Recent content by Watermelon

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    V2.5+ Survival Revival Dev Diary

    Hello! 🤝 Is it possible to allow spider zombies to crawl on walls, as they did in early alpha versions? Or maybe even allow a spider zombie to jump from a wall onto the player, like the Hunter from Left 4 Dead? Or would that significantly degrade pathfinding performance, making it impossible...
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    PC v1.x Developer Diary

    Hello @faatal 😺 The mention of 1.1 experimental update was on August 8th. It's been a month already. Apparently you have big problems with releasing a stable version?
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    PC v1.x Developer Diary

    Is the giant bumblebee coming back to the game? 🤩😍😀
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    PC v1.x Developer Diary

    @faatal in the 1.0 update we got new textures for the effects of earth/asphalt flying apart after an explosion, it looks much better than before. But we still have the old textures of rocks, landscape, especially bad they look when a block of this or that soil/sand/mountain rock/mountain slopes...
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    PC v1.x Developer Diary

    @faatal I wonder if in the future, from a completely smooth landscape texture (which is drawn flat bumps, branches, grass, ground, etc.) developers will make of this flat texture volumetric texture pbr, as it was with the textures of columns once upon a time (with convex pattern) it will have a...
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    PC v1.x Developer Diary

    Strange, it's already day 9 after the release of the experimental version, and the build is still the same (b309) where hotfixes?
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    PC v1.x Developer Diary

     @faatal Hello! 🤗 We have all kinds of threats on the ground and in the air in every biome, ranging from different zombies to all kinds of animals. How about considering the idea of introducing aquatic enemies into the game in the future? For example, mutated fish or piranhas or sharks...
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    PC v1.x Developer Diary

    @faatal Hello! I know it's too late to make changes to version 1.0, but how about adding this in the next update? It seems to me that all players are already very tired of the old system of opening and picking locks. Or rather its absence. A completely boring random. What about adding a...
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    PC v1.x Developer Diary

    @faatal Hello! I have one question. Why in the last stream of the developers were all the animals with old models (chicken, snake, vulture, wolf, bear, zombie bear)? After all, you showed us all ready-made new models with a new fur shader?
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    PC v1.x Developer Diary

    @faatal Great idea. A bit like a good old return to Castle Wolfenstein. When mummies emerged from underground or from walls. It was atmospheric and scary.
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    PC v1.x Developer Diary

    @faatal I agree, all you need to do is add animation. It would be great to push zombies away, for example, with your hands, feet or weapon strikes. This would add variety to close combat. You just need to balance this so that the damage from such a pushback is literally 1 hp and the zombies do...
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    PC v1.x Developer Diary

    Hello! 🤗 You said that version 1.0 will have over 75 new locations (POI), but what about new block shapes? Will version 1.0 include a variety of new block shapes to build more detailed and amazing buildings? Thanks in advance for your answer  :watermelon:
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    PC v1.x Developer Diary

    not only they, but in general all trees in all biomes need to update their appearance, which was introduced back in alpha 13. All trees in all biomes (forest, burnt, winter, wasteland, desert) need improvement and diversity, not just the forest biome
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    PC v1.x Developer Diary

    What needs to be changed in terms of the overall visual graphics are the 2D textures of all plants, including primarily corn and dried corn, flowers, dried bushes in the forest biome, etc. Now we can see the difference, how beautiful the new cotton is in the 3D model and how terrible the...
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    PC v1.x Developer Diary

    @faatal, Hello, do you remember when was the last time you updated the first person controller? It seems to me that this was back in the 13th alpha, or maybe even earlier. in those days you posted news on tumblr 😁 What I mean is all the first person movements, when you jump, when you move, when...
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