I'm on the current v1.1, and today I've tried to load a self-created prefab into one of my games (random world), following the steps outlined here - but I couldn't since the prefab properties menu that's supposed to open when pressing 'K' in-game doesn't show up. All the previous steps worked...
Not really my modlet, but since Tritox, the original author, has been hibernating for almost 2 years, I've made a couple of adjustments over time so it still could be used with more recent versions of the game. Anyway, here's the link:
Origin UI Mod
I've had this issue in b197 already, and reported it in the respective thread as a bug. In my case, some of the mobs spawned, but seemingly not all of them. After disposing of the ones that had spawned, nothing happened anymore, and you couldn't complete the quest.
Right, IMHO balancing would improve things a lot. I'd like to see
- A bit more of XP gain for activities that are not zed killing
- A bit less of XP gain for zed killing
- A slightly increased chance for zed's to drop loot
As it is now, I feel like you have to interrupt the "useful"...
Up to A16, the game's in-game language has always been English for me, though I'm a German user with German language settings on OS level.
Now in A17, I'm getting a mixture of German and English language in-game, which is annoying.
So my question is: How can I change the game's in-game...