xyth's latest activity

  • xyth
    xyth reacted to ZehMatt's update for resource Beta WalkerSim2 with Like Like.
    This is quite an exciting update, you can now see the simulated agents/zombies directly in the normal in-game map, it animates sound...
  • xyth
    xyth reacted to arramus's post in the thread NPCCore with Like Like.
    The Spider Pack received a small update as follows: - Expanding tracking from Skill Perk Level 2-3 to 2-5 to be compliant with V2...
  • xyth
    xyth reacted to arramus's post in the thread NPCCore with Like Like.
    Oakraven has shared a Bandit variant of the Head Hunters with custom weapons (ranged and melee). It can be downloaded here.
  • xyth
    xyth reacted to arramus's post in the thread NPCCore with Like Like.
    Darkstardragon has kindly updated the 1-DarkzSoldierz Add On Pack for V2. This is a helper Add On Pack. They can appear in the Biomes...
  • xyth
    xyth reacted to arramus's post in the thread NPCCore with Like Like.
    Oakraven has kindly shared a new NPC Mod Add On Pack that can be downloaded here. It is bundled as 1-OaksBigFoot for NPC Mod compliance...
  • xyth
    xyth reacted to ZehMatt's post in the thread WalkerSim2 with Like Like.
    ZehMatt updated WalkerSim2 with a new update entry: 0.9.10 Read the rest of this update entry...
  • xyth
    xyth replied to the thread NPCCore.
    I added the NPCCore with the expansion packs onto Nexus.
  • xyth
    xyth replied to the thread NPCCore.
    V2.1.2 : added bandits to some additional animal EAI tasks https://github.com/7D2D/V2Mods/blob/main/0-XNPCCore.zip
  • xyth
    xyth replied to the thread NPCCore.
    Updated mod to 2.1.1 Reduced NPC/Bandit healing a bit, seemed too much previously. Updated controller to V5, no major changes since...
  • xyth
    xyth replied to the thread NPCCore.
    Updated NPCCore to 2.1.0 : Requires latest SCore to enable many fixes https://github.com/7D2D/V2Mods/blob/main/0-XNPCCore.zip Added...
  • xyth
    xyth replied to the thread NPCCore.
    The next version of SCore will fix the 'NPCs not jumping over 1 block' bug
  • xyth
    xyth replied to the thread NPCCore.
    Known issues: When an NPC fights a Bandit, some odd combat animations can happen. This bug exists in both the 1.4 and 2.0 versions.
  • xyth
    xyth replied to the thread NPCCore.
    xyth updated NPCCore with a new update entry: V2.0.01 Read the rest of this update entry...
  • xyth
    xyth updated the resource NPCCore with V2.0.01.
    Posted the 2.0.01 version of NPCCore. Requires a 2.0 version of SCore
  • xyth
    xyth posted the thread Locks Mod in Released Mod Discussions.
    xyth submitted a new resource: Locks Mod - Skyrim style lockpicking mini game Read more about this resource...
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