Recent content by Xarion

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    Vehicle Madness for V2 Series

    About vehicle spawn rates in this mod. It's all quite simple. Just look into the mod's biomes.xml, all these setting are there. For example, if you wish vanilla vehicle numbers on the roads, just comment out or remove lines with 'blockontop blockname="carsRandomHelper" ' in the 'poi[@name='City...
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    Materials versus blocks for MaxDamage?

    Just a little addition. If I'm not mistaken, you can't define a block without 'Material' property. Or you will get some red errors in the cosole like this: ERR XML loader: Loading and parsing 'blocks.xml' failed EXC Value cannot be null. I've did some tests and seems like the most simple block...
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    Materials versus blocks for MaxDamage?

    'MaxDamage' property here is material's HP (for the blocks actually). When a block is using some material by setting property name="Material" value="SomeMaterial", it will use 'MaxDamage' property of the material. But you can override this property and set different value in the block's...
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    [MultiBlockManager][Alignment] SetTerrainAlignmentDirty failed

    I think all players have seen this yellow warning message in the console: WRN [MultiBlockManager][Alignment] SetTerrainAlignmentDirty failed; no terrain-aligned block has been registered at the specified world position: x, y, z My question is this issue can be safely ignored or should be...
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    Windows Random crash only with other players

    You are right, the default boot.config has no 'job-worker-count' parameter. So you should add it if you want to test this 'multi-threading' issue. As I said I've got different errors in the log file every time the game crashed, so it doesn't mean that some error shown is the actual cause of the...
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    Windows Random crash only with other players

    Recently I've experimented a lot with heavy modded biomes in v2.6. Three large biome mods with hi-res textures, a lot of varuios trees, plants, grass and other stuff on every biome, much much more than in vanilla game. And I've got random crashes in different places and different errors in the...
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    5.1/7.1 surround audio for 7 Days to Die

    Please look at UnityCsReference - Audio.bindings.cs enum AudioSpeakerMode contains indexes of audio speaker modes, these are not the total numbers of speakers.
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    5.1/7.1 surround audio for 7 Days to Die

    UABEA tool can be found here: https://github.com/nesrak1/UABEA/releases For Windows version just unpack it into any folder you like and start UABEAvalonia.exe. Then open file data.unity3d from the game folder '7 Days To Die\7DaysToDie_Data\'. Don't forget to backup original game file! Decompress...
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    5.1/7.1 surround audio for 7 Days to Die

    At the moment (and for many years actually) audio output in 7 Days to Die is just flat stereo. So, if you have multichannel speakers system then you almost have no benefit from it because all speakers are silent except front left and front right. If you use virtualization (or not use) for...
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    Cannot Load Game since update

    Look at these lines from your output log: 2025-12-22T16:16:30 3.772 INF [MODS] Start loading from: 'D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods' 2025-12-22T16:16:30 3.776 INF [MODS] Trying to load from folder: '0_TFP_Harmony' 2025-12-22T16:16:30 3.787 INF [MODS]...
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    Icons on the windowFuel not growing on hover

    There was a bug "Icons on the toolbelt not growing on hover" in the game v2.4 that was considered and fixed. But the very same UI bug was and still presents for the windowFuel grid (WorkstationFuelGrid controller). If you drop some fuel, for example some wood in the campfire (or forge) fuel...
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    Windows The inventory grid is not working correctly

    This is an old UI backpack bug, can be easily fixed by an xml modlet for the \Config\XUi\controls.xml, for example like this: <configs> <!-- Overrides the cell width="64" and height="64" of the style="itemStack" for the precise use with vanilla backpack grid. The default cell size of...
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    Item icons don't enlarge on the toolbelt

    There is a small but annonying bug in 7 Days to Die v2.2(b3) Toolbelt controller. If you open backpack and move mouse over an item icon in the toolbelt then icon will be enlarged (as it normally does in backpack inventory) but instantly will get its normal size. It looks like quick flickering...
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    PC V1.4 Stable

    I have looked through all POIs and found only single one with 'GroupAllRadiated' string - the "school_03.xml". Seems like this is the newest updated vanilla POI with the date of 2025-02-15. P.S. Ah, this POI is the "famous" Grover High.
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    PC Optimisation

    Aha, thank you very much! 👍
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