ZehMatt's latest activity

  • ZehMatt
    ZehMatt replied to the thread PC V2.3 b8 EXP.
    Because they can just as easily reproduce it on their end, for them its even a lot easier as I have to enable Unity debug mode and its...
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  • ZehMatt
    ZehMatt replied to the thread PC V2.3 b8 EXP.
    Here are the steps to reproduce it: 1. Spawn 64 or more Zombies. Hope it helps.
  • ZehMatt
    ZehMatt replied to the thread PC V2.3 b8 EXP.
    Dear TFP, I'm begging you, please just set everything aside and do nothing but profile and optimize for a couple weeks, 60 zombies...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: 0.9.11 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource Beta WalkerSim2 with 0.9.11.
    This is quite an exciting update, you can now see the simulated agents/zombies directly in the normal in-game map, it animates sound...
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  • ZehMatt
    ZehMatt replied to the thread PC V2.3 Experimental.
    I'm not sure what you are asking, games typically have hitboxes setup and it should be already efficient enough in most of the cases...
  • ZehMatt
    Step 1m out of the biome and suddenly the weather and storm is no longer an issue, it's also quite jarring to see how the ambient light...
  • ZehMatt
    ZehMatt replied to the thread PC V2.3 Experimental.
    Absolutely nothing you said justifies the poor performance, while there are claims that it's highly optimized there is quite a lot of...
  • ZehMatt
    ZehMatt reacted to EvilPolygons's post in the thread Why DONT you want jars with Like Like.
    Even for someone like me who prefers sims, there comes a point at which abstraction makes sense. As you just pointed out, all sorts of...
  • ZehMatt
    ZehMatt replied to the thread Why DONT you want jars.
    I also never quite understood this, in my opinion having to craft containers to hold liquids is NOT a bad thing, it doesn't have to be...
  • ZehMatt
    Zombies being in closets waiting for players is one of the things I truly hate about this game, or ceilings where there is no sensible...
  • ZehMatt
    ZehMatt reacted to Obsessive Compulsive's post in the thread PC V2.3 Experimental with Like Like.
    Your ram allocations can be improved dramatically. That is not a micro optimization. As entity levels and chunk cache builds you need to...
  • ZehMatt
    ZehMatt reacted to Sarakatunga's post in the thread PC V2.3 Experimental with Like Like.
    I've noticed a very significant performance issue since version 1.0. In the client, when multiple players constantly gang up on zombies...
  • ZehMatt
    ZehMatt replied to the thread PC V2.3 Experimental.
    I never claimed AI or pathing is the primary problem, as someone mentioned before the issue largely stems from collision tests, I also...
  • ZehMatt
    ZehMatt replied to the thread PC V2.3 Experimental.
    Yes that is ONE of the bottlenecks, also it doesn't help that they check for collisions each frame rather than each tick, this is...
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