D Daxwren Refugee May 30, 2025 #1 What happens if I die due to an infection at 100% with death penalty set to “Injured”
NiteVIper Scavenger May 31, 2025 #2 Don't know, never let myself get that infected before, worst I got to was 30-40% and I was penalized with a stat loss, but then I got jumped and killed by a red eyed wight.
Don't know, never let myself get that infected before, worst I got to was 30-40% and I was penalized with a stat loss, but then I got jumped and killed by a red eyed wight.
Z ZombiDweller Refugee Jun 1, 2025 #3 You keep your de-buffs, infection is still there when you wake up from death.
theFlu Hunter Jun 1, 2025 #4 A big IF, but if I'm reading the xmls right, you should get set to 1% infection if you die from infection: buffs.xml (7556) : <triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="infectionCounter" operation="set" value="1"/>
A big IF, but if I'm reading the xmls right, you should get set to 1% infection if you die from infection: buffs.xml (7556) : <triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="infectionCounter" operation="set" value="1"/>
D Daxwren Refugee Jun 10, 2025 #5 ZombiDweller said: You keep your de-buffs, infection is still there when you wake up from death. Click to expand... I meant if the infection is what killed you specifically
ZombiDweller said: You keep your de-buffs, infection is still there when you wake up from death. Click to expand... I meant if the infection is what killed you specifically