Recent content by Wiltuschnik

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    Ammo left indicator on Junk Turrets (and traps?)

    Don't know for powered traps, but 100% on junk turrets a bar with ammo left can help to get a vague idea of how long it can keep on shooting. Even a custom 3d model with 5 leds that shuts down (20% - 40% - 60% etc.) could be cool, like the old Fallout action points bar :D In the end Junk...
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    Invisible Junk Turret - how to "fix"

    Someone has a trick to fix that? I placed a junk turret on or near a ceiling glass during a quest.. (big factory T5 quest) Turret disappeared but i still can hear the sound and it still shoots! I'm on a long game and i don't want to lose that turret.. ANY trick around? The quest seems...
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    direction facing when getting off the bike

    it can be cool to face the same direction ad the bike.. it makes me dizzy every time i get off to kill a zombie or loot trash..
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    Stop Quest chests refill @ 7 days

    It's really too easy that way.. Every dig quest i've done is refreshed every 7 days. I go 3 holes around and it's ~ 15-20 canned foods for free every reset!
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    Gather-able wild decorations

    Bones: Skulls Human skeleton parts Wood: New wood logs for desert (the only wild item that looks "cut-and-pasted" from a graphical point of view in desert) Some fallen dry trees or part of them (roots visible) - i imagine the hard placement for the random gen, but still cool to see that...
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    Grow Lights - Underground farming

    Just violet/blue light neon to use underground and grow plants in a safe place. If we can craft auto-turrets and motion sensors an uv neon makes sense from a "realistic" point of view. Don't know the technical difficulties though but it sounds really cool for Paranoid bases.
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    PC Alpha 18 feedback and balancing thread

    @faatal IF possible A question about bloodmoon zombies AI. I got an underground bunker with 2 entrances and during the blood moon a small portion of the zombies keeps on attacking the "worst" entrance with (from a "user" point of view) no reason. I got a clean surface with a cement tower and...
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    Trip Wire Bells - Throwing Cans/Glass Jars

    As simple as it is. Tripwire + cans = Trip Wire Bells Same placing as a Trip Wire but no need to connect to anything. If a zombie steps on it, trigger a not-so-loud metal sound for a bit (useful for small bases). OFC can heat up the zone a bit. Can throwing = metal sound + can object on...
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    Farming plot relocation

    Guys plots are not that easy to craft at start, it's really important to retrieve them if you want to move your base o just want to redesig it. In the end even from the "realism" perspective these are only big wooden boxes filled with earth! (Though disabling the pick-up if seeds are planted...
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    Workstations clear ETA

    I imagine the comments, but i don't feel so "relaxed" about how the burning timer for smelting/crafting works. The fact: when you got a lot of smelt/craft work for forges/chem stations/campfire you need a lot of wood BUT don't want to waste it. Still you(at least, me) want to END the...
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    Mods - Clarify mountable mods in UI

    Hi, just thinking if that's viable: when you click on a mod (in inventory, without modify) make clear on whose weapons/tools you can mod it in. when you click on a weapon/tool (in inventory, without modify) make clear what mods can be modded in. (with the green-pulsing icon/text) Like when...
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    Electricity: Diverter Switch, Small Fence Post

    Hi, after working a bit with traps etc.. i feel we miss two basics to wire a perfect base! ------------------------- First thing: Diverter switch. I always need to switch on/off defenses manually from inside my base AND from outside or from many different points. Currently the only...
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    Balance - Junk Turret VS Zombie Bears

    I think that Junk Turret is a bit too OP in any 1 vs 1 scenario even at low levels. I'm constantly killing Zombie Bears (1-2 a day) in wasteland from lv 1/2 of Turret Syndrome with a level 1 Junk Turret and not even wasting all the ammo (no mods). The perma-stun is just too much in the 1 vs 1...
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    Solar Panels

    [delete]
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    Junk Turret Placing - Rotate

    Many times i want to guard little room with my junk turret, but the placing is hard. I love to place it in a corner pointing to the center of the room or the door.. but to do that i can only dig the wall :p Junk turret is so tactical but needs a good placement! Something like: right...
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