Recent content by ZehMatt

  1. ZehMatt

    WalkerSim2

    ZehMatt updated WalkerSim2 with a new update entry: 1.0.2 Read the rest of this update entry...
  2. ZehMatt

    WalkerSim2 - 1.0.2

    Just a small fix, this should also stop them from digging since that appears to happen when they spawn inside a block. Changelog Fix: Zombies sometimes spawn inside blocks. Documentation: https://7dtd-walkersim2.readthedocs.io/1.0.2/
  3. ZehMatt

    WalkerSim2

    ZehMatt updated WalkerSim2 with a new update entry: 1.0.1 Read the rest of this update entry...
  4. ZehMatt

    WalkerSim2 - 1.0.1

    Small mistake slipped in, sorry about that. Changelog Change: Remove verbose logging of sound info. Documentation: https://7dtd-walkersim2.readthedocs.io/1.0.1/
  5. ZehMatt

    WalkerSim2

    ZehMatt updated WalkerSim2 with a new update entry: 1.0.0 Read the rest of this update entry...
  6. ZehMatt

    WalkerSim2 - 1.0.0

    With this new release I consider it to be 1.0.0, thanks everyone for the all support and all the testing! Changelog Fix: Pausing the game did not pause the spawn protection time. Fix: Enemy animals did not spawn, snakes, dogs and so on should now be back. Feature: The distance the sound...
  7. ZehMatt

    WalkerSim2

    ZehMatt updated WalkerSim2 with a new update entry: 0.9.20 Read the rest of this update entry...
  8. ZehMatt

    WalkerSim2 - 0.9.20

    This release addresses a problem where zombies would no longer walk to cities and a few smaller changes. Changelog Fix: CityVisitor could get agents stuck at some areas depending on the map, reworked the entire logic. Fix: `walkersim stats` did show some incorrect information. Feature: A new...
  9. ZehMatt

    WalkerSim2

    ZehMatt updated WalkerSim2 with a new update entry: 0.9.19 Read the rest of this update entry...
  10. ZehMatt

    WalkerSim2 - 0.9.19

    Changelog Improve: Better distribution for CitiyVisitor, agents will now spread out further in the area. Improve: The heuristic for city detection. Just a smaller release improving the newly added CityVisitor processor. Documentation: https://7dtd-walkersim2.readthedocs.io/0.9.19/
  11. ZehMatt

    WalkerSim2

    I don't think this mod has anything to do with that, might be another mod or just a bug in the game in general, I don't use drones.
  12. ZehMatt

    WalkerSim2

    ZehMatt updated WalkerSim2 with a new update entry: 0.9.18 Read the rest of this update entry...
  13. ZehMatt

    WalkerSim2 - 0.9.18

    Changelog Fix: The simulation now keeps track of the TimeToDie variable, which potentially caused Ferals to live past their expiry time. Fix: The code to prevent spawning already existing classes could actually do the opposite in some cases. Feature: Added a heuristic to detect cities on the...
  14. ZehMatt

    WalkerSim2

    ZehMatt updated WalkerSim2 with a new update entry: 0.9.17 Read the rest of this update entry...
  15. ZehMatt

    WalkerSim2 - 0.9.17

    Changelog Fix: WalkerSim saved state can become corrupted on game shutdown causing a lot of errors when loading the saved game. Sorry about that.
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