ZehMatt's latest activity

  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: 1.0.2 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource WalkerSim2 with 1.0.2.
    Just a small fix, this should also stop them from digging since that appears to happen when they spawn inside a block. Changelog Fix...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: 1.0.1 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource WalkerSim2 with 1.0.1.
    Small mistake slipped in, sorry about that. Changelog Change: Remove verbose logging of sound info. Documentation...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: 1.0.0 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource WalkerSim2 with 1.0.0.
    With this new release I consider it to be 1.0.0, thanks everyone for the all support and all the testing! Changelog Fix: Pausing the...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: 0.9.20 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource WalkerSim2 with 0.9.20.
    This release addresses a problem where zombies would no longer walk to cities and a few smaller changes. Changelog Fix: CityVisitor...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: 0.9.19 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource WalkerSim2 with 0.9.19.
    Changelog Improve: Better distribution for CitiyVisitor, agents will now spread out further in the area. Improve: The heuristic for...
  • ZehMatt
    ZehMatt reacted to General_Nuisance's post in the thread WalkerSim2 with Like Like.
    I was thinking in general it probably was game itself since the handling of drones is abysmal . Thank you again for all your work on this!
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    I don't think this mod has anything to do with that, might be another mod or just a bug in the game in general, I don't use drones.
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: 0.9.18 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource WalkerSim2 with 0.9.18.
    Changelog Fix: The simulation now keeps track of the TimeToDie variable, which potentially caused Ferals to live past their expiry...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: 0.9.17 Read the rest of this update entry...
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