i got it working but it was a pain in the ■■■ ... i could not find a way to make the variant helpers NOT use all the blocks so I had to make a new version of each block ANd all the shapes i wanted to use so they upgrade correctly. Seems a long dumb way ... limiting block shapes is very time...
I notcied that Bulletrpoof Glass has a master that can only be shaped into a few blocks ... I am tryingto duplicate that limited shape menu for other blocks but not having luck.
The main goal of this is to increase game difficulty by limiting block choices because after so many years of...
Thanks for the reply ... I have no idea what is wrong this time, I have made new blocks before but this time I am stuck .
the recipe is this
<recipe name="zolokhanwoodShapes:VariantHelper" count="1">
<ingredient name="resourceWood" count="10"/>
</recipe>
it is all very...
I have been modding for years but I have no clue why this block is not showing up ...
The other blocks in the blocks.xml mod folder work and show up but these do not. I copy and pasted them straight from the config blocks file ... all i did was rename them and change "shapes=ALL to...
JaxTeller did this wih Ravenhearst but it is tied in with all the other changes that mod did.
So is there a way to make biome spawning zombies scale with gamestage? The daily spawning zombies that appear in the world are always set ridiculously low ... they are not linked to gamestage only...
I know JaxTeller was able to do this with Ravenhearst but I cannot find away to extract this specific modlet from the rest of it.
Is there anyone who has successfully made a mod that allows you to change the biome spawning zombies to grow stronger as gamestage progresses.
The current game...
Many years ago you could do this ... it was simple just had to add RGB into the block file but now it does not seem to work ...
Is there any way to tint a block ? Custom color?
Afterl listening to Rekt for so long ... i started imagining if he was actually a prostitute and his lines made more sense ... . but like a really drunk nasty prostitute ... sloppy kind. . . .
"Quit starin' @%$#"
"I treat you that good and you don't even tip me"
"After all that gawkin', thats...
I found a mod that did this but it is out of date ... i made one but it is not working ...
rwgmixer.xml :
<set xpath="/rwgmixer/roadside/property[@name='spawn_trader']/@value">false</set>
<append xpath="/rwgmixer/township[@name='countrytown']">
<property...
Hey Jax, any chance you can release the biome Gamestage Scaling mod separately? Is it possible that other modders could use that utility? I was very impressed with that in RAvenhearst.
Has anyone else noticed that massively changed the .xmls for bloodmoon now. for years it has been based off of days but now it is a giant auto generated list by game stage. How the heck am i going to mod this now? The tediousness of changing every entry is nuts.
They old system went every 7...