PC Dire wolf in GS mid-30s?

Was in this one map and on day 3 had a pack of 3 dire wolves spawn across the street from my POI base in the pine forest town. Watched my wife run right passed them and they killed her pretty fast lol
 
Tier 5, as in the same as Army Post 7? I mean, it's a take, but I do see a bit of a difference there?
I basing this purely on how deadly a dire wolf is. If it's a "chance" to spawn, that is bizarre in a tier 2 POI. A boar is NOTHING compared to a dire wolf. I'd gladly take on 6 boars than 1 dire wolf. You can't outrun them unless you slow them somehow. They are just SO deadly in a confined space unless you've got a chain shotgun or something similar.

You shouldn't be able to get a dire wolf indoors unless you are in the wasteland IMO. In the forest that makes no sense. I have run into dire wolves during the day in the forest on day 2. They shouldn't even be in the entity pool of possible encounters that early at all. Hopefully they dial this in better. They have like 1500 HP which is 8x+ a typical zed. Or basically the total zeds you would encounter on a tier 2 POI quest. It's just unbalanced is all. Now MAYBE this is due to them being in a group and that pooled the GS or something. That is the only way I can imagine this is "justified" but I don't believe GS is calculated this way for POI quests.
 
If it's a "chance" to spawn, that is bizarre in a tier 2 POI.
I ain't disagreeing that it's a massive jump in difficulty; but I don't think it makes the POI comparable to any of the T5s. Now, should one ever be placed in a low tier POI? I dunno, it's a death sentence for 99% of first timers; but I'm not sure that's necessarily a bad thing in a horror game :)

I haven't skipped killing one for a quest for .. several alphas. Killing one at T2-level is a skill issue - and by that I mean discipline, knowledge and preparation, not reaction time.

I dunno, I grew up with games intent on getting me. Repeatedly. I don't mind some elements of that. Makes overconfidence an issue at least..
 
It does seem very unfair, unbalanced but you could probably stand a chance if you went in with a decent supply of wood spikes, which are available early game and they would at least wear down a lot of the dire wolf's health.
 
In any specific way? It seems to work about the same as the old forum for me. Reply button for a single quote, quote button to multi quote. And you can highlight text and click quote to get just that text. The only real change there is that you don't get a pop-up to write highlighted text.



I am pretty sure I have seen it there. You usually get pigs. In the past, you could occasionally get a wolf instead. Now, that would is a dire wolf. That may be a mistake from the change. But I like it.
In any specific way? It seems to work about the same as the old forum for me. Reply button for a single quote, quote button to multi quote. And you can highlight text and click quote to get just that text. The only real change there is that you don't get a pop-up to write highlighted text.



I am pretty sure I have seen it there. You usually get pigs. In the past, you could occasionally get a wolf instead. Now, that would is a dire wolf. That may be a mistake from the change.

Nope think it was operator error,.

The reply button is pretty straight forward, which is probably what I should have used. The quote button I don't think I had used before and probably my error.
 
The reply button is pretty straight forward, which is probably what I should have used.
Probably.
The quote button I don't think I had used before and probably my error.
The +Quote button (the plus is important) is for multiple snippets. Once you have captured them, you can insert them from a button below the text box (your reply text). From there you can comment on them like I'm doing here ;)
 
I haven't skipped killing one for a quest for .. several alphas. Killing one at T2-level is a skill issue - and by that I mean discipline, knowledge and preparation, not reaction time.
..
It's a game balance issue not a skill issue the way I see it. You don't have a random encounter rolling for a lvl 1 entity or a lvl 100 entity. That is the entire issue. It's a bad design decision. You don't put what is essentially a Boss entity in a tier 2 POI. It has the most HP of an single entity in the entire game. It runs faster than you during the day. Lol it is so unbalanced
 
Nope think it was operator error,.

The reply button is pretty straight forward, which is probably what I should have used. The quote button I don't think I had used before and probably my error.
Yeah, I missed it initially as well. The old forum had just a quote button, so it is what we are "trained" to use. Reply makes you think it's just taking you to the reply box and not quoting anything. Learning pains. :D

I basing this purely on how deadly a dire wolf is. If it's a "chance" to spawn, that is bizarre in a tier 2 POI. A boar is NOTHING compared to a dire wolf. I'd gladly take on 6 boars than 1 dire wolf. You can't outrun them unless you slow them somehow. They are just SO deadly in a confined space unless you've got a chain shotgun or something similar.

You shouldn't be able to get a dire wolf indoors unless you are in the wasteland IMO. In the forest that makes no sense. I have run into dire wolves during the day in the forest on day 2. They shouldn't even be in the entity pool of possible encounters that early at all. Hopefully they dial this in better. They have like 1500 HP which is 8x+ a typical zed. Or basically the total zeds you would encounter on a tier 2 POI quest. It's just unbalanced is all. Now MAYBE this is due to them being in a group and that pooled the GS or something. That is the only way I can imagine this is "justified" but I don't believe GS is calculated this way for POI quests.
I agree that it's difficult. It is likely carried over from the old dire wolves (wolves with red eyes), which were difficult, but not as difficult as the new dire wolves. They may have forgotten to update it after adding the new dire wolves or they may have decided to leave it. I don't know. I actually like having rare instances where I'm unexpectedly outmatched and have to get out of there fast or die. It keeps you on your toes... at least the first time. After that, you know what to expect and it's not as exciting. But no way around that with how encounters are designed in this game. There are other POI that can leave you in a very dangerous situation early in a low tier POI even if not facing a dire wolf. One drops you into a room that's about 6x6 or so and the ladder is broken so you can't get back up. You're surrounded by a group of zombies with nowhere to run and no room to maneuver. That was a tier 1 and was my first death in 1.0. Heh. There's also a trailer park with an underground area that, if I remember correctly, will also get you trapped if you're not aware of the layout. These things are great, imo. But I also don't play dead is dead. Permadeath players are less likely to like such things. :)
 
You don't have a random encounter rolling for a lvl 1 entity or a lvl 100 entity. That is the entire issue. It's a bad design decision.
I get the idea, but that's .. MMO design. "Get everyone to max level with minimal grief, max out the 'time spent' investment for the 'sunk cost' phenomenon."

The POI is literally built with "STAY AWAY" signs on it. You drop into an obvious point of no return to start the place. The fact that it carries out its threats is great :)

Since it only kills new players, I don't think it's a big bad. New players don't care about dying, at least they shouldn't. Put me in a new game and the first thing I do is walk off a cliff; just to figure out if the game will let me, and how I die.

The design of modern western things is ... padded rooms. Put me in the new Doom, and I blaze thru 99% of it without dying. Doom. While it handholds me thru weapon swapping. Doom.
 
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