I know JaxTeller was able to do this with Ravenhearst but I cannot find away to extract this specific modlet from the rest of it.
Is there anyone who has successfully made a mod that allows you to change the biome spawning zombies to grow stronger as gamestage progresses.
The current game...
Many years ago you could do this ... it was simple just had to add RGB into the block file but now it does not seem to work ...
Is there any way to tint a block ? Custom color?
Afterl listening to Rekt for so long ... i started imagining if he was actually a prostitute and his lines made more sense ... . but like a really drunk nasty prostitute ... sloppy kind. . . .
"Quit starin' @%$#"
"I treat you that good and you don't even tip me"
"After all that gawkin', thats...
I found a mod that did this but it is out of date ... i made one but it is not working ...
rwgmixer.xml :
<set xpath="/rwgmixer/roadside/property[@name='spawn_trader']/@value">false</set>
<append xpath="/rwgmixer/township[@name='countrytown']">
<property...
Hey Jax, any chance you can release the biome Gamestage Scaling mod separately? Is it possible that other modders could use that utility? I was very impressed with that in RAvenhearst.
Has anyone else noticed that massively changed the .xmls for bloodmoon now. for years it has been based off of days but now it is a giant auto generated list by game stage. How the heck am i going to mod this now? The tediousness of changing every entry is nuts.
They old system went every 7...
I do not want to chang the time it starts spawning but the area you can walk before it starts spawning. Is it in te world files or spawning or game events?
I am modding the game to make every biome as difficult (or more) than wasteland - so i want to remove the loot / game stage bonuses / modifiers from biomes. I have these lines in my mod but it is not working ... (this is an example I know i need to do it for all biomes)
<set...
So i am modding this game and i found that the entire BloodMoonHorde night mchanics are removed from spawning and placed in gamstages.xml and now it is not based on days but only gamestage.
Anyone who knoes remembers that horde night was set by days ... every 7 days ... I could buff them up...
this sounds easy but I am unable to only add to the base blockdamage of the stone axe ...
<set xpath="/items/item[@name='meleeToolRepairT0StoneAxe']/effect_group[@name='meleeToolRepairT0StoneAxe']/passive_effect[@name='BlockDamage']/@value">30</set>
causes all instances of...
I am looking at "meleeHandAnimalWolf" to change it so it cannot infect you but I do not see the infection buff in its effects.
How can you stop coyotes, snakes, and wolve from infectin you ? I cannot see it under the item ...
I kinda get what you mean but they lost a lot of their intimidation factor when they got shorter ... there are reagular zombies that are taller than them now.
All the new zombies look great ... except the lumberjack. I was just looking at the loading screen that still shows the old lumberjack zombie and i remembered how scary they were. now they kinda look like short little guys in flannel.
I miss the height, i miss the dusting of snow, I miss...