a point each into pistol and bow and spear. Raised agility to 4. Raised Int to 10. Got the 2 quest rewards bonus from Daring Advesnturer. At day 16 I am level 46, gamestage 111. I have the burnt and desert badges and am in no rush to enter snow.
... and then I put three points into INT mastery and turbocharged the int/magazines. Level 2 is bookworm -- a 25% to find a book in any container. Level 3 is Memory, 50% to earn to skill points from any book. It's day 16 and I have crucible (but not enough metal to make everything I can make). These are very powerful perks that will not age well -- useful in early game but not late game. I am already reading some of the bonus books for xp (not much xp) instead of selling them even when I have already read the book.
... and then I put three points into INT mastery and turbocharged the int/magazines. Level 2 is bookworm -- a 25% to find a book in any container. Level 3 is Memory, 50% to earn to skill points from any book. It's day 16 and I have crucible (but not enough metal to make everything I can make). These are very powerful perks that will not age well -- useful in early game but not late game. I am already reading some of the bonus books for xp (not much xp) instead of selling them even when I have already read the book.