PC Bandits and PvP

sure pile on and flame the guy. he does argue from a selfish standpoint...and he honestly admits it. PVP was a part of the game once...that time has passed, but, damned if I don't admire his persistence...guy is willing it back into relevance. other console players might like a battle royal type of mode...idk...but to me it would not be worth distracting attention from finishing the game in a timely fashion.
How has the option to engage in PVP changed within development? It's never been an explicit part of the game, and probably will not be for the foreseeable future.
 
to me it hasn't...you can still shoot, stab, burn or slash another player...he's the one with the ideas about making it better for that style.

if it was never an explicit part of the game... then why are there still PVP achievements that can be "earned"?

i won't speculate...not something i want, but, wouldn't care if there was a pvp mode someday. might get bored of vanilla and want a new mode way down the road.
 
i get it man people want bandits as bad as pvp players want some pvp support.
couple facts for you to think about..
A) there is no bandit that can do what a real life person can do in pvp
B) players already exist no xtra resource is needed to add them
hmmm somethings just make to much sense.
No, you don't get it. You keep recycling the same things over and over, even after your messages are moved to the General section. You keep coming back here again and again with the same stuff.
2.0 is not changing anything about PvP or it would have been mentioned already.
 
One thing is a stated goal that the developers made early into the kickstarter, that has yet to be met for over a decade. The other is a desire of a small fraction of players. These are not the same.
i wouldnt consider millions of account that have playd pvp "small" yes.. the amount of (xbox, ps5, steam and steam hack accounts) that have been sold over the last decade that have playd pvp during that time exceeds well into the many many millions.
 
i wouldnt consider millions of account that have playd pvp "small" yes.. the amount of (xbox, ps5, steam and steam hack accounts) that have been sold over the last decade that have playd pvp during that time exceeds well into the many many millions.
I'm not going to bother engaging with someone who is willing to lie about player numbers. You're wrong, and you've never made any meaningful points towards your play style.
 
i wouldnt consider millions of account that have playd pvp "small" yes.. the amount of (xbox, ps5, steam and steam hack accounts) that have been sold over the last decade that have playd pvp during that time exceeds well into the many many millions.
Dude, seriously...repeating words and standing on your thoughts avoiding the truth that even Devs told you is a bit enough.

Let's wait for the further development of that game, I am sure there will be stuff for PvP players, but let's avoid pushing it. Never worked.
 
i get it man people want bandits as bad as pvp players want some pvp support.
couple facts for you to think about..
A) there is no bandit that can do what a real life person can do in pvp
B) players already exist no xtra resource is needed to add them
hmmm somethings just make to much sense.

No one has said that NPCs can do what a person can. That is obvious and doesn't remotely help your case. Far more people play games against NPCs than those who play PVP. And I am not just talking about this game. People don't care that they can't do what a person can. And, for many people, that is actually a positive because PVP players are very often extremely negative people to play with or against. That isn't always the case, but it is very common. It is a major reason why such a low percentage of players want to play PVP. PVP would get more interest if the players involved acted better than they do.

i wouldnt consider millions of account that have playd pvp "small" yes.. the amount of (xbox, ps5, steam and steam hack accounts) that have been sold over the last decade that have playd pvp during that time exceeds well into the many many millions.

Here you go again. Making up numbers. It has been shown repeatedly how won't your numbers are. Actual unique PVP players (not people who just goof around and kill a friend with friendly fire or who go after achievements, and not multiple accounts for the same person) are going to be well below a million. And if you just look at current PVP players from the time the current PVP achievements were added, you are looking at under 100k. And if you look at the number of players at a given time, you are looking at under 1k. The achievements prove that for Steam. Console can't really do PVP other than in a very limited way, so you can't consider then right now. And although non-Steam players will increase the count, you are still going to see around the same very low percentage (about 3% who have killed at last 25 enemies, and since that includes NPC kills from mods and achievement hunter and friendly fire, none of which are actual PVP, the percentage is under 1%).

thats funny you want me to wait..
ive already been waiting over 26000+ hours
View attachment 34428

And this again, too? That isn't play time. No one believes that it is, so stop trying to act like it is. That is either your server uptime or idling at the menu.

We have been over all this repeatedly with you. And you keep using the same made up "facts" as if we would forget. You were also moved to a separate topic at least twice already. Why do you keep invading this topic?
 
Actual unique PVP
First of all things got side tracked. I apologize and definitely am not trying to side track this thread, someone asked a question and I responded. The important thing is I would like to thank TFP for this new update. Over the years on pvp servers when a player spawned in he had the option to run away to a different biom. This new update is going change all that which will create a lot more pvp situations. The weather update is about as good of an update anybody could have asked for helps pve and pvp. 2nd of all I appreciate faatal more than anything, his work on fixn pvp bugs is our only hope on the pvp side until workshop support is releases so I most definitely get side tracked when I see him working on bandits. 2.0 I believe will be the best alpha realese and thanks again tfp for finally bringing us a pvp update!
 
I think there's a difference between pure PvP gameplay, and PvE + player damage ON and random scuffles between players.
fair enough, my reaction was to someone saying there was never explicit PVP gameplay. which just isn't strictly true.

I loved the initial launch on console, and at the time there wasn't much else to do...so there was more pvp, at least, that was my experience with the "legacy" version.
 
Here is the thing that goes against your arguments

You are constantly mixing your tense statements.
Example: Play, Are playing, Have played, Will play. Unless in a temporal
void or paradox, they are not one and the same.

Clarification:
Play-----------is semi-present timeline for now and recently near past.
Are playing----present tense that can be measured at this point in time.
Have played--- A past tense that is not active today

Will play---Is the attempted prognostication, It hasn't happened yet. In simple
terms it's just wishful thinking. Because if you can actually achieve this point
then you already know what is going to happen, and that would make posting moot
or a redundant exercise in futility.

Are Playing
Online 129 pvp players, 41 pvp servers. Total servers online 11622 =
0.0035277921183961 percent pvp players to total population Now as of 20 min past EST

Play
Refer to Are playing results

Have played: you say millions, The pertinent question that follows why are they not
playing now, and why have they stopped playing and why have they not returned to playing
now? With this I can only hypothesize from reading posts, the environment people and mentality
associated with the specific type of play is not desired, as a player population. The game is
not built or directed toward that type of play. That is an Owner developer decision.

Will Play: Good luck with that. IF an owner says no, to developing in that direction
then that says it all. If you go to someones home and they are serving beef Chili for dinner,
but you prefer and demand crow the usual end result is to be ignored or kicked out, and you have
to just be satisfied on the outside eating crow.

Presentation is the key to understanding on both sides.
 
thats funny you want me to wait..
ive already been waiting over 26000+ hours
View attachment 34428
No one really cares. Sorry. We had enough of your repetitive stuff..

Try moving objects by thoughts, you've got better chance to change anything while we wait for the pumps do the proper stuff and keep enjoying it. Wish I could have a beer with you some day after gold is released, so we discuss all that matters.
 
[redacted]
since your wanting to do name changes now i have a recommendation for you:
This game revolves around Dexter (Space Ace) rescuing Kimberly from Commander Borf, who has used an "Infanto Ray" to transform Ace into his adolescent form, Dexter.

Commander Borf would suit you well...
 
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i get it man people want bandits as bad as pvp players want some pvp support.
couple facts for you to think about..
A) there is no bandit that can do what a real life person can do in pvp
B) players already exist no xtra resource is needed to add them
hmmm somethings just make to much sense.

A) Exactly. no bandit will go off script and stop roleplaying as a bandit. For the eventual story mode and in general new enemy types and challenges, bandits are going to be critical and other players won't be able to fill that role.

B) Did you just admit that no further resources are needed for PvP? I'll pass your feedback along.

First of all things got side tracked. I apologize and definitely am not trying to side track this thread, someone asked a question and I responded.

I call bull on that. The question that was asked was whether 3.0 and 4.0 would take as long as 2.0. You did not answer that question but instead used it as an excuse to bring up topics that you know from experience will derail the developer diary thread. That isn't going to happen any more.
 
3.0 is the bandit update and the game is already optimized enough to handle them.

A) 20 bandits at once would be overkill. They aren't going to be zombies with guns. A small squad of bandits will be plenty challenge. For bandit infested POIs with a total population of 20+ bandits they won't all need to be spawned at the same time. The only way bandits might have issues is on servers that exceed the supported number of players. Oops....

B) Easy. The answer is negative two years since faatal worked on bandits and had them implemented about two years ago internally, several months before they created the current roadmap and bandits were pushed to the 3.0 update. The optimized code of 2 years ago handled bandits fine so the code of today is plenty able to do so for all supported player counts.
great. so If I take you at your word, this should be a quick refining of what they had, shouldn't take another year...any idea if that is true?
 
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