ZehMatt's latest activity

  • ZehMatt
    ZehMatt reacted to templum12's post in the thread PC Fun Pimps fix the immersion with Like Like.
    Biome badges? This ain't pokemon, certain pieces of gear should let you progress. Wearing a gas mask? Should be allowed to traverse the...
  • ZehMatt
    16.4 need to be refined and updated, not taken out back to be shot in the head and replaced.
  • ZehMatt
    Well...thanks for letting us know. Good thing you can just play 16.4. So yeah...long wall of text while you could be just playing 16.4...
  • ZehMatt
    ZehMatt reacted to pharrisee's post in the thread WalkerSim2 with Like Like.
    I'm loving this, one of the best mods ever. Makes the game world come alive, well, dead, well you know what I mean!
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: 0.9.9 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource Beta WalkerSim2 with 0.9.9.
    0.9.9 Fix: Clients without admin permission can restart the simulation with the console command. Fix: Activation radius was too big...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    @fclen I've found the root cause but I haven't done a new released yet, not sure yet when I'll do that but if you like to try it earlier...
  • ZehMatt
    I see, however there are plenty integer operations and the "Fast" ones don't do so well here compared to the standard stuff. Also just...
  • ZehMatt
    I actually measured that just today with Unity 6.1, the built-ins are better and codegen wise at least the integer versions are just 4...
  • ZehMatt
    @faatal, https://dotnetfiddle.net/AFt7Kn please consider changing those "Fast" functions to use the built-ins, low hanging fruit and...
  • ZehMatt
    ZehMatt reacted to fclen's post in the thread WalkerSim2 with Like Like.
    Love this mod! Added 0.9.8 to my 2.0 playthrough yesterday and everything was great until I reached the desert. The plague spitters...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    I will look into this, I wasn't aware. Edit: They do seem to spawn but the chance is very low I think this might have to do with...
    • 7DaysToDie_2025-06-19_17-04-402b37f41c6815673f4.png
    • 7DaysToDie_2025-06-19_17-06-591c1a3a773d7196be1.png
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: 2.0 support and bug fixes. Read the rest of this update entry...
  • ZehMatt
    0.9.8 Change: Support for game version 2.0, older versions will not work. 0.9.7 Fix: Allow clients with admin permission to run...
  • ZehMatt
    ZehMatt submitted a new resource: WalkerSim2 - More realistic hordes based on a 2d simulation Read more about this resource...
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