ElCabong
Survivor
I've making lot's of maps of various size trying to find the smallest map that minimizes my travel time and maximise development time.
The bigger maps have more cities, the smaller has fewer. Bigger seems to be better progression because you have more resources that you need but can't mine, such as books and mags. At the expense of more travel time.
The bigger maps have more cities, the smaller has fewer. Bigger seems to be better progression because you have more resources that you need but can't mine, such as books and mags. At the expense of more travel time.