In a back and forth I was suggesting the separation of weapon perks in the perk trees and how it's hard to keep flexibility and make diverse builds when you have to root yourself into the attributes.
well it tells me that they can do things like this and there for they should improve recoil animation, tucking the gun when you run etc. I bet they have an animator that knows everything that's wrong with vanilla guns there just having him work on maybe another game lol.
The feel of these guns and vanilla guns are miles apart. Please pay this modder to work on the guns. At first I thought it was a limitation were it was super hard to improve the gun animations but now there isn't any reason why the vanilla guns need to be this bad. Contract this guy please. ...
I'm amazed at the talent to whip up a essay like this in such little time.
I'm amazed at the talent to whip up a essay like this in such little time.
I love the structure of 7 days to die from the questing to the buildings. I'm pro structure when it comes to giving the player stuff to...
I agree with Rolands the reply
Just talking about the highlighted part.
Sometimes the devs have a creative change the reinvents the wheel like the magazine change. You have a lot of modders trying to edit a sorta niche mechanic out. I think it was a controversial change because it wasn't...
sorry for the late reply. It's from a reshader mod. just type in 7 days to die reshader mod and you'll see it. It would be could if it was a togglable thing in the actual game but oh well it's a mod.