ZehMatt's latest activity

  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: Release of 1.2.2 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource WalkerSim2 with Release of 1.2.2.
    A lot of bug fixes and improvements also now has an integration to the web dashboard, now server owners can actually inspect the...
  • ZehMatt
    ZehMatt submitted a new resource: RockyRocks - Throwing rocks at enemies will now actually do 1 damage Read more about this resource...
  • ZehMatt
    ZehMatt created the resource RockyRocks in Gameplay Mods.
    Throwing rocks at enemies will now actually do some small damage, no longer are rocks just rubber balls.
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: Release of 1.2.1 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource WalkerSim2 with Release of 1.2.1.
    Changelog Fix: Potential error caused by the population ramp when changing the in-game time. Fix: Loading a saved state in the editor...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: Release of 1.2 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource WalkerSim2 with Release of 1.2.
    Changelog Fix: Agent state in the editor would not update the values displayed. Improve: Better structured console output for...
  • ZehMatt
    ZehMatt submitted a new resource: SoundExp (Enhanced sound experience) - Adds realistic sound reverb and echo to 7 Days to Die. Read...
  • ZehMatt
    SoundExp adds dynamic, environment-aware reverb and echo to 7 Days to Die. Every room, hallway, cave, and open field sounds different...
  • ZehMatt
    ZehMatt replied to the thread PC V2.6 EXP - updated b14.
    Also something I have in my recompiled binary set by default, can't say it adds any issues, all it does is just stop animating them when...
  • ZehMatt
    ZehMatt replied to the thread PC V2.6 EXP - updated b14.
    I tested this with my decompiled/recompiled binary and had no issues, what I suspect is that at some point this was used to prevent...
  • ZehMatt
    ZehMatt replied to the thread PC V2.6 EXP - updated b14.
    @faatal Another easy one, AnimatorCullingMode is set to AlwaysAnimate, so even when not visible they still animate. Also the tick...
  • ZehMatt
    ZehMatt replied to the thread PC V2.6 EXP - updated b14.
    @faatal Found something that can be optimized with minimal changes which has quite an impact on traversal in the world: Chunk mesh...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: Release of 1.1.2 Read the rest of this update entry...
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