ZehMatt's latest activity

  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: Release of 1.1 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource WalkerSim2 with Release of 1.1.
    What's New in 1.1 Rebuilt Editor The configuration editor has been rewritten from the ground up using the Avalonia framework, making it...
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  • ZehMatt
    ZehMatt reacted to AMG5TAG's post in the thread PC V3.0 Sandbox Siege Sneak Peek with Like Like.
    Few thoughts I've had Love the option for no compass and no da/time but along those lines would love the ability to craft a compass and...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: Version 1.1 Beta Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource WalkerSim2 with Version 1.1 Beta.
    Version 1.1 Beta Hey everyone, version 1.1 beta is here and it's a big one! This update brings a completely rewritten Editor, smarter...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: 1.0.4 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource WalkerSim2 with 1.0.4.
    Small hot-fix, sorry about that. Changelog Fix: Walk type not being reset, can carry onto new spawned agents. Documentation...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: 1.0.3 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource WalkerSim2 with 1.0.3.
    Since the game apparently has no interest in saving health or the dismemberment I decided to do that myself. Health/Dismemberment is now...
  • ZehMatt
    ZehMatt replied to the thread OmniSprint.
    ZehMatt updated OmniSprint with a new update entry: 1.0.1 Read the rest of this update entry...
  • ZehMatt
    ZehMatt updated the resource OmniSprint with 1.0.1.
    Changelog Tapping sprint again while sprinting stops it.
  • ZehMatt
    ZehMatt submitted a new resource: OmniSprint - Make sprint behave like a modern FPS: sprint in any direction (forward, backward...
  • ZehMatt
    ZehMatt created the resource OmniSprint in Gameplay Mods.
    Make sprint behave like a modern FPS: sprint in any direction (forward, backward, strafe), keep toggle behavior intuitive, and preserve...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    If you are using a gun and shoot that is to be expected, loud noises will attract zombies and when they spawn while they are still...
  • ZehMatt
    ZehMatt replied to the thread WalkerSim2.
    ZehMatt updated WalkerSim2 with a new update entry: 1.0.2 Read the rest of this update entry...
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