Recent content by ZehMatt

  1. ZehMatt

    I gave storms a chance but im glad they are being changed

    Also am I the only one who doesn't like the storm warning? One of the core principles in game design is "Show, not tell", I really hate this kind of handholding, it would be nice to have the storm visible in the distance that is approaching, but that would require some effort to do. I guess it...
  2. ZehMatt

    I gave storms a chance but im glad they are being changed

    In my humble opinion, storms shouldn't damage the player, if its radiation then it makes sense but the player should have an option to combat the situation, after all this is a survival game and to survive a harsh environment it would be nice to have corresponding gear to deal with the...
  3. ZehMatt

    WalkerSim2

    It does that, I guess the wording is just not correct.
  4. ZehMatt

    WalkerSim2

    ZehMatt updated WalkerSim2 with a new update entry: 0.9.13 Read the rest of this update entry...
  5. ZehMatt

    Beta WalkerSim2 - 0.9.13

    Just a small bug fix where ferals would not die when the sun rises, which made some people angry. Changelog: Fix: Ferals not dying at sunrise, the spawner source was set too late.
  6. ZehMatt

    WalkerSim2

    ZehMatt updated WalkerSim2 with a new update entry: 0.9.12 Read the rest of this update entry...
  7. ZehMatt

    Beta WalkerSim2 - 0.9.12

    Fixes, improvements and changes, this update brings the simulation into your map window! You can now better inspect what's going on by simply using `walkersim show` in the console to bring up the map window with WalkerSim temporarily rendering an overlay, or use `walkersim map enable` to...
  8. ZehMatt

    WalkerSim2

    I think I have fixed the digging issue and should be fixed in the next release, as for when that will be not sure yet. There will be no support to show the map for multiplayer, clients do not support that without the mod installed and streaming data to the clients is not a simple thing, maybe...
  9. ZehMatt

    V2.3 Stable

    Still waiting for proper optimizations, 0 zombies - 144 FPS (capped) 64 zombies - 36 FPS. Is it that difficult to just spawn 64 zombies or ideally go beyond and use the Unity profiler like I did and finally figure out what the hell is going on, please.
  10. ZehMatt

    PC V2.3 b8 EXP

    Because they can just as easily reproduce it on their end, for them its even a lot easier as I have to enable Unity debug mode and its rather annoying.
  11. ZehMatt

    PC V2.3 b8 EXP

    Here are the steps to reproduce it: 1. Spawn 64 or more Zombies. Hope it helps.
  12. ZehMatt

    PC V2.3 b8 EXP

    Dear TFP, I'm begging you, please just set everything aside and do nothing but profile and optimize for a couple weeks, 60 zombies spawned should not drag my FPS down from 144 to 40. Me and couple other people did use the Unity profiler and we have seen some physics related things, please look...
  13. ZehMatt

    WalkerSim2

    ZehMatt updated WalkerSim2 with a new update entry: 0.9.11 Read the rest of this update entry...
  14. ZehMatt

    Beta WalkerSim2 - 0.9.11

    This is quite an exciting update, you can now see the simulated agents/zombies directly in the normal in-game map, it animates sound events and shows you exactly where they will spawn and despawn. Changelog: Fix: Simulation not pausing when the game is paused. Fix: Spawned zombies will...
  15. ZehMatt

    PC V2.3 Experimental

    I'm not sure what you are asking, games typically have hitboxes setup and it should be already efficient enough in most of the cases, their collision collider has nothing to do with hitboxes, even if you shoot off their head it will probably keep the capsule collider as is or might resize it, I...
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