Recent content by XCOUNTRY

  1. XCOUNTRY

    PC v1.x Developer Diary

    1. I wouldn’t recommend setting up a tarp to collect rain water and drinking it with the idea it’s “pure”. I would argue that they did exactly as you asked and introduced (kept the same) contaminated water that requires further processing to make potable. Even boiling wouldn’t remove some...
  2. XCOUNTRY

    PC v1.x Developer Diary

    Visions of Doom, nightmare mode
  3. XCOUNTRY

    PC v1.x Developer Diary

    I don’t think anyone really wants to individually load magazines. Even COD didn’t do that. When you slapped a new mag in it just added what you had shot and you carried on. For the single shot guns you could wait until the gun was fully loaded or stop the animation and fire what was there. This...
  4. XCOUNTRY

    PC v1.x Developer Diary

    Agree. But even if they didn’t make any new traders, but added other “friendly” poi’s such as a bar where you can purchase various drinks and “awesome sauce” like consumables and candies I’d be happy. i would love to see like an ice cream truck mobile trader using a converted armored truck (or...
  5. XCOUNTRY

    PC v1.x Developer Diary

    There was a brief period in RWG where bridges generated (albeit poorly) over rivers back in A17 I think. You also got frog and other wetland sounds along the shores of lakes and stuff too. Would love to see that make a return @faatal
  6. XCOUNTRY

    PC v1.x Developer Diary

    I think it’d be cool that instead of that note in your inventory when you start a new game you just have a black screen or the really darkened “hurt” screen and the sound of someone beating you up saying the “next time you pay on time” line, fade to black and then waking up to a white river...
  7. XCOUNTRY

    PC v1.x Developer Diary

    Something like a check when the trigger is set that sees if the player visited a room within “x” amount of time and not spawn enemies from that section. Could make level design more challenging but I agree with OP, it’s a bit frustrating to get mobbed from rooms you already visited (especially...
  8. XCOUNTRY

    PC v1.x Developer Diary

    Was really hoping with the new hand models that we’d get accurate reloading. But alas my character can still shove 8 shotgun shells into the gun for the action of two shells.    I’m not asking to have to load bullets into magazines, that’s tedious. Just accurately display the number of rounds...
  9. XCOUNTRY

    PC 1.0 (A22) Dev Diary Overflow

    Bad math: $2 to clerk + $3 to nuns + $25 to hotel = $30. There is no missing dollar.    I know there’s no set bonus if I don’t wear the flip flops, but what if I only wear the flip flops?
  10. XCOUNTRY

    PC v1.x Developer Diary

    Are hit points scalable with game stage? If so can a POI be set to lower the game stage of a player to have a mt lion in that POI not be as difficult?
  11. XCOUNTRY

    PC v1.x Developer Diary

    Hope the chicken is removed and we get a turkey or scaled quail instead. 
  12. XCOUNTRY

    PC v1.x Developer Diary

    With the new armor are all clothes being removed (I’m thinking of all the new clothing racks/piles/shoe pile containers) or is the loot now cloth scraps with a chance to find armor pieces? From a immersion standpoint I could get behind it if I imagine most of the clothing is unwearable due to...
  13. XCOUNTRY

    PC v1.x Developer Diary

    I’m really hoping we get dynamic sound changes to match what we’re wearing on our feet since we can’t see them.     flip. flop. flip. flop. 
  14. XCOUNTRY

    PC v1.x Developer Diary

    Would explain how all the zombies became structural engineers. They got bit by zombeavers. 
  15. XCOUNTRY

    PC v1.x Developer Diary

    You can’t even see your feet in 1st person anyway…unless…feet are back for A22!
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