Recent content by ZehMatt

  1. ZehMatt

    WalkerSim2

    ZehMatt submitted a new resource: WalkerSim2 - More realistic hordes based on a 2d simulation Read more about this resource...
  2. ZehMatt

    Beta WalkerSim2 0.9.6

    WalkerSim2 WalkerSim transforms the way zombies and hordes behave in 7 Days to Die. Instead of relying on random spawns, it runs a persistent simulation of zombie activity across the world. In this system, zombies — referred to as agents — exist and move within a virtual 2D world that mirrors...
  3. ZehMatt

    PC The Duke, Noah, and the story so far

    You guys giving this clown too much attention for a non-existent problem. No sane person that will play this game will suddenly have a bad attitude or view towards native Indians, this way of thinking is just insane.
  4. ZehMatt

    PC The Duke, Noah, and the story so far

    After reading all the posts I come to the conclusion that the Internet has cooked way too many brains, touch some grass.
  5. ZehMatt

    PC V2.0 Storms Brewing Dev Diary

    Get ready for a whole new level of zombie mayhem! Similar to the current green Radiated Zombies we have added new higher gamestaged Charged Blue and Infernal Orange zombie Archetype groups with new behaviors coming. These new Archetypes will intensify the later game experience!
  6. ZehMatt

    WalkerSim 2 (Beta)

    I did go through some of the code, apparently "volume" is kind off the distance?, it just goes volume * volumeScale and so far I've only observed volumeScale of 1. Here is what I logged out. Noise: ak47_fire, Volume: 108, Duration: 2, MuffledWhenCrouched: 0.8, HeatMapStrength: 0.9...
  7. ZehMatt

    WalkerSim 2 (Beta)

    Zombies that spawn will not attack the player that caused the spawn, they are just like wandering hordes but at much bigger scale. I'm open to add an option that makes them immediately target a player on spawn, however no promises on that.
  8. ZehMatt

    WalkerSim 2 (Beta)

    Its odd that it doesn't show any worlds but there is also room to improve the detection of where the things are installed at, keep in mind selecting a world in the viewer is just showing a preview, all roads are currently drawn white also its just a visual thing. As for sticking to roads I'm not...
  9. ZehMatt

    WalkerSim 2 (Beta)

    That is already supported, will have to slightly change some things so it automatically distributes the groups without specifying the index for each of them, will also add more processors at some point to have even more options on how to model the simulation.
  10. ZehMatt

    WalkerSim 2 (Beta)

    They will only spawn near players and the mod also takes terrain height and some other things into consideration, so it shouldn't really matter. Also I had to release a small bug fix. Changelog 0.9-beta.5 Fixed exception when game is starting. Download You can download the latest...
  11. ZehMatt

    WalkerSim 2 (Beta)

    The respawn functionality is currently not implemented but its easy to do and will be in the next version, I was focusing on other things. The .exe is not required for the mod, it is a tool which is unfished and I will separate that in further releases to avoid any confusions. The state of the...
  12. ZehMatt

    WalkerSim 2 (Beta)

    I think the exception happens because your machine is missing some libraries it uses, could you invoke following commands and see if it helps the issue: apt-get update && apt-get install -y apt-utils libgdiplus libc6-dev
  13. ZehMatt

    WalkerSim 2 (Beta)

    That helps a lot, this is why its currently failing: 2024-08-12T21:20:33 82.210 ERR [MODS] Error while executing GameStartDone on mod "WalkerSim" 2024-08-12T21:20:33 82.217 EXC The type initializer for 'System.Drawing.GDIPlus' threw an exception. ---> libgdiplus.so.0 assembly:<unknown...
  14. ZehMatt

    WalkerSim 2 (Beta)

    This is a continuation of my previous mod (A19) WalkerSim - Enhanced roaming zombies - Mods - 7 Days to Die but written from scratch. If you ever felt like this game lacks wandering zombies then this mod will be what you are looking for. What is this? Instead of having zombies spawned at...
  15. ZehMatt

    PC v1.x Developer Diary

    So is there a chance of getting bigger worlds again? One of the fun aspects of this game has always been large worlds with many players on it. It was quite common with A16 to have up to 64 players on a single map, if I recall correctly the size was reduced due to memory constraints in A17...
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