Only way to get this chance increased is
having default day length increased
XP % multiplier increased
This will make your game stage get higher, and allow harder enemies to spawn. It is like game is designed to 60min cycle and 100% XP. Going outside of that frame it can get really hard or...
Some games has this new game+ mode where you can start over and game difficulty is increased.
Not with increased zombie difficulty settings or behavior settings.
When you reach certain point in your game days or maybe bought with duke coins. You go to talk any trader and you transported to new...
That was not enough me, and usually modded the worldglobal.xml to get dark nights. Make light sources valuable assets and NV's actually usable.
1.4 version has some oddity with ambient moon effect, until figured out to disable it. This is not perfect, but much darker night than with vanilla...
Now when zombies go after meat, killed animals. Would be awesome to be able distract zombies with throwing meat pieces. Like you can throw small stone to distract them.
New water system mostly work if you stay loot abdudance =>50%. Below that finding water in POI's becomes extremely hard.
And with high loot % world feels like cornucopia of drink, food, equipment, weapons and items. Able to run multiple trader missions a day eliminates water survival aspect...
Loot abundance is 33%, and respawn disabled on server.
Currently playing day 309 on A20 b238 server. Acid has been major problem, 95% of supply is just bought from traders. Also sewing kits are found time to time, but still very few. But that is circumvented by bundles traders give out. Full...
We have modified server settings, file worldglobal.xml to make night time darker in the game. Starting server file gets overwritten by default file.
File have been modified in 2 locations. Data and ConfigDump folders. Making files ready only, makes server not able to start.
I am little baffled here, i dont really understand what it the problem. And PvP is something what i dont consider, mostly exclude.
So from pure PvE standpoint.
Even without those railing, most zombies attack by hitting things. So 3-4 blocks high, they dont hit you anyway. And you are in safe...
I have to ask what are the loot settings for this?
I usually play with 25% loot abundance, finding wrench is hard job. Zombie difficulty cranked up and searching houses is slower.
IHMO this is totally relative to game difficulty settings.
Disable Anisotropic filtering from graphics cards settings for 7DtD, Unity game engine problem and causes lots of lag/slowdown in game.
I had this problem, game felt like you where stuck in tar. Specially in city or town areas.