PC Things that you wish you could opt out of.

WarMongerian

Active member
Personally, I am suffering from failing eyesight, and find it very frustrating to have 'spit in my eye' from the cop zombies, let alone the undead birds. I wish I could turn off 'spit in the eye' attacks entirely in my game settings. In my current game, some comedian thought it would be ok to have dogs climbing ladders, something I also don't like and don't want to see again.

What are some of you folks pet peeve's, and things you would like to turn off in your own game play sessions?

P.S. Where are the polls?
 
Most of the things that I want to turn off has an option to do that already, such as horde night, loot respawn (thank you TFP best option ever 💜) or air drops OFF.

I would like to have an option to disable questing more than once in a POI, disable POI reseting or whatever you want to call it, so a "cleared POI" remains that way for the rest of the game and traders do not send you again to the same place.

I personally like screamers, but I know many would like an option to turn the heat/screamers mechanics OFF without a mod.
 
Most of the things that I want to turn off has an option to do that already, such as horde night, loot respawn (thank you TFP best option ever 💜) or air drops OFF.

I would like to have an option to disable questing more than once in a POI, disable POI reseting or whatever you want to call it, so a "cleared POI" remains that way for the rest of the game and traders do not send you again to the same place.

I personally like screamers, but I know many would like an option to turn the heat/screamers mechanics OFF without a mod.
I like the idea of a finite world, gone is gone. More immersive.
 
Most of the things that I want to turn off has an option to do that already, such as horde night, loot respawn (thank you TFP best option ever 💜) or air drops OFF.

I would like to have an option to disable questing more than once in a POI, disable POI reseting or whatever you want to call it, so a "cleared POI" remains that way for the rest of the game and traders do not send you again to the same place.

I personally like screamers, but I know many would like an option to turn the heat/screamers mechanics OFF without a mod.
the more option the better for console.

Not being sent to the same POI...how good would that be? It would really help motivate travel naturally and it is logical. best idea I have seen for this game in a very long time.
 
and with the 2.0 loot rebalance it will encourage us to move bases. I've been doing massive crafting/sell off of stuff i know i can get by looting pois in the next biome, which is nice because then you have some cash to pick up a few things once you've found a new home.
I'm super picky about bases back then I could build anywhere now not so much rn I'm at masons farm rn
 
not just turn off but get rid of party share xp, party quest share, charismatic nature its to much of an unbalance in multiplayer: teams vs solo players.

No. Simply, no. You play PVP so you don't care about co-op, and that is fine. But when you play co-op, there is no incentive to do things together if you don't share experience and quests. Optional is fine, and xp is optional and quest sharing is up to the player getting the quest or having the quest shared with them.
 
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But when you play co-op, there is no incentive to do things together
You're already playing co-op; you really think your group would just not do stuff together if nothing was "mechanically" shared?
On a PvP server, solos stand no chance; it's not a matter of incentive, it's a matter of firepower. Making the situation artificially worse is stupid.

Now, why either of you are going scorched earth over this; I have no idea. Having the extra group buffs disabled for a server sounds perfectly fine; doesn't even need to be a default setting, as long as it's there for the PvPers.
 
Optional is fine
great idea! someone finally gets it ! give multiplayer some luv folks and add simple options that would make the game better for those who play multiplayer,
many things could have easily already been added considering the time tfp have focused on twitch, twitch integration and all that.
 
You're already playing co-op; you really think your group would just not do stuff together if nothing was "mechanically" shared?
On a PvP server, solos stand no chance; it's not a matter of incentive, it's a matter of firepower. Making the situation artificially worse is stupid.

Now, why either of you are going scorched earth over this; I have no idea. Having the extra group buffs disabled for a server sounds perfectly fine; doesn't even need to be a default setting, as long as it's there for the PvPers.

Actually, no. If you won't get xp or a quest reward for doing a quest together, many (most?) players will do their own quests by themselves. We had this discussion when 1.0 came out and quest rewards were only for the quest holder. They changed it back because it didn't make sense in a co-op game.

And if you read what I said, an option is fine. But the post I quoted said not just an option but removed entirely.

great idea! someone finally gets it ! give multiplayer some luv folks and add simple options that would make the game better for those who play multiplayer,
many things could have easily already been added considering the time tfp have focused on twitch, twitch integration and all that.
You know that you originally said not just having an option but removing it altogether, right? If you said an option, I wouldn't have even said no. And, as I said, xp sharing is already an option. Adding quest sharing as an option wouldn't be bad, though if you are playing PVP, are you really doing many quests anyhow?
 
I would like to have an option to disable questing more than once in a POI, disable POI reseting or whatever you want to call it, so a "cleared POI" remains that way for the rest of the game and traders do not send you again to the same place.

100% agree with this.

I would also love an option for having a fixed number of zombies in the world and wiping them all out would be a way to "win" a map, but I don't see this happening. It could be simulated just by having the game go through and total up the number of zombies that will spawn in each POI for the entire map, add a number of wanderers that would count down, and either add a pool of extra zombies for horde nights to the total or require horde nights be turned off.
 
No spitters, or change their mechanics.

Lets assume for a moment I talk myself into this, non-Romero Z ( i know, it aint his game, so what, go suck a lemon), has radiation sickness to the point that it has to disembowel itself through its throat. It should only be once per zombie. Once its intestines are gone, they are gone. Unless I have to convince myself that is part salamander and can regenerate it's intestines, would then get radition sickness, again, rinse repeat unless I kill it.

No thanks.

Now, since the machinations are not going to change, at this point, then yep, give an on/off switch.

Although there is a nice mod for ZombiesNoRespawn, it would be nice if the 30 day timer were removed if loot is set to NoRespawn.

On/Off traders would be cool unless you were on original game map, but on RWG it would be nice to be able to select off.

Not much to ask, really! :).
 
100% agree with this.

I would also love an option for having a fixed number of zombies in the world and wiping them all out would be a way to "win" a map, but I don't see this happening. It could be simulated just by having the game go through and total up the number of zombies that will spawn in each POI for the entire map, add a number of wanderers that would count down, and either add a pool of extra zombies for horde nights to the total or require horde nights be turned off.
I like this as a mod or a mode alternative. I proposed something similar in pimpdreams. The only thing
missing is the zombie tally. Right now, there are no real threats in world, so all you do is spelunk POIs
for stuff. And if you add a story, the I/O of it is the same principle minus a tally.

A personal option I'd like is to not tie each Trader to a specific Biome, in the main game. It does work
Right now I am doing a day one Quest in the forest, Given by Trader Hugh, and no glitches.
 
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