Mixes of bugs and balancing I did while experimenting

JayC13

Refugee
Version
2.0
Platform
Windows
Deep cuts effect the bleed that is applied from pistols

The anti rad mod does not effect the charged or infernal zombies

Late game snipers are way to overpowered; pistols and shotgun do way less even with the deep cuts bug and shotguns under preforming close range to a sniper

Having the stun baton charged all the time is a little op especially with the mod; maybe force the mod to not be on or make it use 2x stamina
 
Reproduction Steps
Agility perks
Link to Logs
https://justpaste.it/
Link to Screenshot/Video
https://justpaste.it/
The other items may need to be looked at, but why would the rad remover mod affect charged and infernal zombies? They aren't radiated. So they even self heal? I haven't gone that far yet to see.
 
Each bug needs to be in its own thread with a proper title. This way we can prevent duplication, and can properly manage bug reports.
 
Thank you for your report. The charge and inferno zombies should be fixed in the next update so that the rad remover causes the delay in healing. Additionally, the Deep Cuts perk should also be fixed in relation to spears and guns.

The rest of your report feels like feedback if you would like to post that in the general forum.

Thank you,

Dollie
 
The two issues mentioned by Dollie has been addressed as of b289
From the changelog:
Fixed
  • Missing tags are now on Rad Remover for charged and infernal zombie variants
  • Perception Mastery: Vital Wound and Agility Mastery: Bleeding Hearts no longer use the maxBleedCounter that is governed by Deep Cuts
 
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