Recent content by ZehMatt

  1. ZehMatt

    PC V2.3 b8 EXP

    Because they can just as easily reproduce it on their end, for them its even a lot easier as I have to enable Unity debug mode and its rather annoying.
  2. ZehMatt

    PC V2.3 b8 EXP

    Here are the steps to reproduce it: 1. Spawn 64 or more Zombies. Hope it helps.
  3. ZehMatt

    PC V2.3 b8 EXP

    Dear TFP, I'm begging you, please just set everything aside and do nothing but profile and optimize for a couple weeks, 60 zombies spawned should not drag my FPS down from 144 to 40. Me and couple other people did use the Unity profiler and we have seen some physics related things, please look...
  4. ZehMatt

    WalkerSim2

    ZehMatt updated WalkerSim2 with a new update entry: 0.9.11 Read the rest of this update entry...
  5. ZehMatt

    Beta WalkerSim2 - 0.9.11

    This is quite an exciting update, you can now see the simulated agents/zombies directly in the normal in-game map, it animates sound events and shows you exactly where they will spawn and despawn. Changelog: Fix: Simulation not pausing when the game is paused. Fix: Spawned zombies will...
  6. ZehMatt

    PC V2.3 Experimental

    I'm not sure what you are asking, games typically have hitboxes setup and it should be already efficient enough in most of the cases, their collision collider has nothing to do with hitboxes, even if you shoot off their head it will probably keep the capsule collider as is or might resize it, I...
  7. ZehMatt

    Weather, Biomes and the effects of them

    Step 1m out of the biome and suddenly the weather and storm is no longer an issue, it's also quite jarring to see how the ambient light suddenly changes, I understand the intention behind this but the lighting should have a much much larger cross-fade effect, increase the biome border size in...
  8. ZehMatt

    PC V2.3 Experimental

    Absolutely nothing you said justifies the poor performance, while there are claims that it's highly optimized there is quite a lot of evidence that there is plenty more to be done, also a server also does not render the terrain or user placed blocks so it can't be a rendering issue on servers...
  9. ZehMatt

    Why DONT you want jars

    I also never quite understood this, in my opinion having to craft containers to hold liquids is NOT a bad thing, it doesn't have to be glass jars also, anything that can hold liquids will do like empty cans that you get from eating canned food, I've also seen people "but what about gasoline"...
  10. ZehMatt

    Realism, Immersion In a Fantasy World.

    Zombies being in closets waiting for players is one of the things I truly hate about this game, or ceilings where there is no sensible explanation to how they got there given there are no other openings, this is just very inconsistent and doesn't quite sell to me given that they can wreck...
  11. ZehMatt

    PC V2.3 Experimental

    I never claimed AI or pathing is the primary problem, as someone mentioned before the issue largely stems from collision tests, I also looked and profiled the code, there seems to be collision tests happening every frame which should not be the case. Also rendering didn't exactly show up when I...
  12. ZehMatt

    PC V2.3 Experimental

    Yes that is ONE of the bottlenecks, also it doesn't help that they check for collisions each frame rather than each tick, this is probably just to make it "smooth", not the first time that FixedUpdate vs Update was not correctly used.
  13. ZehMatt

    PC V2.3 Experimental

    If this would be open source then sure, unfortunately it is not.
  14. ZehMatt

    PC V2.3 Experimental

    While this is good I wish there would be way more optimizations, the fact that around 60 zombies will lower my FPS from around 170 down to 40 is pretty bad. It would help if their logic would run in parallel (to some degree) but I imagine that it's pretty difficult with the spaghetti code, it's...
  15. ZehMatt

    WalkerSim2

    Reduce the population density in the configuration, don't forget to use walkersim restart in the console in case you change it. I will definitely lower the default of that in the next update, I think its better to have a more reasonable default and for those who seek the absolute thrill can...
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